SRJC Course Outlines

12/8/2024 9:05:16 PMARCH 26A Course Outline as of Fall 2025

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  ARCH 26ATitle:  DIGITAL MODELS 1  
Full Title:  Digital Models and Graphics 1
Last Reviewed:5/13/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum3.00Lab Scheduled3.008 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  ARCH 52A

Catalog Description:
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Students will learn and utilize the computer modeling application, Rhinoceros 3D, for the creation of digital models and two-dimensional (2D) graphics generated from those models. Emphasis will be on the creation of three-dimensional (3D) forms and surfaces through the manipulation of 2D shapes, platonic primitives, and Boolean interaction of forms. Graphical images derived from student-created models will include orthographic views, parallel and perspective views, and images rendered with materials and lighting.

Prerequisites/Corequisites:


Recommended Preparation:
Eligibility for ENGL 100 or EMLS 100 (formerly ESL 100)

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Students will learn and utilize the computer modeling application, Rhinoceros 3D, for the creation of digital models and two-dimensional (2D) graphics generated from those models. Emphasis will be on the creation of three-dimensional (3D) forms and surfaces through the manipulation of 2D shapes, platonic primitives, and Boolean interaction of forms. Graphical images derived from student-created models will include orthographic views, parallel and perspective views, and images rendered with materials and lighting.
(Grade or P/NP)

Prerequisites:
Recommended:Eligibility for ENGL 100 or EMLS 100 (formerly ESL 100)
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:TransferableEffective:Fall 2025Inactive:
 
C-ID:

Certificate/Major Applicable: Not Certificate/Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Use Rhinoceros 3D software modeling application to create 3D forms from surfaces and objects.
2. Depict objects in various standard views including elevation, plan, section, axonometric, isometric, and perspective views.
3. Create graphic renderings of objects by controlling and depicting light, shade, shadows, textures, and materials.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Create sculpted forms of additive and subtractive elements in a software application.
2. Apply materials to created objects.
3. Illuminate objects with various forms of lighting elements and conditions.
4. Create and export isometric, axonometric, parallel projection, and perspective views of objects.
5. Create and export rendered views of objects.
6. Create and export orthographic views of objects including plans, elevations, and sectional views.

Topics and Scope
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I. Use of Digital Models in Professional Practice
    A. Building Information Modelling (BIM) overview
    B. Animations
         1. Solar studies
         2. Walk-throughs
         3. Phasing
    C. Forensics and historical reconstructions
    D. Presentation renderings and other visualizations
    E. Extended Reality (XR) applications
    F. File formats and file exchange compatibility
    G. Importing Rhinoceros 3D created files in other computer applications
II. Best Practices for Modeling
    A. Template options
    B. File naming
    C. Maintaining accuracy
         1. Objects snaps
         2. Ortho
         3. Grid snap
         4. Manual dimensional input
         5. Manual directional input
    D. File backups
    E. Saves, Saveas, and Autosave
    F. Object selection methods
    G. Maximizing object view
    H. Command prompt and command history use
    I. Non-uniform rational basis splines (NURBS) objects compared to polygonal meshes
III. Rhinoceros 3D Launch Interface - Start/About Screen
    A. New document from templates
    B. Recent, Open, and License tabs
    C. News, Tips and Getting Started Tutorials
IV. Rhinoceros 3D Editor Interface
    A. Title bar and options
    B. Menus
         1. File
         2. Edit
         3. View
         4. Curve
         5. Surface
         6. SubD
         7. Solid
         8. Mesh
         9. Dimension
         10. Transform
         11. Tools
         12. Analyze
         13. Render
         14. Panels
         15. Help
              a. Submenus
              b. Text-based alternative to tabbed toolbars
    C. Command Area and history
    D. Tabbed toolbars
         1. Standard
         2. CPlanes
         3. Set View
         4. Display
         5. Select
         6. Viewport Layout
         7. Visibility
         8. Transform
         9. Curve Tools
         10. Surface Tools
         11. SubD Tools
         12. Mesh Tools
         13. Render Tools
         14. Drafting
         15. New in V7
              a. Tool button functionality options
              b. Mouse-over tips
    E. Side toolbar
         1. Docking and undocking
         2. Contextual tools based on tabbed toolbars
         3. Standard tabbed toolbar contextual tools
    F. Object snap controls
         1. End
         2. Near
         3. Point
         4. Mid
         5. Cen
         6. Int
         7. Perp
         8. Tan
         9. Quad
         10. Knot
         11. Vertex
         12. Project
         13. Disable
    G. Status bar and use
         1. CPlane setting
         2. X, Y, and Z coordinates display
         3. Units settings
         4. Layer setting
         5. Grid Snap, Ortho, Planar, Osnap, SmartTrack, Gumball, Record History, Filter, and Memory Use
    H. Viewports
         1. Default configuration
              a. Top
              b. Front
              c. Right
              d. Perspective views
         2. Resizing viewports by mouse control
         3. Maximizing viewports
         4. Viewport tabs
         5. Creating additional viewports
         6. Viewport navigation with mouse buttons
         7. Controlling visual display styles by viewport control
         8. Setting view direction by viewport control
         9. Setting viewport layout by Viewport Layout tabbed toolbar
    I. Panels
         1. Properties
         2. Layers
         3. Rendering
         4. Materials
         5. Libraries
         6. Help
         7. Others
V. Curve Menu Objects
    A. Open versus closed objects
    B. Lines
         1. Lines
         2. Polylines
    C. Curves
         1. Circles
         2. Ellipses
         3. Curves
         4. Arcs
         5. Parabolas
         6. Helix
         7. Sketch
    D. Polygons
         1. Inscribed and circumscribed regular polygons
         2. Closed polylines
         3. Rectangles
         4. Rounded rectangle
         5. Stars
    E. Editing tools
         1. Split
         2. Trim
         3. Fillet
         4. Chamfer
         5. Offset
         6. Tangent
         7. Explode
         8. Join
VI. Surface Menu Objects
    A. Surfaces versus solids
    B. Closed versus open surfaces
    C. Object creation
         1. Plane
         2. Loft
         3. Sweep
         4. Rail
         5. Rail revolve
    D. Object creation
         1. Curve Network
         2. Corner Points
         3. Edge Curve
         4. Planar Curves
         5. Point Grid
    E. Object creation
         1. Extrude Curve
         2. Patch
         3. Drape
         4. Heightfield from Image
    F. Modifiers
         1. Extend Surface
         2. Fillet Surface
         3. Chamfer Surfaces
         4. Connect Surfaces
         5. Variable Fillet/Blend/Chamfer
VII. SubD Menu Objects
    A. SubD forms
         1. From Object
         2. Primitives
    B. SubD forms
         1. Loft
         2. Sweep 1 Rail
         3. Sweep 2 Rails
         4. Revolve
         5. Pipe
         6. MultiPipe
         7. Offset SubD
         8. Extrude Curve
    C. SubD form modifiers
         1. Bridge
         2. Fill
         3. Append Face
         4. Insert Edge
         5. Insert Point
         6. Bevel
         7. Expand Edges
         8. Symmetry
    D. SubD form tools
         1. Repair Tools
         2. Edit Tools
VIII. Solid Menu Objects
    A. Solid primitive forms
         1. Box
         2. Sphere
         3. Cylinder
         4. Cone
         5. Truncated Cone
         6. Pyramid
         7. Truncated Pyramid
    B. Solid forms
         1. Ellipsoid
         2. Paraboloid
         3. Tube
         4. Pipe
         5. Slab
         6. Torus
    C. Solid form: Text
    D. Form modifiers
         1. Extrude Planar Curve
         2. Extrude Surface
         3. Extrude Surface to Boundary
         4. Boss
         5. Rib
    E. Form modifiers
         1. Offset
         2. Fillet Edge
         3. Cap Planar Holes
         4. Extract Surface
    F. Boolean operations
         1. Union
         2. Difference
         3. Intersection
         4. Boolean Two Objects
         5. Boolean Split
         6. Create Solid
    G. Solid Edit Tools
IX. Render Menu Tools
    A. Rendered views
         1. Shade
         2. Render Preview
         3. Render
         4. Batch Render Named Views
    B. Lighting objects
         1. Create Spotlight
         2. Create Point Light
         3. Create Directional Light
         4. Create Rectangular Light
         5. Create Linear Light
    C. Lighting tools
         1. Edit Light by Looking
         2. Edit Light by Highlight
         3. Set Spotlight to View
         4. Set View to Spotlight
    D. Open Last Rendering
    E. Materials
         1. Material Editor
         2. Environment Editor
         3. Texture Editor
         4. Merge Identical Materials
    F. Other tools
         1. Panels
         2. Effects
         3. Safe Frame Settings
         4. Current Renderer
         5. Render Properties
X. Creating Images for Presentation Purposes
    A. Screen captured views and rendered views
    B. Renderer alternatives
    C. Orthographic views
         1. Plans
         2. Elevations
         3. Sections
    D. Axonometric views
         1. Isometric
         2. Planometric
    E. Perspective views
         1. One-point
         2. Two-point
         3. Three-point perspectives
    F. Compositional techniques
         1. Regulating lines
         2. Positive/negative space
         3. Balance
         4. Rule-of-thirds
         5. Golden spiral
 
The above Topics and Scope apply to both lecture and lab course components in an integrated format.

Assignments:
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Lecture-related Assignments:
1. Reading (15-20 pages per week)
2. Quiz(zes) (1-4)
 
Lab-related Assignments:
1. 3D modeling assignments (6-12)
2. Presentation images (6-12)
3. Computer modeling technique demonstration (1)
 
Lecture- and Lab-related Assignments:
1. Final exam and/or final project presentation

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
60 - 80%
3D modeling assignments and presentation images
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
5 - 10%
Computer modeling technique demonstration
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 20%
Quiz(zes), final exam and/or final project presentation
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Participation


Representative Textbooks and Materials:
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Instructor prepared materials
Digital Media Series: Rhinoceros. Rhee, Jinmo and Man Kim, Eddy. Independently published. 2019. (classic).
Simplified Complexity. Di Marco, Giancarlo. Le Penseur. 2018. (classic).

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