SRJC Course Outlines

7/13/2024 12:16:39 PMAPTECH 53 Course Outline as of Fall 1998

New Course (First Version)

Discipline and Nbr:  APTECH 53Title:  COMPUTER ANIMATION  
Full Title:  Computer Modeling & Animation with 3D Studio Max
Last Reviewed:1/25/2021

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum3.00Lab Scheduled3.0014 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 Non-contact DHR2.00 Non-contact DHR Total35.00

 Total Out of Class Hours:  70.00Total Student Learning Hours: 192.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  39 - Total 2 Times
Also Listed As: 

Catalog Description:
Untitled document
Three-Dimensional modeling, rendering, and animation using the windows-based 3D Studio Max Software program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer. Topics include: creating 3-Dimensional objects and scenes, assigning and editing bitmap materials, creating and setting light sources and camera, casting shadows, and describing movement of: objects, camera, and lights to produce desired results at computer animations.


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Three-Dimensional Modeling, Rendering, and Animation using the Windows-Based 3D Studio Max Software Program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer.
(Grade Only)

Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:39 - Total 2 Times


Associate Degree:Effective:Inactive:
CSU GE:Transfer Area Effective:Inactive:
IGETC:Transfer Area Effective:Inactive:
CSU Transfer:TransferableEffective:Fall 1998Inactive:
UC Transfer:TransferableEffective:Fall 2013Inactive:

Certificate/Major Applicable: Not Certificate/Major Applicable


Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
Untitled document
At the conclusion of this course the student will be able to:
1.      View pre-existing 3D Models and Scenes in 3D Studio Max.
2.      Create and edit 3D Models and Scenes in 3D Studio Max.
3.      Assign bitmap materials to 3D objects using the material
       editor and mapping coordinates.
4.      Set and adjust lighting and shadows.
5.      Set and adjust cameras.
6.      Establish and control environmental factors at 3 Dimensional
7.      Create renderings of 3 Dimensional scenes.
8.      Describe movement of: objects, lights, and camera at
9.      Produce broadcast quality animations.

Topics and Scope
Untitled document
1.      Overview of 3D Studio Max's features and interface.
2.      Overview of the Cartesian Coordinate System and viewing
       of 3 Dimensional objects within 3D Studio Max's Interface.
3.      Creation and editing of 3 Dimensional Objects and Scenes.
4.      Assigning and editing bitmap materials.
5.      Mapping coordinates.
6.      Setting and adjusting light sources and shadows.
7.      Establishing environmental factors at 3 Dimensional scenes.
8.      Creating photo-realistic still images.
9.      Creating broadcast quality animations.
       A.      Object movement and deformation.
       B.      Keying cameras.
       C.      Keying lights.
       D.      Looping animations.

Untitled document
Homework: Weekly Computer Assignments (done in Lab).
Exams:  Midterm and Final

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
30 - 50%
Homework problems
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
30 - 50%
Performance exams
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 20%
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%

Representative Textbooks and Materials:
Untitled document
AutoDesk, 3D Studio Max User's Guide, Volumes 1 and 2,
AutoDesk Inc., June 1996. Publication #12801-000000-5021
and #12801-000000-5031.
AutoDesk, 3D Studio Max Tutorials, AutoDesk Inc., March
1996, Publication #12801-000000-5041.

Print PDF