Course is an introduction to the principles of successful multimedia design. Students will utilize an industry-standard multimedia application (such as Macromedia Director) to develop successful multimedia projects for CD-ROM and the web. Topics will include: multimedia overview, project development steps, multimedia design principles, incorporating graphics, typography, sound, and video, and converting files for web delivery using shockwave. Familiarity with the World Wide Web and Photoshop is recommended.
The student will be able to:
1. Critique the design of on-line and CD-ROM multimedia productions
according to industry standards.
2. Plan and implement a successful multimedia design.
3. Utilize technical production skills in the development of multimedia
4. Apply interface and screen design principles to multimedia projects.
Basic introduction to multimedia production as it relates to the graphic
1. Overview of online and multimedia design.
2. Critique of online and multimedia design.
3. Multimedia project planning process.
4. Brainstorming and creating storyboards.
5. Creating visual or organizational maps.
6. Gathering and organizing multimedia content.
7. Establishing logical links and navigation patterns.
8. Technical overview including jargon, basic technical issues, file
9. Introduction to web authoring tools/graphical editors.
10. Incorporating graphics into multimedia projects: overview of formats,
production tools and other options.
11. Basic multimedia design principles.
12. Typographic rules: readability issues, contrast, fonts.
13. Graphic enhancements: rules, boxes, dingbats, backgrounds.
14. Techniques for working in color: color palettes and principles.
15. Translating print-based projects into a multimedia environment.
16. Methods for producing multimedia projects that include sound,
|Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.||Writing
5 - 10%
|Web page analysis report.||
|Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.||Problem Solving
10 - 30%
|Quizzes, Exams, PROJECTS||
|Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.||Skill Demonstrations
50 - 75%
|Exams: All forms of formal testing, other than skill performance exams.||Exams
10 - 20%
|Multiple choice, Completion, IN-CLASS PRACTICUMS||
|Other: Includes any assessment tools that do not logically fit into the above categories.||Other Category
0 - 0%
The Principals of Interactive Design by Lisa Graham. Delmar Pub. 1999