At the conclusion of this course, the student should be able to:
1. Create and modify particle systems.
2. Use physics simulation tools.
3. Generate and apply matchmoving and motion capture data.
4. Integrate visual effects and 3D modeling and animation workflows.
5. Manipulate and combine real-world and computer-generated imagery.
I. VFX Overview
A. Special effects versus visual effects
B. History of VFX
C. Computer-generated imagery and compositing
II. Particle Systems
A. Non-event-driven particle systems
B. Event-driven systems
1. Particle system interfaces
3. Tests, forces, space warps, and deflectors
C. Advanced particle flow effects
1. Material-driven particle emission
2. Splitting flows
III. Dynamic Simulations
A. Forces, volumes, mass, and density
B. Rigid body dynamics
C. Soft body dynamics
E. Physics-based particles
IV. Motion Capture
A. Overview of motion capture systems
B. Application of motion capture data
V. Compositing in 3D Modeling and Animation Application
A. Composite maps
B. Combining live action with CG objects and visual effects
1. Animated environment backgrounds
2. Lighting and environment matching
VI. Compositing in Visual Effects Application
A. Application overview
1. Standard workspace
2. Project setup
3. Basic tools
4. Compositions and layers
5. Basic effects
B. Compositing multi-pass renders
C. Camera and motion tracking workflows
D. Combining pre-rendered and stock footage with CG animation
2. Background plates
3. 3D character image sequences
4. Pre-keyed action footage such as pyrotechnics
E. Audio mixing and synchronizing
F. Media export formats and procedures
The above topics and scope apply to both lecture and lab in an integrated format.
|Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.||Writing
0 - 0%
|This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments are more appropriate for this course.
|Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.||Problem Solving
45 - 60%
|VFX and compositing exercises||
|Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.||Skill Demonstrations
0 - 0%
|Exams: All forms of formal testing, other than skill performance exams.||Exams
5 - 20%
|Other: Includes any assessment tools that do not logically fit into the above categories.||Other Category
25 - 35%
Compositing Visual Effects: Essentials for the Aspiring Artist. 2nd ed. Wright, Steve. Taylor and Francis. 2011 (classic).
Instructor prepared materials