SRJC Course Outlines

5/22/2024 3:54:33 AMARCH 156 Course Outline as of Fall 2011

Terminated Course
CATALOG INFORMATION

Discipline and Nbr:  ARCH 156Title:  SKETCHUP FOR 3D MODELING  
Full Title:  Using SketchUp Software for 3D Modeling
Last Reviewed:3/12/2007

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum2.00Lecture Scheduled1.0017.5 max.Lecture Scheduled17.50
Minimum2.00Lab Scheduled3.0017.5 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total4.00 Contact Total70.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  35.00Total Student Learning Hours: 105.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  33 - 3 Enrollments Total
Also Listed As: 
Formerly: 

Catalog Description:
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Use of the SketchUp software program to produce 3D models of buildings, in teriors, and construction details. Students will learn to use 3D modeling as part of the design process and to prepare finished presentations.

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Use of the SketchUp software program to produce 3D models of buildings, interiors, and construction details. Students will learn to use 3D modeling as part of the design process and to prepare finished presentations.
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:33 - 3 Enrollments Total

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of this course, the student will be able to:
1. Use SketchUp software to produce 2D and 3D scale models using primarily
the mouse tool as input.
2. Produce accurate perspective drawings from basic construction plans and
two-dimensional drawings of objects.
3. Produce simple rendered surfaces for presentations, for architecture,
landscapes, interiors, and construction details, including 3D detailing to
generate isometric details.
4. Import and export files from sources such as AutoCAD, 3DS files, raster
based files, and a variety of other rendering and modeling packages.
5. Repeating students will use updated versions of SketchUp and/or apply p
rogram to advanced projects.

Topics and Scope
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I.  Using basic computer drawing tools and techniques
    A. Mouse
    B. Toolbox
    C. Selecting objects
    D. Drawing lines and basic geometric forms
    E. Scale
II. Creating planar geometric shapes and surfaces using the mouse tool
III. Creating and viewing (rotating) basic geometry in 3 dimensions
IV.  Drawing in 3D
    A. Pencil tool
    B. Push-pull tools
V. Geometric components
    A. Moving in components in relation to one another
    B. Keeping components coplanar
VI.  Interpreting basic construction plans and two dimensional drawings of
    objects
VII. Connecting and generating forms
VIII. 3D model
    A. Completing a 3D model of a house
    B. Producing a mirrored version
    C. Producing an array of identical model units
    D. Rescale all or any component of the model
IX.  Input and output files to / from:
    A. CAD
    B. 3DS files
    C. Raster based files (digital images, 3PG, JPEG, TIFF, etc.)
    D. Other rendering and modeling packages
X. Introduction to rendering techniques and styles
    A. Wire frame
    B. Blue line
    C. Ink and pen
    D. Markers
    E. Photo-realism
XI.  With repeat
    A. New version(s) of Sketch-up
    B. Advanced projects

Assignments:
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1. Reading, approximately 10 - 20 pages per week.
2. Weekly assigned drawings illustrating techniques and skills related to
each class. Assignments will be printed out on paper for grading by
instructor.
3. Final project consisting of a completed 3D model, printed for grading
and presented on-screen during a class presentation.
4. 2-3 brief essays (2-3 pages each) about issues related to using the
SketchUp software.
5. Final exam.
6. Repeating students will use new version(s) of SketchUp software and/or
apply program to advanced projects.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
5 - 10%
Essays
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
0 - 0%
None
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
60 - 80%
Assigned drawings; final project
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 20%
Multiple choice, True/false, Matching items, Completion, Short answer
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 10%
Attendance and participation


Representative Textbooks and Materials:
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The SketchUp 5 Workbook: Building Your Ideas in SketchUp: A Student Guide.
Bonnie Roskes, @Last Publications, 2005.
Instructor prepared materials.

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