SRJC Course Outlines

10/14/2024 1:58:22 PMAPTECH 64 Course Outline as of Fall 2018

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  APTECH 64Title:  3D ANIM: CHARACTER ANIM  
Full Title:  3D Animation: Character Animation
Last Reviewed:9/23/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled3.5017.5 max.Lecture Scheduled61.25
Minimum4.00Lab Scheduled1.506 min.Lab Scheduled26.25
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  122.50Total Student Learning Hours: 210.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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This course focuses on the animation of three-dimensional (3D) digital characters using Autodesk 3ds Max software. Through both pantomime and facial lip-sync animation, students apply the fundamental mechanics of motion to create believable movements and expressive performances.

Prerequisites/Corequisites:
Course Completion of APTECH 43


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
This course focuses on the animation of three-dimensional (3D) digital characters using Autodesk 3ds Max software. Through both pantomime and facial lip-sync animation, students apply the fundamental mechanics of motion to create believable movements and expressive performances.
(Grade Only)

Prerequisites:Course Completion of APTECH 43
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Spring 2011Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1.  Use 3ds Max software to create realistic and expressive animated performances with 3D characters.
2.  Develop and apply effective animation production workflows.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Develop animation concepts and planning documents.
2. Apply production schedules and adhere to deadlines.
3. Render animations in specific digital formats.
4. Compile audio and video tracks into final output formats.
5. Participate in class critiques of student work.

Topics and Scope
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I. Project Development and File Management
    A. Project design and organization - Production scheduling
    B. Story structure
    C. Storyboards
    D. Reference footage
    E. Selecting and/or recording dialogue
II. Assets
    A. Rig library overview
    B. Rig limitations and workarounds
     C. Props
III. Principles of Character Animation
    A. Basic mechanics of motion
    B. Newton's Laws of Motion
    C. Twelve Principles of animation
         1. Squash and stretch
         2. Anticipation
         3. Staging
         4. Secondary action
         5. Line of action (solid drawing)
          6. Arcs, posing and silhouettes
         7. Exaggeration
         8. Overlapping action and follow-through
         9. Timing versus spacing
         10. Pose-to-pose versus straight-ahead animation
         11. Appeal
         12. Slow in and out
     D. Pantomime and non-verbal acting
IV. Character Animation Techniques
    A. Keyframe basics
         1. Auto key versus set key
         2. The Dope Sheet and Graph Editor
    B. Using reference footage
    C. Blocking and polishing passes
         1. Expression and mood changes
         2. Breakdown poses
         3. Finishing touches
    D. Simple animation tests: weight and force
    E. Lip-syncing
         1. Phonemes
         2. Visemes
    F. Using props and constraint systems
    G. Transferring animation between scenes
V. Rendering Techniques
    A. Efficient rendering
    B. Distributed rendering      
VI. Editing and Compiling Techniques
    A. Editing basics
     B. Using image sequences
    C. Working with audio tracks
    D. Final output
VII. Critiquing
    A. Clear and concise actionable notes
    B. Courtesy and respect
 
The above topics and scope apply to both lecture and lab course components in an integrated format.

Assignments:
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Lecture Related Assignments:
1. Quizzes (2-3)
 
Lecture and Lab Related Assignments:
1. Short scripts and storyboards (2-3)
2. Production schedules for short animations (2-3)
3. Video reference for short animations (2-3)
4. Pantomime animations (1-2)
5. Lip-sync animations (1-2)
6. Final character animation project

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
5 - 10%
Scripts
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
35 - 50%
Production schedules, reference and animation exercises and projects
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
5 - 20%
Storyboards
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 15%
Quizzes
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
10 - 20%
Final Project


Representative Textbooks and Materials:
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Acting for Animators: A Complete Guide to Performance Animation. 4th ed. Hooks, Ed. Routledge. 2017
The Animator's Survival Kit. Expanded ed. Williams, Richard. Faber & Faber. 2012 (classic)
Instructor prepared materials

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