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1. Explore the creative use of imaging technology (the computer,
digital scanners, laser printers, photocopy machines, and other
equipment) for graphic design.
2. Create original designs using various Mac-based graphics software.
3. Apply various concepts of visual communication.
4. Develop an understanding of design principles.
5. Practice problem solving skills and creative thinking (analytical
and intuitive) related to graphic design.
6. Become familiar with visual resources: books, magazines, and other
publications for the graphic design field.
7. Learn about the World Wide Web/Internet as a graphics and information
resource.
8. Gain an historical perspective of the important events, individuals
and art/design movements relative to graphic design.
9. Develop the ability to make critical judgments and recognize good
design solutions through participation in class critiques.
10. Become familiar with the vocabulary and terms used by designers.
11. Define health and safety issues that could arise from the use of
artist's tools and materials.
12. Develop projects to build a design portfolio.
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The primary intent of Art 51.2 is to lay the foundation for students
wishing to pursue the Study of graphic design while continuing to refine
visual literacy and performance using digital tools and media. This
includes:
1. The ability to integrate new technology into the design process
(computers, scanner, laser printer, photocopier, etc.)
2. Develop an understanding of visual communication concepts and
problem solving for graphic design.
3. The ability to develop design work progressively from rough ideas
to more resolved comprehensives.
4. The practice of design principles and visual elements central to
art and graphic design.
5. The ability to make aesthetic decisions and judgements about design
in the development of visual compositions.
6. The ability to perform specific techniques using the computer to
demonstrate these elements (produce thumbnails, and finished comprehen-
sives using the computer, scanner, and laser printer; precisely
assemble presentations using cutting tools, mat board and mounting
adhesives; scale artwork and produce multi-color prints using the
photocopier).
7. The ability to intelligently use and care for the tools and materials
of Art 51.2 (disks, computers, scanners, laser printer, color printer,
color ink cartridges, and papers).
The scope and sequence of the course will be presented as follows:
1. Through lectures concerning the concepts, elements and historical
precedents of art and design.
2. Through lecture/demonstrations of the proper use of digital tools
and techniques.
3. Through student practice and demonstrations of the proper use of
digital tools and techniques.
4. Through evaluative one-on-one discussions with individual students.
5. Through group critique discussions and presentations of in-class and
homework visual compositions.
Specific areas of student within Art 51.2 include:
1. Demonstrate several ways graphic software can be used to create
original graphic designs.
2. Demonstrate and use the digital scanner to capture images.
3. Explore the manipulation of photographic images.
4. Explore the essential shapes of letterforms and create an image-based
alphabet.
5. Study examples of good image-based logotypes and develop original
designs.
6. Demonstrate various strategies for developing repeating patterns.
7. Explore the Gestalt concept of figure/ground in a pattern design.
8. Use software programs that allow creative text modification.
9. Research the design of paper currency from other countries and design
a new dollar bill.
10. Review examples of creative T-shirt designs and create an original
design.
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May include the following:
1. Create an image-based or computer inspired alphabet.
2. Design a digital alphabet based on modifications of existing fonts.
3. Create a logotype using original letterform designs.
4. Combine two or more scanned images to create one believable finished
image.
5. Develop repeat patterns from simple units.
6. Design a book cover design or CD cover using pattern as the main
design element.
7. Design a seal combining type and image.
8. Create a personal identity mark combining type and image.
9. Create a new design for the dollar bill.
10. Create a T-shirt design.
11. Create a label or package design.
12. Modify/manipulate an iconographic image.
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Visual Design on the Computer, Wucius Wong and Benjamin Wong, Design
Books, 1994.
Designers on the Mac, Takenobu Igarashi, Ginko Press, 1992
Graphic Design Manual, Principles and Practice, Armin Hofmann, Van
Nostrand Reinhold, 3rd ed, 1992.
Photoshop Artistry, A Master Class for Photographers and Artists,
Barry Haynes and Wendy Crumpler, Sybex, 1995.