|3/26/2023 7:53:07 AM||
|Discipline and Nbr:
INTRO GRAPH DES & PROD||
Introduction to Graphic Design & Production Fundamentals
|Units||Course Hours per Week|| ||Nbr of Weeks||Course Hours Total
|Maximum||3.00||Lecture Scheduled||2.50||17.5 max.||Lecture Scheduled||43.75
|Minimum||3.00||Lab Scheduled||1.50||17.5 min.||Lab Scheduled||26.25
| ||Contact DHR||0|| ||Contact DHR||0
| ||Contact Total||4.00|| ||Contact Total||70.00
| ||Non-contact DHR||0|| ||Non-contact DHR Total||0
Title 5 Category:
AA Degree Applicable
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
| ||Total Out of Class Hours: 87.50||Total Student Learning Hours: 157.50||
This course provides the graphic design student with introductory history, information, skills, and material relevant to basic graphic design communication. The basic principles of design offset printing and specific problem solving skills are applied to production on the computer.
Course Completion or Current Enrollment in APGR 52A ( or APGR 91)
Limits on Enrollment:
Schedule of Classes Information
An introductory course with focus on the history, basic principles of graphic design communication, and visual problem solving to enable the student to produce projects on the computer.
Prerequisites:Course Completion or Current Enrollment in APGR 52A ( or APGR 91)
Limits on Enrollment:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Certificate Applicable Course
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
|CSU GE:||Transfer Area|| ||Effective:||Inactive:
|IGETC:||Transfer Area|| ||Effective:||Inactive:
Upon successful completion of this course, the student will be able to:
1. Describe the values, themes, methods, and history of graphic design
communication and explain their relationship to the contemporary
2. Examine the offset printing workflow in detail and explain the process
from start to finish.
3. Evaluate the basic principles of design as they refer to the field of
4. Apply design principles to visual communications using conceptual
problem solving, creativity, strategic thinking and consumer based
5. Produce simple computer generated projects that demonstrate an
integration of design basics with application techniques.
6. Demonstrate a knowledge of basic print production by setting up a file
that separates correctly and runs correctly to a Raster Image
Processor at a service bureau.
7. Use marketing strategies to develop useful design solutions.
8. Identify and evaluate various graphic design careers.
Topics and Scope
1. History of graphic design and visual communication.
2. The offset print workflow.
3. Intellectual/socially relevant communication.
4. Current design and visual communication.
5. Basic principles of design.
6. The basics of successful design.
7. Traditional design terms/methodology and tools.
8. Using Gestalt theory for design solutions.
9. Computer capabilities.
10. Traditional and digital applications.
11. Typography as a superior medium.
12. The design of logos/trademarks.
13. Design format as it relates to specific purposes: business systems,
signage, retail advertising, brochures, and reports.
14. How to set up print ready files.
15. Approaching design solutions with a consumer based marketing approach.
16. Graphic design career options.
Assignments may include the following:
1. Using examples from the history of design, apply visual/
intellectual elements to contemporary applications.
2. Utilize black and white format to describe visually the principles of
3. Contrast unsuccessful and successful design by contributing weekly
examples of each.
4. Develop identity/logo for fictitious non-profit organization.
5. Design and apply logo for business system design format in
6. Redesign unsuccessful retail ad.
7. Create hand-rendered successful typographic example with principles of
letter and word spacing, leading, line length, contrast/texture.
8. Develop design format, explicitly designating emphasis/focal point.
9. Utilizing the Gestalt Theory, develop a cohesive design format,
utilizing all principles of design in unison.
10. Develop a design for a familiar nursery rhyme.
11. Design and produce two-color contemporary wedding announcement,
utilizing current typography, format, and message.
12. Design and produce black and white flyer utilizing figure/ground
relationship emphasizing typography.
13. Design and produce two-color identity/logo for fictitious non-profit
14. Design, produce and apply logo to business system design format as
15. Produce redesigned unsuccessful retail ad.
16. Design and produce the front page of a newsletter with logo masthead,
emphasizing text to include successful letter and word spacing, leading,
line length, contrast/texture.
17. Design and produce a one-color magazine advertisement to designate
explicitly the emphasis/focal point.
18. Utilizing the Gestalt Theory, develop a self promotional design piece
demonstrating all principles of design in unison.
Methods of Evaluation/Basis of Grade.
Representative Textbooks and Materials:
|Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.||Writing
0 - 0%
|This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
|Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.||Problem Solving
20 - 40%
|Homework problems, Lab reports||
|Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.||Skill Demonstrations
20 - 40%
|Exams: All forms of formal testing, other than skill performance exams.||Exams
10 - 25%
|Multiple choice, True/false, Completion||
|Other: Includes any assessment tools that do not logically fit into the above categories.||Other Category
0 - 15%
|Attendance and participation.||
Instructor prepared handouts.