8/31/2024 8:24:06 PM |
| New Course (First Version) |
CATALOG INFORMATION
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Discipline and Nbr:
APTECH 70 | Title:
INTER 3D ANIMAT (RVPA) |
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Full Title:
Intermediate 3D Modeling and Animation (RVPA) |
Last Reviewed:1/22/2024 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 8 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
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| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
Catalog Description:
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Students learn advanced techniques in modeling and animation using three-dimensional (3D) animation software. The topics include advanced modeling tools; texture mapping; topology and facial expressions; lighting and reflection effects; function curves; particle systems; camera effects; scene direction; sound; basic video editing; rigging and skinning; and animating using inverse kinematics.
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
Prerequisites/Corequisites:
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Students learn advanced techniques in modeling and animation using three-dimensional (3D) animation software. The topics include advanced modeling tools; texture mapping; topology and facial expressions; lighting and reflection effects; function curves; particle systems; camera effects; scene direction; sound; basic video editing; rigging and skinning; and animating using inverse kinematics.
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade Only)
Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 2024 | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Both Certificate and Major Applicable
COURSE CONTENT
Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Exhibit advanced skills in modeling and animating by creating highly-detailed virtual 3D characters.
2. Demonstrate proficiency in creating and animating character rigs and atmospheric effects in a virtual 3D environment.
3. Assess the incorporation of various Principles of Animation to convey ideas, emotions, and viewpoints.
4. Research processes and techniques, as well as demonstrate creative thinking, innovation, and originality when creating animation projects.
5. Demonstrate understanding of concepts, techniques, terminology, and the ability to think critically during the critique process.
Objectives:
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At the conclusion of this course, the student should be able to:
1. Comprehend 3D modeling and animation's role and usage in society
2. Effectively interface with the 3D modeling and animation software
3. Analyze models and scenes
4. Create and edit 3D models and scenes
5. Assign bitmap and procedural materials to 3D objects
6. Set and adjust lighting and shadows
7. Establish and control environmental factors within 3D scenes
8. Animate movement and characteristics of objects, lights, and cameras
9. Apply 3D rendering principles and procedures
Topics and Scope
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I. Accessing Internet
II. Advanced Concepts of Animation
III. Secondary Principles of Animation
A. Timing
B. Staging
C. Follow-through
D. Secondary action
E. Details
IV. Camera Control and Movie Direction Techniques
V. High- versus Low-Poly Modeling and Normal Mapping
VI. Advanced Texturing Techniques, Reflective and Glowing Effects, and Rendering Techniques
VII. Hair and Fabric
VIII. Advanced Particle Systems, Ripples, Forces, and Explosions
IX. Creating, Rigging, and Skinning Bones
X. Animating Characters Using Inverse Kinematics
XI. Advanced Use of Morpher Modifier
XII. Advanced Use of Graph Editors and Function Curves
XIII. Introduction to Video Editing Software and Adding Sound to the Animation
XIV. Hair and Fabric Tutorial
XV. Exploding a Teapot and Dissolving a Teapot
XVI. Glowing Wireframe Teapot
XVII. Smoke Tutorial, Wind, and Gravity
XVIII. Virtual Physics and Ripples on a Surface
XIX. Biped Tutorial
XX. Quadruped Tutorial
XXI. Snakes and Tentacles
XXII. Brainstorm, Sketch, Design, and Sculpt a High-Poly Character
XXIII. Rig and Texture the High-Poly Character
XXIV. Creation of Advanced 3D Animation Projects
A. High-poly character
B. Background elements
C. Sound
D. Demonstrating the Principles of Animation
E. Utilizing bone systems
F. Morpher
G. Storytelling
H. Particle effects
I. Use of camera effects to convey emotion
Assignments:
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A. Reading Assignments
1. Assigned reading from software tutorials and class lecture notes
B. Projects, Activities, and other Assignments
1. In-class advanced 3D animation assignments:
a. Realistic cigarette smoke wafting from a cigarette in a bar room scene
b. Exploding and dissolving teapots
c. Creating bones and rigging a character
d. Make a character dance
e. Expressive face displaying a full range of emotions and speech phonemes
2. Storyboard proposals for midterm and final projects, including drawings and text
3. Midterm and final 3D animation projects, which are conceived and generated by the individual student, such as:
a. A short story or movie involving a robot or dinosaur
b. An action sequence with a low-poly video game character
4. Class critiques of other students' projects
C. Writing Assignments
1. Storyboard and written proposal describing how the student's animation project demonstrates the principles of animation, and how particular animation techniques were used to enhance the animation and convey emotion
D. Final exam
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 20% |
Storyboards and written proposals for midterm and final projects | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 15 - 45% |
Midterm project; Final project | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 25 - 45% |
In-class 3D animation assignments | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 5 - 30% |
Final exam | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 5% |
Critiques | |
Representative Textbooks and Materials:
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Instructor prepared materials
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