SRJC Course Outlines

4/26/2024 1:32:47 PMCIS 10A Course Outline as of Fall 2001

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CIS 10ATitle:  COMP SCI FUNDAMENTALS I  
Full Title:  Computer Science Fundamentals I
Last Reviewed:2/8/2021

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum3.00Lab Scheduled2.008 min.Lab Scheduled35.00
 Contact DHR1.00 Contact DHR17.50
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  CIS 10

Catalog Description:
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This course introduces computer science and software engineering. Topics include machine architecture, software theory, integrated development environments, object-oriented design and control-of-flow constructs. Eight to ten programs are written in C++. Appropriate as a first course for those pursuing a four-year degree in computer science. Also serves as an introduction to programming for those interested in languages other than C++.

Prerequisites/Corequisites:
Completion of Math 155 or higher.


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Introduces computer science & software engineering.  Includes machine architecture, software theory, integrated development environments, object-oriented design and control-of-flow constructs. C++ is used. Serves as a first course for four-year degree computer science majors.  Also serves as an intro to programming for languages other than C++.
(Grade Only)

Prerequisites:Completion of Math 155 or higher.
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Spring 1989Inactive:
 
UC Transfer:TransferableEffective:Spring 1989Inactive:
 
C-ID:
 CID Descriptor: COMP 122 Programming Concepts and Methodology I SRJC Equivalent Course(s): CS10A OR CS10B
 CID Descriptor: COMP 112 Introduction to Programming Concepts and Methodologies  SRJC Equivalent Course(s): CS10A

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Students will:
1.  Translate integers, real numbers, and characters into machine
   representation.
2.  Explain machine architectures and the stored-program concept.
3.  Compare various computer operating system designs.
4.  Create correct and efficient algorithms.
5.  Describe alternative programming language designs and implementations.
6.  Implement the software-development life cycle.
7.  Produce multi-file programs using an integrated development
   environment.
8.  Employ the basic elements of the C++ language.
9.  Use object-oriented language features as a client programmer.
10. Implement algorithms using C++ flow-control constructs.
11. Understand career objectives related to Computer Science.
12. Use information and learning resources as they pertain to
   Computer Science

Topics and Scope
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A.  Computer Science
   1.  Machine Architecture
       a.  Data Storage
           1)  Primary and secondary storage
           2)  Coding
               a)  The binary system
               b)  Integers, reals and characters
               c)  Error detection and correction
       b.  Data Manipulation
           1)  The CPU
           2)  The stored-program concept
           3)  programs as data and their execution
   2.  Software
       a.  Operating Systems and Networks
           1)  History
           2)  Interprocess coordination
           3)  Networks
       b.  Algorithms
           1)  Representation and discovery
           2)  Iterative and recursive structures
           3)  Efficiency and correctness
       c.  Languages
           1)  History
           2)  Traditional concepts
           3)  Declarative, procedural and object-oriented
               approaches
       d.  Software Engineering
           1)  The software life cycle
           2)  Tools and techniques
           3)  Documentation
           4)  Legal issues
   3.  Career objectives related to Computer Science
   4.  Information and learning resources as they pertain to
       Computer Science
B.  Programming
   1.  Integrated Development Environments
       a.  Projects
       b.  Editors
       c.  Debuggers
       d.  Browsers
       e.  Profilers
   2.  Language Basics
       a.  Data types and assignments
       b.  Basic C++ input/output
       c.  Expressions
       d.  Flow of control
       e.  Style
   3.  Procedural Abstraction
       a.  Top Down Design
       b.  Library functions
       c.  User-defined functions
       d.  Overloading
   4.  C++ I/O
       a.  Streams
       b.  Manipulators
   5.  Client Programming and Classes
       a.  Structures
       b.  Classes
       c.  Abstract Data Types
   6.  Miscellaneous flow of control Constructs
       a.  Nesting
       b.  Enumerations
       c.  The case construct (switch)

Assignments:
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1.  Maintain a reading schedule for the text(s).
2.  Write programs using the C++ programming language.
3.  Test and debug programs.
4.  Write program documentation.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Written program documentation
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 60%
Homework problems, Exams, LABORATORY ASSIGNMENTS
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 60%
Multiple choice, True/false, Matching items, Completion, Programming exercises
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks and Materials:
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"Problem Solving with C++: The Object of Programming", by Walter
   Savitch - Addison-Wesley Longman 1999
"Computer Science: An Overview", by J. Brookshear - Addison-Wesley
   Longman 1997

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