SRJC Course Outlines

5/25/2024 1:56:20 AMCIS 10 Course Outline as of Fall 2004

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CIS 10Title:  INTRO TO PROGRAMMING  
Full Title:  Introduction to Computer Programming
Last Reviewed:2/8/2021

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled4.0017.5 max.Lecture Scheduled70.00
Minimum4.00Lab Scheduled1.008 min.Lab Scheduled17.50
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  140.00Total Student Learning Hours: 227.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  CIS 10A

Catalog Description:
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Specification, design, implementation, testing, debugging, maintenance, and documentation of computer programs. Topics include algorithms, languages, software engineering, control structures, functions, data abstraction using classes, and arrays. Numerous programs are written in C++. Intended for both computer science majors and for those seeking a general introduction to computer programming.

Prerequisites/Corequisites:
Completion of MATH 155 or higher (V2)


Recommended Preparation:
Eligibility for English 1A or equivalent.

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Algorithms, languages, software engineering, control structures, functions, data abstraction using classes, and arrays. Numerous programs are written in C++. Intended for both computer science majors and for those seeking a general introduction to computer programming.
(Grade Only)

Prerequisites:Completion of MATH 155 or higher (V2)
Recommended:Eligibility for English 1A or equivalent.
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Spring 1989Inactive:
 
UC Transfer:TransferableEffective:Spring 1989Inactive:
 
C-ID:
 CID Descriptor: COMP 122 Programming Concepts and Methodology I SRJC Equivalent Course(s): CS10A OR CS10B
 CID Descriptor: COMP 112 Introduction to Programming Concepts and Methodologies  SRJC Equivalent Course(s): CS10A

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of this course students will be able to:
1.  Translate integers, real numbers, and characters into machine
   representation.
2.  Create correct and efficient algorithms.
3.  Implement the software-development life cycle.
4.  Produce multi-file programs using an integrated development
   environment.
5.  Employ the basic elements of the C++ language.
6.  Use object-oriented language features as a client programmer.
7.  Implement algorithms using C++ flow-control constructs.
8.  Understand career objectives related to Computer Science.
9.  Use information and learning resources as they pertain to
   Computer Science.

Topics and Scope
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1.  Basic Computer Organization
   a.  Basic hardware components of a computer
   b.  Binary representation of data
2.  Algorithms
   a.  The concept of an algorithm
   b.  Problem solving techniques
   c.  Efficiency and correctness
3.  Languages
   a.  History
   b.  Procedural vs. object-oriented
   c.  Compiled vs. interpreted
4.  Software Engineering
   a.  The software life cycle
   b.  Object-oriented design
   c.  Functional decomposition
   d.  Documentation
   e.  Ethical Issues
5.  Integrated Development Environments
   a.  Projects
   b.  Editors
   c.  Debuggers
6.  C++ Language Basics
   a.  Interactive input/output
   b.  File input/output
   c.  Variables and constants
   d.  Arithmetic expressions and operators
   e.  Data types int, double, char, bool, and string
7.  Decision Structures
   a.  If and if/else statements
   b.  Switch statement
   c.  Logical expressions and operators
8.  Iteration Structures
   a.  While statement
   b.  Do-while statement
   c.  For statement
   d.  Nested logic
9.  Functions
   a.  User-defined functions: void and value-returning
   b.  Top-down design/stepwise refinement
   c.  Procedural abstraction
   d.  Scope and lifetime of identifiers
   e.  Reference and value parameters
   f.  Library functions
10. Classes
   a.  Structs
   b.  Data abstraction and abstract data types
   c.  Encapsulation/information hiding
   d.  Private/public members
   e.  Class scope
   f.  Using multiple files
   g.  Constructors, including multiple constructors
   h.  Passing objects using const &
   i.  Declaring const member functions
11. Arrays
   a.  One-dimensional Arrays
   b.  Multi-dimensional Arrays
   c.  Null terminated strings (as arrays)
   d.  Insert, delete, and sequential search for unordered list
   e.  Insert, delete, and binary search for ordered list
12. Enumeration types

Assignments:
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1.  Maintain a reading schedule for the text(s), approximately 30 pages
   per week.
2.  Write programs using the C++ programming language.
3.  Test and debug programs.
4.  Write program documentation.
5.  Take objective examinations.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Written program documentation
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 60%
Homework problems, HANDS-ON ASSIGNMENTS
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 60%
Multiple choice, True/false, Matching items, Completion, Programming exercises
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks and Materials:
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1.  "Problem Solving with C++: The Object of Programming", by Walter
   Savitch - Addison-Wesley Longman 2003
2.  "Programming and Problem Solving with C++", by Nell Dale - Jones
   and Bartlett 2002

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