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I. Virtual Reality (VR) and VR Lab Overview
A. VR versus traditional media
B. VR hardware and software
1. Hardware setup and adjustments
2. Hardware care and maintenance
C. Presence and immersion
D. Interactivity
E. Safety concerns
1. Physical collisions
2. Vertigo
3. Photosensitive epilepsy
4. Falling, jumping, or flailing
5. Physical environment awareness
6. Securement of personal belongings
II. Gaming Engine Project Setup
A. Overview of gaming engine
B. Gaming engine interface
C. Navigation
III. Creating Environments
A. Creating levels
B. Placing and transforming objects
C. Testing levels in VR
IV. Basic Lighting
A. Light types
B. Shadows
C. Light-baking
V. Modeling and Texturing in 3ds MAX or Blender
A. Best modeling practices
B. Texturing and UV layout for real-time rendering
C. Export procedure
VI. Basic Image Editing in Image Editing Application
A. UV map template setup
B. Selecting, cutting, and pasting image elements
C. Adjusting contrast and saturation
D. Bump and normal maps
E. Final file formats
VII. Materials Development in Unreal Engine
A. Physically based materials overview
B. Material editor overview
C. Color, emissive, roughness, and metallic characteristics
D. Texture mapping
VIII. Animation and Audio Workflows for Created Asset Use in Gaming Engines
A. Object animation
B. Exporting animations from 3ds MAX or Blender
C. Audio formats
D. Importing animations and audio files in Unreal Engine or Unity
E. Procedures for triggering animation and sound
The above topics and scope apply to both lecture and lab course components in an integrated format.
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1. Modeling and texturing assignment(s) (1-3)
2. Lighting assignment(s) (1-3)
3. Animation and audio project assignment(s) (1-3)
4. VR levels assignments (2-5)
5. Student-designed final VR project
6. Quiz(zes) (1-3)
7. Final VR project presentation and proper equipment use
All topics are covered in the lecture and lab portions of the course.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
|
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 55 - 70% |
Modeling, texturing, lighting, animation, audio, and VR levels assignments | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 5 - 15% |
Final project presentation and proper use of equipment | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 5 - 25% |
Quiz(zes) and final project | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 10% |
Participation | |
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Learning Virtual Reality. Parisi, Tony. O'Reilly Media. 2015 (classic)
Unreal Engine 4 Virtual Reality Projects, Build Immersive, Real-World VR Applications Using UE4, C++ & Unreal Blueprints. Mack, Kevin. Packt Publishing. 2019
Instructor prepared materials