10/11/2024 8:31:02 AM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
KINDV 2.1 | Title:
BEGINNING BADMINTON |
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Full Title:
Beginning Badminton |
Last Reviewed:1/9/2024 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 1.50 | Lecture Scheduled | 0 | 17.5 max. | Lecture Scheduled | 0 |
Minimum | 1.50 | Lab Scheduled | 3.00 | 3 min. | Lab Scheduled | 52.50 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 26.25 | Total Student Learning Hours: 78.75 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
PHYED 77.1
Catalog Description:
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Introduction to badminton with emphasis on fundamental skills, strategies, and court etiquette.
Prerequisites/Corequisites:
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Introduction to badminton with emphasis on fundamental skills, strategies, and court etiquette.
(Grade or P/NP)
Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 1981 | Inactive: | |
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UC Transfer: | Transferable | Effective: | Fall 1981 | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Major Applicable Course
COURSE CONTENT
Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Demonstrate beginning badminton skills and techniques during game play.
2. Demonstrate and apply shot combinations and game strategies.
3. Demonstrate knowledge of badminton rules and ettiquette.
Objectives:
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At the conclusion of this course, the student should be able to:
1. Analyze the fundamental strokes and game strategy used in the sport
of badminton.
2. Perform the basic skills for singles and doubles play.
3. Demonstrate knowledge of rules and scoring for singles and doubles
play.
4. Exercise proper court etiquette for the sport of badminton.
5. Prepare specific muscle groups used in badminton through agility
drills and stretching techniques.
Topics and Scope
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I. Strokes
A. Serves
1. Singles
2. Doubles
B. Clears
1. Underhand
2. Forehand
3. Backhand
4. Overhead
II. Strategy
A. Offensive singles
B. Offensive doubles
C. Defensive singles
D. Defensive doubles
III. Rules
A. Court dimensions
1. Singles
2. Doubles
B. Scoring
1. Singles
2. Doubles
IV. Etiquette
A. Courtesies
1. Drills and practice
2. Match play
B. Do's and don't's
V. Footwork
A. Agility
1. Forward
2. Back (turn and run)
3. Lateral (crossover)
B. Stance and alignment
1. Server
a. Singles
b. Doubles
2. Returner
a. Singles
b. Doubles
VI. Fitness for Badminton
A. Stretching muscle groups related to the activity of badminton
B. Strength exercises such as:
1. Push-ups
2. Squats
3. Lunges
4. Abdominal exercises
C. Conditioning
1. Aerobic (e.g. jogging)
2. Anaerobic (e.g. sprints, lateral line drills, bursts)
Assignments:
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Students are expected to spend an additional one and one-half hours per week outside of class on one or more of the following activities:
1. Practice stretching and conditioning exercises and drills
In class assignments:
1. Class competitions (singles and doubles)
2. Class Performances
3. Performance Exams
4. One quiz and one final exam
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 0 - 0% |
None | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 20 - 40% |
Class performances, Performance exams, Class Competitions (singles and doubles matches) | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 20 - 40% |
Quiz and Final Exam: Multiple choice, True/false | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 40 - 60% |
Attendance and participation | |
Representative Textbooks and Materials:
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Instructor prepared materials
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