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I. Use of Digital Models in Professional Practice
A. Building Information Modelling (BIM) overview
B. Animations
1. Solar studies
2. Walk-throughs
3. Phasing
C. Forensics and historical reconstructions
D. Presentation renderings and other visualizations
E. Extended Reality (XR) applications
F. File formats and file exchange compatibility
G. Importing Rhinoceros 3D created files in other computer applications
II. Best Practices for Modeling
A. Template options
B. File naming
C. Maintaining accuracy
1. Objects snaps
2. Ortho
3. Grid snap
4. Manual dimensional input
5. Manual directional input
D. File backups
E. Saves, Saveas, and Autosave
F. Object selection methods
G. Maximizing object view
H. Command prompt and command history use
I. Non-uniform rational basis splines (NURBS) objects compared to polygonal meshes
III. Rhinoceros 3D Launch Interface - Start/About Screen
A. New document from templates
B. Recent, Open, and License tabs
C. News, Tips and Getting Started Tutorials
IV. Rhinoceros 3D Editor Interface
A. Title bar and options
B. Menus
1. File
2. Edit
3. View
4. Curve
5. Surface
6. SubD
7. Solid
8. Mesh
9. Dimension
10. Transform
11. Tools
12. Analyze
13. Render
14. Panels
15. Help
a. Submenus
b. Text-based alternative to tabbed toolbars
C. Command Area and history
D. Tabbed toolbars
1. Standard
2. CPlanes
3. Set View
4. Display
5. Select
6. Viewport Layout
7. Visibility
8. Transform
9. Curve Tools
10. Surface Tools
11. SubD Tools
12. Mesh Tools
13. Render Tools
14. Drafting
15. New in V7
a. Tool button functionality options
b. Mouse-over tips
E. Side toolbar
1. Docking and undocking
2. Contextual tools based on tabbed toolbars
3. Standard tabbed toolbar contextual tools
F. Object snap controls
1. End
2. Near
3. Point
4. Mid
5. Cen
6. Int
7. Perp
8. Tan
9. Quad
10. Knot
11. Vertex
12. Project
13. Disable
G. Status bar and use
1. CPlane setting
2. X, Y, and Z coordinates display
3. Units settings
4. Layer setting
5. Grid Snap, Ortho, Planar, Osnap, SmartTrack, Gumball, Record History, Filter, and Memory Use
H. Viewports
1. Default configuration
a. Top
b. Front
c. Right
d. Perspective views
2. Resizing viewports by mouse control
3. Maximizing viewports
4. Viewport tabs
5. Creating additional viewports
6. Viewport navigation with mouse buttons
7. Controlling visual display styles by viewport control
8. Setting view direction by viewport control
9. Setting viewport layout by Viewport Layout tabbed toolbar
I. Panels
1. Properties
2. Layers
3. Rendering
4. Materials
5. Libraries
6. Help
7. Others
V. Curve Menu Objects
A. Open versus closed objects
B. Lines
1. Lines
2. Polylines
C. Curves
1. Circles
2. Ellipses
3. Curves
4. Arcs
5. Parabolas
6. Helix
7. Sketch
D. Polygons
1. Inscribed and circumscribed regular polygons
2. Closed polylines
3. Rectangles
4. Rounded rectangle
5. Stars
E. Editing tools
1. Split
2. Trim
3. Fillet
4. Chamfer
5. Offset
6. Tangent
7. Explode
8. Join
VI. Surface Menu Objects
A. Surfaces versus solids
B. Closed versus open surfaces
C. Object creation
1. Plane
2. Loft
3. Sweep
4. Rail
5. Rail revolve
D. Object creation
1. Curve Network
2. Corner Points
3. Edge Curve
4. Planar Curves
5. Point Grid
E. Object creation
1. Extrude Curve
2. Patch
3. Drape
4. Heightfield from Image
F. Modifiers
1. Extend Surface
2. Fillet Surface
3. Chamfer Surfaces
4. Connect Surfaces
5. Variable Fillet/Blend/Chamfer
VII. SubD Menu Objects
A. SubD forms
1. From Object
2. Primitives
B. SubD forms
1. Loft
2. Sweep 1 Rail
3. Sweep 2 Rails
4. Revolve
5. Pipe
6. MultiPipe
7. Offset SubD
8. Extrude Curve
C. SubD form modifiers
1. Bridge
2. Fill
3. Append Face
4. Insert Edge
5. Insert Point
6. Bevel
7. Expand Edges
8. Symmetry
D. SubD form tools
1. Repair Tools
2. Edit Tools
VIII. Solid Menu Objects
A. Solid primitive forms
1. Box
2. Sphere
3. Cylinder
4. Cone
5. Truncated Cone
6. Pyramid
7. Truncated Pyramid
B. Solid forms
1. Ellipsoid
2. Paraboloid
3. Tube
4. Pipe
5. Slab
6. Torus
C. Solid form: Text
D. Form modifiers
1. Extrude Planar Curve
2. Extrude Surface
3. Extrude Surface to Boundary
4. Boss
5. Rib
E. Form modifiers
1. Offset
2. Fillet Edge
3. Cap Planar Holes
4. Extract Surface
F. Boolean operations
1. Union
2. Difference
3. Intersection
4. Boolean Two Objects
5. Boolean Split
6. Create Solid
G. Solid Edit Tools
IX. Render Menu Tools
A. Rendered views
1. Shade
2. Render Preview
3. Render
4. Batch Render Named Views
B. Lighting objects
1. Create Spotlight
2. Create Point Light
3. Create Directional Light
4. Create Rectangular Light
5. Create Linear Light
C. Lighting tools
1. Edit Light by Looking
2. Edit Light by Highlight
3. Set Spotlight to View
4. Set View to Spotlight
D. Open Last Rendering
E. Materials
1. Material Editor
2. Environment Editor
3. Texture Editor
4. Merge Identical Materials
F. Other tools
1. Panels
2. Effects
3. Safe Frame Settings
4. Current Renderer
5. Render Properties
X. Creating Images for Presentation Purposes
A. Screen captured views and rendered views
B. Renderer alternatives
C. Orthographic views
1. Plans
2. Elevations
3. Sections
D. Axonometric views
1. Isometric
2. Planometric
E. Perspective views
1. One-point
2. Two-point
3. Three-point perspectives
F. Compositional techniques
1. Regulating lines
2. Positive/negative space
3. Balance
4. Rule-of-thirds
5. Golden spiral
The above Topics and Scope apply to both lecture and lab course components in an integrated format.
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Instructor prepared materials
Digital Media Series: Rhinoceros. Rhee, Jinmo and Man Kim, Eddy. Independently published. 2019. (classic).
Simplified Complexity. Di Marco, Giancarlo. Le Penseur. 2018. (classic).