8/31/2024 5:16:41 PM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
CS 74.11 | Title:
INTRO TO DIGITAL MEDIA |
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Full Title:
Introduction to Digital Media |
Last Reviewed:9/11/2023 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 6 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
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| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
CIS 75.1
Catalog Description:
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An introduction to digital media that provides an essential foundation for the student interested in learning interactive media and web design programs in addition to video and serious game design. Using industry standard photographic editing, web design, animation and presentation software, students will create a basic composite digital media presentation in Dreamweaver that includes text, graphics, animation, video, and sound.
Prerequisites/Corequisites:
Recommended Preparation:
Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Schedule of Classes Information
Description:
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An introduction to digital media that provides an essential foundation for the student interested in learning interactive media and web design programs in addition to video and serious game design. Using industry standard photographic editing, web design, animation and presentation software, students will create a basic composite digital media presentation in Dreamweaver that includes text, graphics, animation, video, and sound.
(Grade or P/NP)
Prerequisites:
Recommended:Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 2007 | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Both Certificate and Major Applicable
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of this course students will be able to:
1.Discuss the history and evolution of computer based multimedia, interactive web and video game industries.
2. Research and determine team positions and opportunities in Digital Media.
3. Identify different types of digital file formats in text, graphics, animation, video, and sound in Digital Media.
4. Create an online, computer-based multimedia presentation using different types of applications including, painting, drawing, animation, video and web authoring programs.
Topics and Scope
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I. Evolution and history of Digital Media Interactive Web Design and Video Game Design
II. Professional opportunities in Digital Media web design and video/serious game design
III. Interactive Web Design in Digital Media
A. User interface content
B. Identifying different types of digital file formats for Digital Media and the World Wide Web
1. Creating images for the web sites
2. Creating presentations for web-based delivery
C. Understanding digital file formats
1. Native file formats
2. Portable file formats
D. Transferring media files
1. Transferring between Mac and PC
2. Exporting and importing file types between applications
3. Creating cross-platform portable electronic presentations
E. Capturing graphics and video
1. Using a scanner
2. Using a digital camera
3. Using a digital video camera
IV. Video Game Design in Digital Media
A. What is a game?
1. Design components and process
2. Game design teams and each member's role
3. Storytelling, narrative, and basic level design
4. Creating the user experience
B. Types of games
1. Commercial "Box" releases
2. Online games, multiuser games
C. Programming for video and serious game design
1. Intro to Gamemaker
2. Intro to Alice
D. Audio production for video and serious game design
1. Equipment
2. Recording techniques
3. Digital Audio production
E. Evaluating and critiquing digital media presentations
1. Functionality
2. Interface Design
F. Other topics
1. Copyright issues
2. Web design issues
V. Best Practices for Overall Digital Media Design
A. User-interface
B. Integration
C. Navigation
D. Interactivity
E. Distribution
VI. Creating Presentations Using Various Multimedia Applications
A. Drawing programs
B. Image-editing programs
C. Screen capture programs
D. Animation and digital video programs
Assignments:
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1. Read approximately 25-30 pages per week.
2. View and critique professional Digital Media presentations. Three to five pages of written critique.
3. Create Digital Media presentations (3-5) of increasing complexity which will include text, audio, animation, and video. Sample activities include:
a. Scan and modifying digital images.
b. Create a slide show with photos consistent with current copyright laws.
c. Create a short video production.
d. Create an interactive Digital Media presentation.
4. View and critique other student presentations.
5. Complete 2-3 quizzes.
6. Final project: interactive Digital Media presentation displayed on the web.
7. Presentation and critique of final projects.
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 20% |
Written critiques | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 10 - 20% |
Multimedia presentations | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Class performances, Performance exams, Multimedia presentations | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 20 - 40% |
Multiple choice, True/false, Matching items | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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Game Design Workshop. Fullerton, Tracy. Morgan Kaufmann: 2008
Creative Suite C Deigital Classroom. Osborn, Jerry. Wiley: 2012
Digital Planet: Tommorrow's Technology and You. Beckman, George. Prentice Hall: 2011
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