SRJC Course Outlines

2/24/2018 7:32:51 PMCS 50.32 Course Outline as of Fall 2015

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CS 50.32Title:  WEB & DIGITAL MEDIA PROJ  
Full Title:  Web and Digital Media Projects
Last Reviewed:4/27/2015

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled4.0017.5 max.Lecture Scheduled70.00
Minimum4.00Lab Scheduled08 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total4.00 Contact Total70.00
 
 Non-contact DHR0 Non-contact Total0

 Total Out of Class Hours:  0Total Student Learning Hours: 0 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  CIS 58.55

Catalog Description:
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This advanced project management course guides teams of digital filmmakers, digital audio producers, web graphic designers, web programmers and interactive multimedia designers, through the process of developing an interactive digital media project for local clients. Topics include: Writing a proposal, bidding a job, storyboard and timeline creation, content development, effective teamwork, communication skills, production techniques, client relations, project delivery and maintenance. Students will work in teams to develop a digital media project for a client provided by the instructor. This course is the capstone experience for Digital Filmmaking, Digital Audio, Web Graphic Designer, Web Programmer and Interactive Multimedia Design certificate programs.

Prerequisites/Corequisites:
(For Web Graphic Designer) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 50.21; OR (for Web Programmer) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 55.11 and CS 81.21; OR (for Digital Filmmaking) Course Completion of CS 74.11 and MEDIA 20 and CS 74.21B; OR (for Digital Audio) Course Completion of CS 74.11 and MUSC 60B and MUSC 51B; OR (for Interactive Multimedia Design) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 55.11 and CS 74.21B and CS 74.31A


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
This advanced project management course guides teams of digital filmmakers, digital audio producers, web graphic designers, web programmers and interactive multimedia designers, through the process of developing an interactive digital media project for local clients. Topics include: Writing a proposal, bidding a job, storyboard and timeline creation, content development, effective teamwork, communication skills, production techniques, client relations, project delivery and maintenance. Students will work in teams to develop a digital media project for a client provided by the instructor. This course is the capstone experience for Digital Filmmaking, Digital Audio, Web Graphic Designer, Web Programmer and Interactive Multimedia Design certificate programs.
(Grade Only)

Prerequisites:(For Web Graphic Designer) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 50.21; OR (for Web Programmer) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 55.11 and CS 81.21; OR (for Digital Filmmaking) Course Completion of CS 74.11 and MEDIA 20 and CS 74.21B; OR (for Digital Audio) Course Completion of CS 74.11 and MUSC 60B and MUSC 51B; OR (for Interactive Multimedia Design) Course Completion or Current Enrollment in CS 50C and Course Completion of CS 55.11 and CS 74.21B and CS 74.31A
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1999Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
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Students will be able to:
1.  Analyze workflow issues involved in the design and programming of an interactive digital media project.
2.  Create a communication plan that facilitates decision making and collaboration between a development team and their client.
3.  Develop templates for a digital media project, including writing a proposal, bidding a job, creating a strategic brief, and creating a contract.
4.  Work effectively as a member of the development team of digital media specialists to develop an interactive digital media project.

Objectives: Untitled document
Upon completion of the course, students will be able to:
1.  Develop goals, objectives and questions for meetings with clients.
2.  Create a storyboard, timeline, work schedule, bid, and formal proposal for a digital media project.
3.  Analyze existing digital media projects regarding: overall design, navigation, content, graphics and ease of use.
4.  Discuss problems which arise when creating a digital media project and brainstorm possible solutions.

Topics and Scope
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1.  Educating Clients
   a.  Defining a digital media project
   b.  Terminology
2.  Formulating Project Goals
   a.  Initial client contact
   b.  Brainstorming and problem solving
   c.  Streamlining ideas
   d.  Facilitating goal setting
3.  Defining a Target Market
   a.  Evaluating your audience
   b.  Creating a visual theme which attracts your audience
4.  Creating a Flowchart, Storyboard, and Timeline
   a.  Working backwards from deadlines to creat a milestone chart
   b.  Defining group roles
   c.  Assigning tasks to the work group
   d.  Allowing time for error
   e.  Presentation to the client
5.  Preparing a Contract
   a.  Project estimates
   b.  Determining customer budget
   c.  Estimated cost versus actual cost
   d.  Cost of customer changes
6.  Writing a Digital Media Proposal
   a.  Putting it all together
   b.  Goals
   c.  Storyboard
   d.  Timeline
   e.  Budget
   f.   Contract
7.  Communicating with the Customer and with the Work Group
8.  Visual Styles
   a.  Creating graphics and digital media assets which attract the target market
   b.  Graphic appeal: basic rules for design graphics
   c.  Color theory and meaning
   d.  Choosing the colors that best portray your image
9.  Content
   a.  Writing styles - learning what works in print
   b.  Type and style: make your words speak out
   c.  Animation
   d.  Video
   e.  Audio
10. Design
   a.  Graphics and text
   b.  Interface design concepts
   c.  Consistency in navigation
   d.  Maps
   e.  Search engines
11. Interactivity
   a.  Importance of communicating with your public
   b.  Using forms and contests to gather customer data
   c.  Providing feedback on every page
   d.  Social networking
12. Testing the Design
   a.  Debugging
   b.  Beta testing with a sample audience
13. Presentation of Final Design to Client
   a.  Discuss maintenance
   b.  Publicizing project

Assignments:
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1.  Conduct client meetings to discuss client needs for project, client approval of storyboard, client approval of templates, final client approval and project maintenance.
2.  Create a storyboard, timeline, and bid to incorporate into a formal proposal for a digital media project.
3.  Document work on the project and compare the initial proposal to the actual work completed.
4.  Research existing contracts and develop one which meet client needs.
5.  Use the Internet to research and develop appropriate written reports.
6.  Create a digital media project for a client.
7.  Critique 2 to 4 existing projects regarding their: overall design, navigation, content, graphics and ease of use.
8.  Reading approximately 20-30 pages per week.
9.  6-8 exams

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Written reports, such as formal proposal and document work
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
25 - 50%
Storyboard, timeline, bid, project documentation and contract
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
20 - 50%
Create a project based on client needs; critique of projects
Exams: All forms of formal testing, other than skill performance exams.Exams
15 - 40%
6-8 exams
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks:
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Instructor prepared materials

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