SRJC Course Outlines

5/20/2024 4:54:54 AMEDU 67 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  EDU 67Title:  ED TECH  
Full Title:  Educational Technology for Classroom Teachers
Last Reviewed:10/9/2023

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled4.0017.5 max.Lecture Scheduled70.00
Minimum4.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total4.00 Contact Total70.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  140.00Total Student Learning Hours: 210.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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This course will provide students with an overview of educational technologies to facilitate the teaching process. Students will develop digital literacy through discussion and use of a wide variety of technologies in the classroom, such as internet search, electronic communication and collaboration; classroom management with technology; awareness of legal and ethical issues in the digital world.

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
This course will provide students with an overview of educational technologies to facilitate the teaching process. Students will develop digital literacy through discussion and use of a wide variety of technologies in the classroom, such as internet search, electronic communication and collaboration; classroom management with technology; awareness of legal and ethical issues in the digital world.
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Research and evaluate digital applications to manage and analyze student data in the classroom.
2. Synthesize a variety of technologies to collaborate and communicate with students, colleagues, school support personnel, and families to provide the full range of learners with equitable access to all school and community resources.
3. Analyze best practices and research on the use of technology to deliver lessons that enhance student learning in the classroom.
4. Assess and communicate possible impacts (both positive and negative) of the use of technology in an educational setting.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Demonstrate knowledge and understanding of the legal and ethical issues related to the use of technology, including copyright, privacy, security, safety, and acceptable use.
2. Explain the use of electronic research tools and demonstrate the ability to assess the authenticity, reliability, and bias of the data gathered for themselves and K-12 students.
3. Select appropriate technology to facilitate the teaching and learning process.
4. Integrate technology-related tools into the educational experience and provide equitable access to available resources to all students.
5. Evaluate and select a wide array of technologies for relevance, effectiveness, and alignment with state-adopted academic content standards, and the value they add to student learning.
6. Demonstrate knowledge and understanding of the appropriate use of computer-based technology for information collection, analysis, and management in the instructional setting.
7. Exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
8. Demonstrate understanding of local and global societal issues and responsibilities in an evolving digital culture.
9. Articulate knowledge of legal and ethical behavior for professional practice.
10. Compare and contrast learning theories surrounding technology in the classroom.
11. Design a lesson that uses technology to support and enhance learning based on educational research and theory.
12. Demonstrate mastery of solving common technology issues in a K-12 classroom.
13. Summarize and explain how technology is referenced in current Teacher Performance Expectations (TPE) and California K-12 Curriculum Standards & Framework.

Topics and Scope
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I. Introduction
    A. Course introduction and overview
    B. Brief history of the computer
         1. Terminology
          2. Introduction to technology in the classroom
II. Digital Learning Environments
    A. Creating a student-centered learning environment comparing digital and traditional learning environments
    B. Software and applications used in the classroom
    C. California standards and framework
    D. Teacher Performance Expectations (TPE)
III. Professional Learning Communities
    A. Social media, forums, discussion boards, and blogs
    B. Navigating the California Commission on Teacher Credentialing site
IV. Classroom Management
    A. Classroom management in the tech-equipped classroom
    B. Managing technology
V. Concerns Created by Technology
    A. Impact of technology in the classroom
    B. Artificial Intelligence (AI) - impact on education
VI. Technology and Presentations - Learning Theory and Models
VII. Grading with Tech Tools
    A. Formative and summative assessment
     B. Technology as tool for assessment
     C. Technology as a tool to analyze assessment
    D. Impact of educational technology on student achievement rubrics
    E. Plagiarism checkers
VIII. Differentiation, Accommodation, and Special Needs
    A. Mobile technology
    B. Adaptability
     C. Scaffolding
IX. Lesson Design
    A. Pedagogy and technology integration
    B. Learning and teaching with technology
X. Digital Tools
XI. Gamification
    A. Games in the classroom
    B. Learning theory and gaming
XII. Cultural Needs and Community Resources
    A. Social impacts of technology in the classroom
     B. Technology communities
    C. Media literacy
XIII. Digital Citizenship
    A. Cyberbullying
     B. Copyright and fair use
     C. Online researching
XIV. Video Strategies
    A. Flipped classrooms
    B. Understanding multimedia learning
     C. Ways to use video in the classroom

Assignments:
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1. Reading textbook, handouts, journals, and articles
2. Class discussions
3. Presentation(s)
4. Reflective writing based on readings, content standards, and assessments, such as:
     A. Critical reflection referencing at least two (2) learning theories
    B. How you might use the technology studied with students or as a teacher
5. Written analysis of different technologies and their application in the classroom including:
    A. Identifying lessons and applications you found most useful or interesting
    B. Identifying less useful applications and include reasons why a particular technology or activity may not be appropriate for your use
6. Digital portfolio comprised of the student's selection of class activities.
7. Quiz(zes) and exam(s) that may include:
    A. Midterm
    B. Final exam

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
20 - 40%
Reflective writing assignments; written analysis
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
0 - 0%
None
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 60%
Quiz(zes) and exam(s)
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
20 - 60%
Presentation(s); digital portfolio; class participation


Representative Textbooks and Materials:
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Integrating Educational Technology into Teaching: Transforming Learning Across Disciplines. 9th ed. Roblyer, M. and Hughes, J. Pearson Education. 2022.

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