5/11/2025 3:00:24 AM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
CIS 10A | Title:
COMP SCI FUNDAMENTALS I |
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Full Title:
Computer Science Fundamentals I |
Last Reviewed:2/8/2021 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 3.00 | Lab Scheduled | 2.00 | 8 min. | Lab Scheduled | 35.00 |
| Contact DHR | 1.00 | | Contact DHR | 17.50 |
| Contact Total | 5.00 | | Contact Total | 87.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
CIS 10
Catalog Description:
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This course introduces computer science and software engineering. Topics include machine architecture, software theory, integrated development environments, object-oriented design and control-of-flow constructs. Eight to ten programs are written in C++. Appropriate as a first course for those pursuing a four-year degree in computer science. Also serves as an introduction to programming for those interested in languages other than C++.
Prerequisites/Corequisites:
Completion of Math 155 or higher.
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Introduces computer science & software engineering. Includes machine architecture, software theory, integrated development environments, object-oriented design and control-of-flow constructs. C++ is used. Serves as a first course for four-year degree computer science majors. Also serves as an intro to programming for languages other than C++.
(Grade Only)
Prerequisites:Completion of Math 155 or higher.
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Spring 1989 | Inactive: | |
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UC Transfer: | Transferable | Effective: | Spring 1989 | Inactive: | |
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C-ID: |
CID Descriptor: COMP 122 | Programming Concepts and Methodology I | SRJC Equivalent Course(s): CS10A OR CS10B |
CID Descriptor: COMP 112 | Introduction to Programming Concepts and Methodologies | SRJC Equivalent Course(s): CS10A |
Certificate/Major Applicable:
Certificate Applicable Course
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Students will:
1. Translate integers, real numbers, and characters into machine
representation.
2. Explain machine architectures and the stored-program concept.
3. Compare various computer operating system designs.
4. Create correct and efficient algorithms.
5. Describe alternative programming language designs and implementations.
6. Implement the software-development life cycle.
7. Produce multi-file programs using an integrated development
environment.
8. Employ the basic elements of the C++ language.
9. Use object-oriented language features as a client programmer.
10. Implement algorithms using C++ flow-control constructs.
11. Understand career objectives related to Computer Science.
12. Use information and learning resources as they pertain to
Computer Science
Topics and Scope
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A. Computer Science
1. Machine Architecture
a. Data Storage
1) Primary and secondary storage
2) Coding
a) The binary system
b) Integers, reals and characters
c) Error detection and correction
b. Data Manipulation
1) The CPU
2) The stored-program concept
3) programs as data and their execution
2. Software
a. Operating Systems and Networks
1) History
2) Interprocess coordination
3) Networks
b. Algorithms
1) Representation and discovery
2) Iterative and recursive structures
3) Efficiency and correctness
c. Languages
1) History
2) Traditional concepts
3) Declarative, procedural and object-oriented
approaches
d. Software Engineering
1) The software life cycle
2) Tools and techniques
3) Documentation
4) Legal issues
3. Career objectives related to Computer Science
4. Information and learning resources as they pertain to
Computer Science
B. Programming
1. Integrated Development Environments
a. Projects
b. Editors
c. Debuggers
d. Browsers
e. Profilers
2. Language Basics
a. Data types and assignments
b. Basic C++ input/output
c. Expressions
d. Flow of control
e. Style
3. Procedural Abstraction
a. Top Down Design
b. Library functions
c. User-defined functions
d. Overloading
4. C++ I/O
a. Streams
b. Manipulators
5. Client Programming and Classes
a. Structures
b. Classes
c. Abstract Data Types
6. Miscellaneous flow of control Constructs
a. Nesting
b. Enumerations
c. The case construct (switch)
Assignments:
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1. Maintain a reading schedule for the text(s).
2. Write programs using the C++ programming language.
3. Test and debug programs.
4. Write program documentation.
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 20% |
Written program documentation | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 20 - 60% |
Homework problems, Exams, LABORATORY ASSIGNMENTS | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 0 - 0% |
None | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 20 - 60% |
Multiple choice, True/false, Matching items, Completion, Programming exercises | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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"Problem Solving with C++: The Object of Programming", by Walter
Savitch - Addison-Wesley Longman 1999
"Computer Science: An Overview", by J. Brookshear - Addison-Wesley
Longman 1997
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