SRJC Course Outlines

12/27/2024 10:32:22 AMCS 77.12 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  CS 77.12Title:  VIRTUAL PROD 2 (RVPA)  
Full Title:  Virtual Production 2 (RVPA)
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled08 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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In this course, students will explore 3D Virtual Film and TV Production: Motion Capture, Cinematography, Lighting, Props, Art Direction, Technical and Visual aspects of Virtual Production, including pre-production, storyboards, blocking, lighting, locations and props; technical skills, including Realtime 3D engines, workflows, camera functions and movement, safe use of equipment, on-set protocol, industry terminology, duties; responsibilities of the camera, lighting, motion, and art teams.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp

Prerequisites/Corequisites:
Course Completion of CS 77.11


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
In this course, students will explore 3D Virtual Film and TV Production: Motion Capture, Cinematography, Lighting, Props, Art Direction, Technical and Visual aspects of Virtual Production, including pre-production, storyboards, blocking, lighting, locations and props; technical skills, including Realtime 3D engines, workflows, camera functions and movement, safe use of equipment, on-set protocol, industry terminology, duties; responsibilities of the camera, lighting, motion, and art teams.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade or P/NP)

Prerequisites:Course Completion of CS 77.11
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Design and create a virtual production project from concept to final product.
2. Collaborate effectively with production team.
3. Adapt professional skills to most current virtual production technology industry standards.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Develop and implement advanced virtual production aesthetics.
2. Implement advanced virtual production content development.
3. Develop an advanced functioning virtual production prototype.
4. Explain software technologies including virtual production platforms, stagecraft, virtual production sets and environments.

Topics and Scope
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I. Introduction: Origins of the real-time revolution, definition of virtual production
II. Virtual production in detail: Virtual production types
III. Virtual production in action: Key features and benefits by department
IV. Realtime content engine virtual production basics
V. Pre-viz: Designing the scene: Location, props, costumes
VI. Pre production: Planning the scene, storyboards, blocking, staging
VII. Motion capture + face capture
VIII. Virtual production: Stagecraft cinematography, lighting, sound
IX. Post production final frames
X. What's next for virtual film and tv production?
XI. Game engine set-up & workflow
XII. Advanced storytelling & environment
XIII. Advanced world building, maps & environments
XIV. Advanced design document
XV. 3d virtual set/environment
XVI. Polish & light your project scene
XVII. Crew your virtual scene
XVIII. Advanced cinematography
XIX. Dialogue: Animating & recording
XX. Action: animating & recording

Assignments:
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1. Researching and reading virtual production theory assignments
2. Viewing and critiquing virtual production content
3. Hands on projects
4. Individual and peer reviews
5. Virtual production topic document creation

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 30%
Virtual production topic document creation; Viewing and critiquing virtual production content
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 40%
Hands on projects
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
25 - 55%
Hands on projects
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 30%
Hands on projects
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
5 - 10%
Individual and peer reviews; Researching and reading virtual production theory assignments


Representative Textbooks and Materials:
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Christopher Kenworthy. Master Shots: v. 2: 100 Ways to Shoot Great Dialogue Scenes. 1st Michael Wiese Productions, 2011 (Classic).
 
Christopher Kenworthy. Master Shots Vol 3: The Director's Vision: 100 Setups, Scenes and Moves for Your Breakthrough Movie. 1st Michael Wiese Productions, 2013 (Classic).
 
Kevin Mack, Robert Ruud. Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints. 1st Packt Publishing, 2019.
 
Mark Sawicki, Juniko Moody. Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot. 1st Routledge, 2020.

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