SRJC Course Outlines

3/1/2024 6:03:45 AMART 80A Course Outline as of Summer 2005

Inactive Course
CATALOG INFORMATION

Discipline and Nbr:  ART 80ATitle:  COMPUTER ANIMATION I  
Full Title:  Computer Animation I
Last Reviewed:4/21/2005

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum1.00Lab Scheduled4.0017.5 min.Lab Scheduled70.00
 Contact DHR0 Contact DHR0
 Contact Total6.00 Contact Total105.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 175.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  ART 80

Catalog Description:
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A studio course focusing on the creation of two-dimensional animation using existing animation programs for computers. An introduction to the fourth dimension of time for visual artists.  Fundamental concepts of sequencing, modulation, motion control and sound.

Prerequisites/Corequisites:
Course Completion of ART 18.1 ( or ART 18A or ART 18 or ART 70)


Recommended Preparation:
none

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
A studio course focusing on the creation of animation using existing animation programs for computers; intro to the fourth dimension of time for visual artists; fundamental concepts of sequencing, modulation, motion control & sound.
(Grade or P/NP)

Prerequisites:Course Completion of ART 18.1 ( or ART 18A or ART 18 or ART 70)
Recommended:none
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of the course, students will be able to:
1.  Compare ways of showing time and movement using the computer.
2.  Become proficient taking ideas from storyboard sketches to real time
   animations.
3.  Develop a working vocabulary of animation terms and their meaning.
4.  Employ creative thinking skills and exercise decision making skills.
5.  Examine contemporary animations for methods and processes.
6.  Practice aesthetic criticism and analysis of form by participating
   in class critiques of animations.

Topics and Scope
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1.  Exploring the processes of animation.
2.  Developing skill in assessing ways of creating animations from one's
   ideas.
3.  Producing a variety of animations and transfer them to videotape.
4.  Preparing sketches as a means to organize and edit animation ideas.
5.  Analyzing animation programs for existing computer systems of
   limitations.
6.  Investigating the videotape process as a means to project animations.

Assignments:
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Various color exercises which explore major principles of animation
including:
1.  Single plane, simple shape permutation sequencing animation.
2.  Three dimensional, rotational animation.
3.  Video input scanned animation.
4.  Multiple object/plane/color animation.
5.  Projecting an animation with the use of an image projector.
6.  Adding sound to animations.
7.  Portfolio presentation of work.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 30%
Homework problems
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
10 - 30%
Class performances, Portfolio-presentation of work
Exams: All forms of formal testing, other than skill performance exams.Exams
0 - 0%
None
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
60 - 80%
A PORTFOLIO OF COMPLETED WORK WILL BE MAJOR BASIS FOR COURSE GRADE. OTHER FACTORS: ATTENDANCE, EFFORT, GROWTH, AND CLASS PARTICIPATION.


Representative Textbooks and Materials:
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The Illusion of Life: Disney Animation, Frank  Thomas, O. Johnson,
Hyperion Pub., Revised Ed, Oct. 1995, ISBN 0786860707

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