SRJC Course Outlines

5/14/2025 12:21:50 PMCS 75.11 Course Outline as of Summer 2025

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CS 75.11Title:  CHARACTER ANIMATOR  
Full Title:  Introduction to Adobe Character Animator
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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Do you have ideas for amazing, animated stories, but have no idea where to start? In this course, students learn the step-by-step process of creating their first animation using Adobe Character Animator. Learn how to record your voice and facial movements using the advanced new facial tracking technology and your computer's camera.

Prerequisites/Corequisites:
Course completion of CS 70.1A


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Do you have ideas for amazing, animated stories, but have no idea where to start? In this course, students learn the step-by-step process of creating their first animation using Adobe Character Animator. Learn how to record your voice and facial movements using the advanced new facial tracking technology and your computer's camera.
(Grade or P/NP)

Prerequisites:Course completion of CS 70.1A
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable

Approval and Dates
Version:02Course Created/Approved: 1/22/2024
Version Created:8/6/2024Course Last Modified:12/3/2024
Submitter:CurriculumCourse Last Full Review:1/22/2024
Version Status:Approved Changed CoursePrereq Created/Approved:1/22/2024
Version Status Date:8/26/2024Semester Last Taught:
Version Term Effective:Summer 2025Term Inactive:


COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Demonstrate competency in identifying Character Animator interface elements.
2. Create an animation using a character template.
3. Design and animate a character from scratch.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Differentiate among elements of the Character Animator interface.
2. Explain animation fundamentals.
3. Create a character-based animation using a template.
4. Create a character from scratch.
5. Use a webcam to capture a motion animation.
6. Export an animation.

Topics and Scope
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I. Fundamentals of Character Animator
    A. What is Character Animator, and what can it do?
    B. Character Animator interface and workspace
    C. Hardware and software requirements
II. Fundamentals of Animation
    A. Rigging
         1. explaining handles, tools, and tags
          2. adding fixed handles with the Pin tool
          3. using other handle tools: Dragger, Stick, and Dangle
     B. Setting up triggers to control basic animations
     C. Layer names
    D. Behaviors
    E. Physics
III. Investigating Existing Projects - Examining Puppet Characteristics
IV. Starting a Character Animator Project - Beginning with a Template
V. Creating a Character from Scratch
    A. Design on paper
    B. Head
         1. basic face features
         2. eyes
         3. eyebrows
         4. mouth
    C. Body
         1. basic Body Rigging
         2. body Triggers and Animations
         3. magnet Hand
         4. breathe Behavior
         5. walk Behavior
         6. motion Triggers and Custom Walks
         7. replays
    D. Background
VI. Face Animation Using a Webcam and Lip-Syncing
    A. Starting a scene
     B. Setting up the camera, microphone, and rest pose
     C. Recording your first take
     D. Recording puppet movements using dragger handles
     E. Using triggers to control animations
VII. Importing and Syncing an Audio File
VIII. Using the Keyboard and Pointing Systems to Control Cartoons
IX. Assemble Cartoons into Scenes and Export Scenes
    A. Exporting
    B. Export file formats
X. Advanced Tips
    A. Auto Blink
    B. Wiggler Behavior
    C. Panning Background
    D. Characterizer
    E. Live streaming

Assignments:
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1. Character Animator assignments, such as:
   A. Create a 20-second animation using a template character.
   B. Design a custom character from scratch.
   C. Animate a custom character reciting the alphabet.
2. Quizzes, midterm, and final.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 20%
Character Animator assignments
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
60 - 80%
Character Animator assignments
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 30%
Quizzes, a midterm and a final examination
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Participation


Representative Textbooks and Materials:
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Instructor prepared materials

OTHER REQUIRED ELEMENTS

Student Preparation
 Matric Assessment Required:XExempt From Assessment
 Prerequisites-generate description:UUser Generated Text
 Advisories-generate description:NANo Advisory
 Prereq-provisional:NNO
 Prereq/coreq-registration check:YPrerequisite Rules Exist
 Requires instructor signature:NInstructor's Signature Not Required
   
BASIC INFORMATION, HOURS/UNITS & REPEATABILITY
 Method of instruction:02Lecture
 71Internet-Based, Simultaneous Interaction
 72Internet-Based, Delayed Interaction
 Area department:CSComputer Studies
 Division:72Arts & Humanities
 Special topic course:NNot a Special Topic Course
 Program Status:1Both Certificate and Major Applicable
 Repeatability:00Two Repeats if Grade was D, F, NC, or NP
 Repeat group id:  
   
SCHEDULING
 Audit allowed:YAuditable
 Open entry/exit:NNot Open Entry/Open Exit
 Credit by Exam:NCredit by examination not allowed
 Budget code: Program:0000Unrestricted
 Budget code: Activity:0701Computer & Information Science
   
OTHER CODES
Disciplines:Computer Information Systems
 Basic Skills:NNot a Basic Skills Course
 Level below transfer:YNot Applicable
 CVU/CVC status:YDistance Ed, Not CVU/CVC Developed
 Distance Ed Approved:YEither online or hybrid, as determined by instructor
 Emergency Distance Ed Approved:N
 Credit for Prior Learning:NAgency Exam
NCBE
NIndustry Credentials
NPortfolio
 Non-credit category:YNot Applicable, Credit Course
 Classification:YCareer-Technical Education
 SAM classification:CClearly Occupational
 TOP code:0614.60Computer Graphics and Digital Imagery
 Work-based learning:NDoes Not Include Work-Based Learning
 DSPS course:NNO
 In-service:NNot an in-Service Course

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