SRJC Course Outlines

12/27/2024 9:38:06 AMCS 75.12 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  CS 75.12Title:  DIGITAL 2D ANIM (RVPA)  
Full Title:  Introduction to Digital 2D Animation (RVPA)
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  43 - No Repeats
Also Listed As: 
Formerly: 

Catalog Description:
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Students will learn the principles of 2D animation: creating characters; drawing key poses and in-betweens; designing movement paths, pose manipulation and cycles; timing movement based on sound tracks; utilizing storyboards and dynamic composition to create animated scenes; and testing motion studies and scene storytelling with software.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Students will learn the principles of 2D animation: creating characters; drawing key poses and in-betweens; designing movement paths, pose manipulation and cycles; timing movement based on sound tracks; utilizing storyboards and dynamic composition to create animated scenes; and testing motion studies and scene storytelling with software.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:43 - No Repeats

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Analyze professional animation using traditional principles.
2. Create animated sequences using traditional animation principles.
3. Adjust animated sequences to reflect appropriate timing, improved movement and believability.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Evaluate professional animation examples using traditional principles.
2. Use model sheets and expression sheets to create fully-realized animated characters.
3. Storyboard an animated short.
4. Animate basic human, animal, objects, and effects motion following traditional principles.
5. Synchronize animated movement to sound track reading.
6. Design animated scenes based on dynamic composition.
7. Create and follow timing charts to test animation.
8. Create an animated short with sound.

Topics and Scope
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I. Principles of animation
II. Designing animated characters
III. Development and presentation of storyboards
IV. Animating characters
V. Synchronization to sound, sound effects and lip synch
VI. Layout and composition
VII. Creating and following timing charts, X-Sheets to test animation, scene planning
VIII. Planning for animation shorts
IX. Performance of various skills based upon selected topics, including utilization of advanced functions of graphic software
  a. Scanning software
  b. Adobe Photoshop
  c. Digital animation Software
  d. Other animation/graphic/multimedia programs
X. Animating characters, scene planning for scenes, presentation of projects in digital format.
XI. Presentation and critique of work
XII. Development of pre-production materials

Assignments:
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1. Viewing and critique of classic animated work
2. Hands on projects
3. Presentations
4. Peer review

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 20%
Hands on projects
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
60 - 80%
Presentations
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 30%
Hands on projects
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Viewing and critique of classic animated work; Peer review


Representative Textbooks and Materials:
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Derek Hayes and Chris Weber. Acting and Performance for Animation. 1 Focal Press, 2013 (Classic).
 
Eric Goldberg. Character Animation Crash Course!. kindle Silman-James Press, 2016 (Classic).
 
Preston Blair. Animation: Learn How to Draw Animated Cartoons. 1 Literary Licensing, LLC, 2012 (Classic).
 
Richard Williams. The Animator's Survival Kit: A Manuel of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. 4 Farrar, Straus and Giroux, 2012 (Classic).

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