12/27/2024 9:48:29 AM |
| New Course (First Version) |
CATALOG INFORMATION
|
Discipline and Nbr:
APTECH 71 | Title:
INTER 3D RIGGING (RVPA) |
|
Full Title:
Intermediate 3D Rigging (RVPA) |
Last Reviewed:1/22/2024 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 8 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
Catalog Description:
Untitled document
Students learn to effectively use animation controls for three-dimensional (3D) models and characters: Use of set-driven keys, deformers, constraints, and kinematic controls, including the exporting of rigged characters and objects to a game/simulation platform.
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
Prerequisites/Corequisites:
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
Untitled document
Students learn to effectively use animation controls for three-dimensional (3D) models and characters: Use of set-driven keys, deformers, constraints, and kinematic controls, including the exporting of rigged characters and objects to a game/simulation platform.
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade Only)
Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
|
CSU GE: | Transfer Area | | Effective: | Inactive: |
|
IGETC: | Transfer Area | | Effective: | Inactive: |
|
CSU Transfer: | Transferable | Effective: | Fall 2024 | Inactive: | |
|
UC Transfer: | | Effective: | | Inactive: | |
|
C-ID: |
Certificate/Major Applicable:
Both Certificate and Major Applicable
COURSE CONTENT
Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
Untitled document
1. Design a complete skeleton and create a control rig for a 3D model using forward and inverse kinematics.
2. Skin and paint weights on mesh for accurate deformation of all joints and control and limit movement of joints to behave correctly in accordance with the movement of the model.
3. Create a facial rig and use blend shapes for a character model.
Objectives:
Untitled document
At the conclusion of this course, the student should be able to:
1. Set up a complete skeleton for a 3D model.
2. Identify locations and place joints in appropriate locations for realistic movement.
3. Apply set-driven keys to control movement.
4. Rig a character using inverse kinematics and forward kinematics.
5. Set up groups and hierarchies to control inverse kinematics.
6. Rig a face using the blend shapes method and the skeleton method.
7. Bind a character's skeleton to its mesh with smooth binding and rigid binding.
8. Paint weights on vertices so the mesh will deform properly with all joint movements.
9. Limit the motion of joints by locking transforms and setting joint rotation restrictions.
10. Create natural character poses to test the motion of the skeleton and mesh.
Topics and Scope
Untitled document
I. Overview of Rigging and Industry Roles
II. Set-Driven Keys and Controllers
III. Character Skeletons and Joints
IV. Rigging a Character and Building Controllers
V. Skinning and Painting Weights
VI. Facial Blend Shapes
VII. Rotations, Dynamics, and Kinematics
VIII. Effective Critique Methods
IX. Project Management
X. Create and Apply Blend Shapes for Facial Rigging
XI. Rigging Characters
XII. Skinning and Weighting Characters
XIII. Creation of Set Driven Key Projects-Building Controllers
XIV. Presentations and Critiques of Projects
Assignments:
Untitled document
1. Video viewing with written critiques
2. Hands-on projects
3. Final exam
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 25% |
Video viewing with written critiques | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 25 - 60% |
Hands-on projects | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 25 - 40% |
Hands-on projects | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 5 - 30% |
Final exam | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 5% |
Participation | |
Representative Textbooks and Materials:
Untitled document
An Essential Introduction to Maya Character Rigging. 2nd ed. Briggs, Cheryl. CRC Press. 2021
Instructor prepared materials
Print PDF