SRJC Course Outlines

7/27/2024 8:20:49 AMCS 75.11 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  CS 75.11Title:  CHARACTER ANIMATOR  
Full Title:  Introduction to Adobe Character Animator
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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Do you have ideas for amazing, animated stories, but have no idea where to start? In this course, students learn the step-by-step process of creating their first animation using Adobe Character Animator. Learn how to record your voice and facial movements using the advanced new facial tracking technology and your computer's camera.

Prerequisites/Corequisites:
Course completion of CS 70.11A


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Do you have ideas for amazing, animated stories, but have no idea where to start? In this course, students learn the step-by-step process of creating their first animation using Adobe Character Animator. Learn how to record your voice and facial movements using the advanced new facial tracking technology and your computer's camera.
(Grade or P/NP)

Prerequisites:Course completion of CS 70.11A
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Demonstrate competency in identifying Character Animator interface elements.
2. Create an animation using a character template.
3. Design and animate a character from scratch.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Differentiate among elements of the Character Animator interface.
2. Explain animation fundamentals.
3. Create a character-based animation using a template.
4. Create a character from scratch.
5. Use a webcam to capture a motion animation.
6. Export an animation.

Topics and Scope
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I. Fundamentals of Character Animator
    A. What is Character Animator, and what can it do?
    B. Character Animator interface and workspace
    C. Hardware and software requirements
II. Fundamentals of Animation
    A. Rigging
         1. explaining handles, tools, and tags
          2. adding fixed handles with the Pin tool
          3. using other handle tools: Dragger, Stick, and Dangle
     B. Setting up triggers to control basic animations
     C. Layer names
    D. Behaviors
    E. Physics
III. Investigating Existing Projects - Examining Puppet Characteristics
IV. Starting a Character Animator Project - Beginning with a Template
V. Creating a Character from Scratch
    A. Design on paper
    B. Head
         1. basic face features
         2. eyes
         3. eyebrows
         4. mouth
    C. Body
         1. basic Body Rigging
         2. body Triggers and Animations
         3. magnet Hand
         4. breathe Behavior
         5. walk Behavior
         6. motion Triggers and Custom Walks
         7. replays
    D. Background
VI. Face Animation Using a Webcam and Lip-Syncing
    A. Starting a scene
     B. Setting up the camera, microphone, and rest pose
     C. Recording your first take
     D. Recording puppet movements using dragger handles
     E. Using triggers to control animations
VII. Importing and Syncing an Audio File
VIII. Using the Keyboard and Pointing Systems to Control Cartoons
IX. Assemble Cartoons into Scenes and Export Scenes
    A. Exporting
    B. Export file formats
X. Advanced Tips
    A. Auto Blink
    B. Wiggler Behavior
    C. Panning Background
    D. Characterizer
    E. Live streaming

Assignments:
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1. Character Animator assignments, such as:
   A. Create a 20-second animation using a template character.
   B. Design a custom character from scratch.
   C. Animate a custom character reciting the alphabet.
2. Quizzes, midterm, and final.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 20%
Character Animator assignments
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
60 - 80%
Character Animator assignments
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 30%
Quizzes, a midterm and a final examination
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Participation


Representative Textbooks and Materials:
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Instructor prepared materials

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