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At the conclusion of this course, the student should be able to:
1. Describe the various jobs and careers available in the Digital Audio industry.
2. Demonstrate hands-on proficiency with a DAW at an advanced level.
3. Explain the critical issues in the digital recording and broadcast of the speaking voice,
including dialog, voice-overs, and narration.
4. Create, edit, and master digital audio content suitable for multimedia applications, including
video and film.
5. Create, manage, and integrate an audio asset list for interactive media and video gaming.
6. Assess and implement the technical processes involved in Internet audio delivery and
podcasting.
7. Demonstrate the technical processes involved in audio postproduction.
8. Explain the mastering process.
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Lecture Topics:
I. Overview of the Digital Audio Industry
A. Jobs and careers in Digital Audio
B. Industry resources and organizations
II. Audio for Spoken Word
III. Audio for Video and Film
A. Sound design
B. Sound effects (SFX)
C. Music underscoring
D. Aesthetic issues in video/film audio
IV. Synchronization and Transfers
A. SMPTE (Society of Motion Picture and Television Engineers) time code
B. MIDI-based synchronization
C. Proprietary synchronization systems
V. Audio for Interactive Media and Video Gaming
A. Linear vs. non-linear audio
B. Data size budgeting
C. Asset list creation, management, and integration
D. Use of middleware
E. Dataflow programming for Interactive Audio
VI. Creating Sound Effects for Multimedia
VII. Internet Production
A. Data transfer networks
B. Fidelity and digital file formats
C. Acoustic masking (perceptual coding)
D. Online collaborative recording
E. Podcasting
VIII. Postproduction
A. Advanced editing
B. Music mixing
C. Surround sound
D. Premixing and rerecording for TV and film
E. Mastering for CD and DVD
F. Evaluating the finished product
IX. Synthesis in Sound Design
A. Layering real world SFX with synthesized sound
B. Styles of design
X. Best Practices for Productions
Laboratory Topics:
I. Advanced-Level Usage of the Digital Audio Workstation (DAW)
II. Creating, Managing, and Integrating Audio Asset Lists for Interactive Media and Video
Gaming
III. Producing a Final Mixdown for Various Platforms
IV. Digital Audio Projects (such as):
A. Producing radio spots with music beds, voice-overs, and SFX
B. Scoring short films with music and SFX
C. Producing podcasts and preparing audio for online delivery
D. Building a MIDI/RIFF file to video game spec
E. Copying a film score texture
F. Organizing a personal SFX library following accepted naming conventions
V. Mastering a Final Mix to Industry Standards
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1. Reading (10-20 pp. per week) from the text, handouts, and/or online tutorials
2. Hands-on proficiency demonstrations (3-5) on the hardware and software
3. Quiz(zes) (1-3) on course topics (multiple choice/short answer/essay as needed)
4. Completion of required laboratory hours
5. Digital audio projects based on the laboratory topics above, with a peer review process
6. Final digital audio project designed in consultation with the instructor
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Online Tutorials:
Groove3.com (all-access pass)
Text:
Audio in Media. 10th ed. Alten, Stanley R. Wadsworth/Cengage. 2013 (classic)
Other online resources such as:
Audio Engineering Society (http://www.aes.org/)
Interactive Audio Special Interest Group (http://www.iasig.org/)
Periodicals such as:
Mix Magazine, Electronic Musician Magazine
Instructor prepared materials.