SRJC Course Outlines

11/21/2024 1:14:47 AMCS 110A Course Outline as of Fall 2019

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  CS 110ATitle:  CODING FOR BEGINNERS  
Full Title:  Coding for Beginners
Last Reviewed:9/10/2018

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum1.50Lecture Scheduled1.5017.5 max.Lecture Scheduled26.25
Minimum1.50Lab Scheduled04 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total1.50 Contact Total26.25
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  52.50Total Student Learning Hours: 78.75 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  CIS 110A

Catalog Description:
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This course is designed to teach basic computer programming concepts to anyone - no programming experience required. Using simple tools, students will learn the building blocks of computer programs in a stress-free environment. This introduction to coding will guide students through the process of creating simple programs, starting with graphical coding tools.

Prerequisites/Corequisites:


Recommended Preparation:
Eligibility for ENGL 100 or ESL 100

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
This course is designed to teach basic computer programming concepts to anyone - no programming experience required. Using simple tools, students will learn the building blocks of computer programs in a stress-free environment. This introduction to coding will guide students through the process of creating simple programs, starting with graphical coding tools.
(Grade or P/NP)

Prerequisites:
Recommended:Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Not Certificate/Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1.  Design and implement computer programs that employ basic computer programming
    concepts.

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Describe the fundamental components of a computer program.
2. Create simple coding projects using drag-and-drop tools.
3. Understand the correct usage of conditionals, variables, and loops.

Topics and Scope
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I. What is Coding/Programming
II. The Fundamental Components of a Program
    A. Conditionals
         1. When to use
         2. How to use conditionals
    B. Variables
         1. What are variables
         2. Variable types
         3. When to use
         4. How to use variables
    C. Loops
         1. Different types of loop structures
         2. When to use
         3. How to implement loops
III. Dealing with Input and Output
    A. Input
         1. Button presses
         2. Keyboard input
         3. Sensor input
              i. Motion
              ii. Environmental
    B. Output
         1. LEDs
         2. Screen
         3. Sounds
         4. Servos
IV. Creating Subprograms

Assignments:
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1. Read approximately 20 pages per week
2. Coding assignments (2 - 8)
3. Test and debug computer programs
4. One to three objective quizzes and/or examinations

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
50 - 70%
Computer programming assignments, including testing and debugging computer programs
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 40%
Multiple choice, True/false, Matching items, Completion, Computer programming questions
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Participation and attendance


Representative Textbooks and Materials:
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The Official BBC Micro:Bit User Guide. Halfacree, Gareth. Wiley. 2017

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