SRJC Course Outlines

11/21/2024 1:43:53 AMAPTE 64 Course Outline as of Fall 2025

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  APTE 64Title:  3D ANIM: CHARACTER ANIM  
Full Title:  3D Animation: Character Animation
Last Reviewed:9/23/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled3.5017.5 max.Lecture Scheduled61.25
Minimum4.00Lab Scheduled1.508 min.Lab Scheduled26.25
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  122.50Total Student Learning Hours: 210.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  APTECH 64

Catalog Description:
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Students will learn to animate digital characters using three-dimensional (3D) animation software. Through both pantomine and facial lip-sync animation, students will apply the fundamental mechanics of motion to create believable movements and expressive performances.

Prerequisites/Corequisites:
Course Completion of APTE 43


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Students will learn to animate digital characters using three-dimensional (3D) animation software. Through both pantomine and facial lip-sync animation, students will apply the fundamental mechanics of motion to create believable movements and expressive performances.
(Grade Only)

Prerequisites:Course Completion of APTE 43
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Spring 2011Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Create realistic and expressive animated performances with 3D digital characters.
2.  Develop and apply effective animation production workflows.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Develop animation pre-production documents.
2. Apply traditional animation principles to 3D digital characters.
3. Follow production schedules and adhere to deadlines.
4. Participate in constructive critique of peer work.

Topics and Scope
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I. Project Development and File Management
    A. Project design, organization, and scheduling
    B. Story structure
    C. Storyboards
    D. Reference footage
    E. Selecting and/or recording dialogue tracks
II. Assets
    A. Rig library overview
    B. Rig functions, limitations, and workarounds
     C. Props
III. Principles of Character Animation
    A. Basic mechanics of motion
    B. Newton's laws of motion
    C. Twelve Principles of Animation
         1. Squash and stretch
         2. Anticipation
         3. Staging
         4. Secondary action
         5. Line of action (solid drawing)
          6. Arcs, posing, and silhouettes
         7. Exaggeration
         8. Overlapping action and follow-through
         9. Timing versus spacing
         10. Pose-to-pose versus straight-ahead animation
         11. Appeal
         12. Slow-in and slow-out
     D. Pantomime and voice acting
IV. Character Animation Techniques
    A. Keyframe basics
         1. Auto key versus set key
         2. The Dope Sheet and Graph Editor
    B. Using reference footage
    C. Blocking and polishing passes
         1. Key poses and attitude poses
         2. Breakdown poses
         3. In-betweens
         4. Expression and mood changes
         5. Finishing touches
    D. Simple animation tests: weight and balance
    E. Lip-syncing
         1. Phonemes
         2. Visemes
    F. Using props and constraint systems
    G. Transferring animation between scenes
V. Rendering Techniques
    A. Efficient rendering
    B. Distributed rendering      
VI. Critiquing
    A. Clear and concise actionable notes
    B. Courtesy and respect
 
The above topics and scope apply to both lecture and lab course components in an integrated format.

Assignments:
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Lecture Related Assignments:
1. Weekly readings
2. Short scripts and storyboards (2-3)
3. Production schedules for short animations (2-3)
4. Quizzes (2-3)
 
Lab Related Assignments:
1. Reference video for short animations (2-3)
2. Pantomime animation(s) (1-2)
3. Lip-sync animation(s) (1-2)
4. Final character animation project

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
65 - 80%
Short scripts, storyboards, production schedules, reference video, and animation exercises
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 15%
Quizzes
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
10 - 20%
Final character animation project


Representative Textbooks and Materials:
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Acting for Animators: A Complete Guide to Performance Animation. 4th ed. Hooks, Ed. Routledge. 2017. (classic).
The Animator's Survival Kit. Expanded ed. Williams, Richard. Faber & Faber. 2012. (classic).
Instructor prepared materials

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