10/15/2024 6:52:07 PM |
| Changed Course |
CATALOG INFORMATION
|
Discipline and Nbr:
APTE 65 | Title:
ADV 3D ANIM WORKSHOP |
|
Full Title:
Advanced 3D Animation Workshop |
Last Reviewed:10/8/2018 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 4.00 | Lecture Scheduled | 3.50 | 17.5 max. | Lecture Scheduled | 61.25 |
Minimum | 4.00 | Lab Scheduled | 1.50 | 8 min. | Lab Scheduled | 26.25 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 5.00 | | Contact Total | 87.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 122.50 | Total Student Learning Hours: 210.00 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
APTECH 65
Catalog Description:
Untitled document
This class focuses on animation production for professional portfolio development using Autodesk 3ds Max and other complementary software. Students work individually and collaboratively to develop complex 3D (three dimensional) models, textures, visual effects and animations. This course also includes an investigation of career options, and enables students to produce demonstration reels showcasing their specific skills.
Prerequisites/Corequisites:
Course Completion of APTE 63 OR APTE 64 OR APTE 162
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
Untitled document
This class focuses on animation production for professional portfolio development using Autodesk 3ds Max and other complementary software. Students work individually and collaboratively to develop complex 3D (three dimensional) models, textures, visual effects and animations. This course also includes an investigation of career options, and enables students to produce demonstration reels showcasing their specific skills.
(Grade or P/NP)
Prerequisites:Course Completion of APTE 63 OR APTE 64 OR APTE 162
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
|
CSU GE: | Transfer Area | | Effective: | Inactive: |
|
IGETC: | Transfer Area | | Effective: | Inactive: |
|
CSU Transfer: | Transferable | Effective: | Spring 2011 | Inactive: | |
|
UC Transfer: | | Effective: | | Inactive: | |
|
C-ID: |
Certificate/Major Applicable:
Both Certificate and Major Applicable
COURSE CONTENT
Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
Untitled document
1. Create original 3D animation elements suitable for use in film, broadcast, or computer games.
2. Prepare and present effective application materials for employment in the 3D animation
industry.
3. Participate effectively in a group production environment, including the evaluation of
animation projects.
Objectives:
Untitled document
At the conclusion of this course, the student should be able to:
1. Present class project proposals in a simulated professional environment.
2. Develop and adhere to project production schedules.
3. Produce project development materials.
4. Use various software to fulfill individual and group project functions.
5. Participate in class critiques and incorporate appropriate suggestions in subsequent work.
6. Prepare and present an effective employment application package.
Topics and Scope
Untitled document
I. 3D Animation Industry Analysis
A. Job titles and responsibilities
B. Company size: generalists vs. specialists
C. Demo reel survey: appropriate elements for specific jobs
II. Class Pipeline Overview
A. Design visualization
B. Pre-production
C. Production
D. Post-production
E. Production break down and scheduling
III. Survey of Available Software: Appropriate Uses and Best Practices
A. 3ds Max
B. Mudbox
C. After Effects
D. Premiere Pro
E. Photoshop
IV. Project Categories and Components
A. Visual Development
1. Character and set design
2. Layout/scene design
3. Lighting design
4. Visual effects design
5. Storyboarding/animatics
B. Modeling/Texturing
1. Organic
2. Hard-surface
3. Characters
4. Architectural and environmental
5. Product
C. Rigging and controls
1. Character animation toolkit rigs (CATRigs)
2. Custom rigs and user interfaces
3. Maxscript
D. Animation
1. Character
a. Animating to storyboards and video reference
b. Lip-synching to dialogue tracks
2. Environments
E. Visual effects and compositing
1. Multipass rendering
2. Greenscreen compositing
3. Motion matching and tracking
4. Real-time compositing
V. Project Development Sessions
A. Project proposal pitch sessions
B. Classroom production meetings
C. Ongoing project critiques
VI. Vocational Preparation
A. Survey of employment opportunities
B. Application materials development
C. Demo reel design and execution
1. Editing basics
2. DVD authoring
VII. Final Portfolio Review
The above Topics and Scope apply to both lecture and lab course components in an integrated format.
Assignments:
Untitled document
Lecture-Related Assignments:
1. Project development materials/elements (e.g., storyboards, animatics, meshes, character test,
test animations/renderings, etc.)
2. Quizzes (1-3)
3. Final Project: completed group and/or individual projects will be screened during a final
portfolio review
Lecture- and Lab-Related Assignments:
1. Employment application package, including survey of job opportunities, cover letter, resume,
demo reel, shot breakdown sheet, and other supplemental materials
2. Develop and pitch a project proposal
Lab-Related Assignments:
1. Project reviews: ongoing class critiques of project development materials
2. Skill development projects: Students perform common animation production procedures
specified by the instructor
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 10 - 20% |
Project proposal, employment application package, and vocational survey | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 40 - 60% |
Project development and review of materials/elements | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 0 - 0% |
None | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 5 - 15% |
Quizzes | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 20 - 40% |
Final project, demo reel, and employment package components | |
Representative Textbooks and Materials:
Untitled document
The Animator's Survival Kit. 4th ed. Williams, Richard. Farrar, Straus and Giroux. 2012 (classic)
Inspired 3D Short Film Production. Cantor, Jeremy and Valencia, Pepe. Cengage Learning. 2004 (classic)
Instructor prepared materials
STUDENTS PLEASE NOTE: Do not buy textbooks before checking with the SRJC Bookstore. These titles are representative only, and may not be the same ones used in your class.
Print PDF