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I. Basics of Digital Painting Programs
A. Mouse and graphics tablets
B. Color and filter effects
C. Alpha channels and layers
1. Practice sketching using a stylus
2. Create and apply colors, layers, and filters
II. Basics of 3D Mapping
A. Mapping techniques: planar, cylindrical, and other projection mapping techniques
B. Mapping coordinates: understanding the use of UVW mapping for 3D objects
C. General techniques for texture mapping objects and environments - apply 3D mapping using the different mapping techniques introduced during lecture
III. Pre-Production
A. The basics of pre-production: developing concepts, sketching, brainstorming, researching, and creating proposals
B. Creating 3D imagery that communicates an idea
C. Parameters of a project deadline
1. Apply pre-production techniques for visual development versus previsualization
2. Research and brainstorm an idea
3. Create a proposal
IV. 3D Imagery and Art Concepts
A. Learning and applying the elements of art and design: line, form or shape, texture, color, value, and the illusion of space
B. Learning and applying the principles of art and design: balance, unity, emphasis, scale, balance, and rhythm
1. Apply art concepts to 3D objects
2. Develop custom bitmaps and use them to map 3D objects
3. Build image and texture libraries
V. Images for Texture Mapping
A. Acquiring photo images for texture using the scanner and digital camera
B. Photo and graphic image manipulation techniques
C. Compositing and layering with alpha channels and color blending modes
1. Acquiring images for texture mapping
2. Manipulate images by using alpha channels and blending modes
VI. Cameras, Lights, Shadows, Color, and Intensity
A. Techniques to illuminate 3D scenes
B. Three-point lighting: key light, fill light, and backlight
C. Simple lighting types: Spot, Omni, Directional, and Flood
1. Create cameras and lights, and practice using different lighting types
2. Modify shadows, color, light intensity, and color intensity
VII. 3D Imagery
A. Color schemes and themes
B. Seamless tileable textures
C. Different style concepts, such as realistic and abstract
1. Create tileable textures
2. Apply different style concepts to produce textures
VIII. Final Composition and Staging
A. Camera positions, applying different types of shots and camera angles
B. Framing the scene: rule of thirds, positive and negative space, and balance
C. Rendering the scene: producing images for printing and online presentations
1. Creating compositions by using the concepts of framing, rule of thirds, and camera shots/angles
2. Render images for printing and online presentations
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1. Reading Assignments - Assigned reading from various online articles, software tutorials, and review of class lecture content and lecture notes.
2. Projects, Activities, and other Assignments
A. Midterm project - Conceptualize, previsualize, create, and map 3D objects using different painting techniques discussed in class.
B. Final Project - Create an original 3D character for onscreen presentations by using materials, shaders, textures, lights, and virtual cameras.
C. Oral presentation of the final project.
D. Peer and self-critiques of presentations through collaborative dialogue.
3. Writing Assignments - Proposals for midterm and final projects, including drawings and text; projects generally are chosen by the individual student so that the student will maintain enthusiasm for working on a project that requires a lot of homework and open lab time.
4. Final exam