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At the conclusion of this course, the student should be able to:
1. Develop animation concepts and planning documents.
2. Apply production schedules and adhere to deadlines.
3. Render animations in specific digital formats.
4. Compile audio and video tracks into final output formats.
5. Participate in class critiques of student work.
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I. Project Development and File Management
A. Project design and organization - Production scheduling
B. Story structure
C. Storyboards
D. Reference footage
E. Selecting and/or recording dialogue
II. Assets
A. Rig library overview
B. Rig limitations and workarounds
C. Props
III. Principles of Character Animation
A. Basic mechanics of motion
B. Newton's Laws of Motion
C. Twelve Principles of animation
1. Squash and stretch
2. Anticipation
3. Staging
4. Secondary action
5. Line of action (solid drawing)
6. Arcs, posing and silhouettes
7. Exaggeration
8. Overlapping action and follow-through
9. Timing versus spacing
10. Pose-to-pose versus straight-ahead animation
11. Appeal
12. Slow in and out
D. Pantomime and non-verbal acting
IV. Character Animation Techniques
A. Keyframe basics
1. Auto key versus set key
2. The Dope Sheet and Graph Editor
B. Using reference footage
C. Blocking and polishing passes
1. Expression and mood changes
2. Breakdown poses
3. Finishing touches
D. Simple animation tests: weight and force
E. Lip-syncing
1. Phonemes
2. Visemes
F. Using props and constraint systems
G. Transferring animation between scenes
V. Rendering Techniques
A. Efficient rendering
B. Distributed rendering
VI. Editing and Compiling Techniques
A. Editing basics
B. Using image sequences
C. Working with audio tracks
D. Final output
VII. Critiquing
A. Clear and concise actionable notes
B. Courtesy and respect
The above topics and scope apply to both lecture and lab course components in an integrated format.
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Lecture Related Assignments:
1. Quizzes (2-3)
Lecture and Lab Related Assignments:
1. Short scripts and storyboards (2-3)
2. Production schedules for short animations (2-3)
3. Video reference for short animations (2-3)
4. Pantomime animations (1-2)
5. Lip-sync animations (1-2)
6. Final character animation project
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 5 - 10% |
Scripts | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 35 - 50% |
Production schedules, reference and animation exercises and projects | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 5 - 20% |
Storyboards | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 10 - 15% |
Quizzes | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 10 - 20% |
Final Project | |
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Acting for Animators: A Complete Guide to Performance Animation. 4th ed. Hooks, Ed. Routledge. 2017
The Animator's Survival Kit. Expanded ed. Williams, Richard. Faber & Faber. 2012 (classic)
Instructor prepared materials