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1. Create 3D geometry for modeling of architectural, interior design, and/or landscape design projects using computer software applications.
2. Produce rendered images, screen-captured images, and animations of architectural, interior design, and/or landscape design projects.
3. Provide real-time navigation through a building model, including display changes such as panning, zooming, orbiting, walk-through, camera setup and changes, and time-of-day and seasonal solar and shadow changes.
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At the conclusion of this course, the student should be able to:
1. Utilize the Building Information Modeling (BIM) software application Autodesk Revit to create building models typical for residential or commercial projects.
2. Use digital tools to apply or control texture, color, light, and shadows to models.
3. Export models and views for use in other programs.
4. Import image or model information from other sources to use in model creation.
5. Print or plot graphic representations of 3D models in various visual styles including hidden line, grayscale, shaded, and realistic.
6. Prepare rendered and captured images of architectural, interior design, and/or landscape design projects.
7. Provide guided and animated tours of digitally created environments.
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I. Role of Models in Architecture, Interior Design, and Landscape Design
A. Simultaneous creation of two-dimensional (2D) content
B. Design and form exploration
C. Verification of design intent
D. Coordination of allied disciplines
E. Interior and exterior views
F. Lighting and solar studies
G. Energy analysis
H. Structural analysis
I. Contextual site analysis
J. Presentation graphics including plans, elevations, sections, perspectives, and rendered images
II. Principles and Concepts of 3D Modeling and Rendering
A. 2D geometry
B. Aspects of materials such as value, color, and texture
C. Aspects of form and volume such as space, scale, balance, rhythm, and proportion
D. Aspects of visualization such as light, focal point, and emphasis
III. Introduction to Revit
A. Program interface organization and components
B. Creating 2D geometries such as model lines, detail lines, regions, dimensions, and annotation elements
C. Creation tools for building elements such walls, windows, doors, floors, ceilings, roofs, foundations, columns, beams, and structural systems
D. Creating 3D geometries with model-in-place components and massing
E. Identifying and applying textures and colors
F. Depicting light and shadow
G. Importing and exporting information from applications such as Trimble SketchUp, Autodesk AutoCAD, and/or McNeel Rhino3D
H. Preparing rendered and captured images
I. Generating animations
J. Digital tours of the model
K. Printing and plotting
IV. Leveraging Revit with Plug-Ins
A. Enscape3D use with Revit
B. Lumion use with Revit
C. Twinmotion with Revit
D. Virtual Reality (VR) with Revit
V. Presenting the Results of Digital Modeling
VI. Oral Presentations and Critiques
All topics are covered in both the lecture and lab portions of this course.
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Autodesk Revit 2023 Architecture Basics From the Ground Up. Moss, Elise. SDC Publications. 2022.
Instructor prepared materials