SRJC Course Outlines

11/21/2024 6:24:37 AMCS 74.11 Course Outline as of Summer 2018

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CS 74.11Title:  INTRO TO DIGITAL MEDIA  
Full Title:  Introduction to Digital Media
Last Reviewed:9/11/2023

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  CIS 75.1

Catalog Description:
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An introduction to digital imaging, illustrations, audio, video, animation and web content design best practices and content development. Using industry standard software, students will create and display a digital media portfolio on a website that they design. The portfolio will include text, graphics, logos, animation, video, and audio.

Prerequisites/Corequisites:


Recommended Preparation:
Eligibility for ENGL 100 or ESL 100

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
An introduction to digital imaging, illustrations, audio, video, animation and web content design best practices and content development. Using industry standard software, students will create and display a digital media portfolio on a website that they design. The portfolio will include text, graphics, logos, animation, video, and audio.
(Grade or P/NP)

Prerequisites:
Recommended:Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2007Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1.  Identify current trends within the digital media industry, analyze and contrast digital media
    career opportunities in terms of growth and salary trends.
2.  Apply their conceptual knowledge of digital storytelling to the construction of electronic
    portfolio that displays original digital media content.
3.  Evaluate digital media based on storytelling and design best practices. Present and defend
    their evaluation.

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Discuss current trends in the digital media industry.
2. Research and determine career opportunities in Digital Media.
3. Identify, create, edit, and display different types of digital file formats in text, graphics, animation, video, and audio.
4. Create an online digital multimedia presentation using photography, illustration, audio, animation, video and web authoring.

Topics and Scope
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I. Professional Opportunities in Digital Media
II. Interactive Design in Digital Media
     A. User interface content
    B. Different types of digital media file formats
         1. website images
          2. web-based delivery presentations
    C. Digital file formats
         1. native file formats
         2. portable file formats
    D. Transfer of media files
         1. Transferring between Mac and PC
         2. Downloading, uploading and using File Transfer Protocol to move files
         3. Exporting and importing file types between applications
         4. Cross-platform portable electronic presentations
    E. Capturing graphics and video
         1. Use of a digital camera
         2. Use of a digital video camera
III. Video Game Design in Digital Media
     A. Definition of a game?
         1. Design components and process
         2. Storytelling, narrative, and basic level design
         3. Creating the user experience
    B. Programming for video and serious game design
         1. Intro to Object Oriented Programming
         2. Understanding and writing syntactically corrected programming code
    C. Audio production for video
         1. Equipment
         2. Recording techniques
          3. Digital audio production
     D. Evaluation digital media presentations
         1. Functionality
         2. Interface design
     E. Other topics
         1. Copyright issues
         2. Web design issues
IV. Best Practices for Overall Digital Media Design
    A. User-interface
    B. Integration
    C. Navigation
    D. Interactivity
    E. Distribution
V. Creating Presentations Using Various Multimedia Applications
    A. Illustration programs
    B. Image-editing programs
    C. Animation, audio, video programs

Assignments:
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1. Read approximately 25-30 pages per week
2. View and critique professional digital media content. Three to five pages of written critique
3. Create digital media content of increasing complexity which will include text, audio,
    animation, video, and images. Sample activities include:
    a. Create and edit digital images
    b. Create a presentation with photos consistent with current copyright laws
    c. Create a short video production
    d. Create an interactive website that includes images, video, audio, games, logos, and text
4. View and critique other student presentations
5. Quizzes (2 - 3)
6. Final project: Interactive digital media presentation displayed on the web
7. Presentation and critique of final projects

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Written critiques
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
40 - 50%
Digital media content creation and presentations
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 40%
Quizzes
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Participation


Representative Textbooks and Materials:
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Adobe Creative Cloud Design Tools All-In-One for Dummies. Smith, Jennifer. John Wiley & Sons. 2013
Instructor prepared materials

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