SRJC Course Outlines

3/29/2024 6:55:44 AMART 18.2 Course Outline as of Fall 1999

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  ART 18.2Title:  COMPUTER GRAPHICSII  
Full Title:  Computer Graphics II
Last Reviewed:3/25/1999

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum1.00Lab Scheduled4.001 min.Lab Scheduled70.00
 Contact DHR0 Contact DHR0
 Contact Total6.00 Contact Total105.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 175.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  08 - May Be Taken for a Total of 6 Units
Also Listed As: 
Formerly:  ART 18B

Catalog Description:
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Introduction to the use of computers as an artistic tool. Students will explore Interactive Multimedia authoring design and photo processing software.  Emphasis will be on both technical skills and aesthetic results.

Prerequisites/Corequisites:


Recommended Preparation:
Course Completion of ART 3

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Introduction to the use of computers as an artistic tool. Students will explore Interactive Multimedia authoring design & photo processing software. Emphasis will be on both technical skills and aesthetic results.
(Grade or P/NP)

Prerequisites:
Recommended:Course Completion of ART 3
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:08 - May Be Taken for a Total of 6 Units

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1990Inactive:Fall 2010
 
UC Transfer:TransferableEffective:Fall 1990Inactive:Fall 2010
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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1.  Explore the computer as a tool for interactive multimedia author-
   ing design using graphics, animation and sound
2.  Integrate other art media with the products of the computer.
3.  Become proficient with the computer as a photo processsing tool.
4.  Assess interactive multimedia art to other forms of time-based art
   including animation, sound and video.
5.  Produce a series of original work using the computer which
   demonstrates both a personalized aesthetic and skills with the
   hardware and software tools.

Topics and Scope
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1.  Apply past image making experience to the challenge intractive
   multimedia software design
2.  Create programs using animation, sound and hard copy.
3.  Investigate graphics software and hardware for photo processing
   and special effects
4.  Manipulate and process images from video and scanner input devices.
5.  Assess the work of established computer artists for personal creative
   ideas.

Assignments:
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Various image making and altering exercises which explore major visual
principles including:
1.  user interface design
2.  scripting of personal, stand-alone programs
3.  Phot processing and high resolution special effects
4.  Prototyping complex functional applications for viewer interaction
5.  Integration of sound and motion as aesthetic elements
6.  Projection of static and kinetic computer art.
7.  Color scanning and special effects.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
0 - 0%
None
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
10 - 30%
Class performances, Performance exams
Exams: All forms of formal testing, other than skill performance exams.Exams
0 - 0%
None
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
70 - 90%
A PORTFOLIO OF COMPLETED WORK WILL BE MAJOR BASIS FOR COURSE GRADE. OTHER FACTORS: ATTENDANCE, EFFORT, GROWTH, AND CLASS PARTICIPATION.


Representative Textbooks and Materials:
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Photoshop for the Web, Mikkel Aaland, O'Reilly Pub, ISBN 1-56592-350-2
1998.
Real World Photoshop, David Blather, Bruce Fraser, Addison Wesley Pub.,
ISBN 020135375X, 1999

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