12/27/2024 7:00:32 AM |
| Inactive Course |
CATALOG INFORMATION
|
Discipline and Nbr:
ART 80B | Title:
COMPUTER ANIMAT II |
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Full Title:
Computer Animation II |
Last Reviewed:4/21/2005 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 1.00 | Lab Scheduled | 4.00 | 17.5 min. | Lab Scheduled | 70.00 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 6.00 | | Contact Total | 105.00 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 175.00 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
22 - 4 Times in any Comb of Levels
Also Listed As:
Formerly:
Catalog Description:
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A studio course focusing on the creation of three dimensional animation. A continuation of Art 80A. Introduction to more complex color and three-dimensional hardware and software. Introduction of web-based animation software.
Prerequisites/Corequisites:
Art 80A or equivalent preparation.
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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A studio course on the creation of Multimedia. A continuation of Art 80A. Introduction to more complex color and 3D modeling hardware and software. Introduction of web-based animation software.
(Grade or P/NP)
Prerequisites:Art 80A or equivalent preparation.
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:22 - 4 Times in any Comb of Levels
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | | Effective: | | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Certificate Applicable Course
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of the course, students will be able to:
1. Compare ways of showing time and movement using a variety of
software.
2. Become proficient transforming color and 3D ideas into real time
animations.
3. Develop a working vocabulary of animation, sound and video terms.
4. Employ creative thinking skills and exercise decision making skills.
5. Examine contemporary animations for color and 3D methods and
processes.
6. Practice aesthetic criticism and analysis of form by participating
in class critiques of animations.
Topics and Scope
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1. Implied 3D page-flipping animation using Painter.
A. Creating a simple polygon and rotating, stretching and
distorting it for animation.
B. Adding texture and lighting effects to increase 3D
effect.
2. 3D modeling techniques.
A. Wireframe construction.
B. Simple wireframe movement tools.
C. More complex polygon construction and manipulation tools.
3. Lighting and path tools.
A. Lighting control tools.
B. Path tools for movement.
4. Surface tools.
A. Fills and gradient tools.
B. Texture mapping tools.
Assignments:
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Various exercises which explore principles of color and 3D animation
including:
1. 3D animation using simple page flipping programs.
2. Basic 3D modeling using wireframes, simple polygons and rotation only.
3. Introduction to lighting and movement paths.
4. Surface modeling techniques.
5. A portfolio of completed work.
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 10 - 30% |
Homework problems | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 10 - 30% |
Class performances, Performance exams | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 0 - 0% |
None | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 60 - 80% |
A PORTFOLIO OF COMPLETED WORK WILL BE MAJOR BASIS FOR COURSE GRADE. OTHER FACTORS: ATTENDANCE, EFFORT, GROWTH, AND CLASS PARTICIPATION. | |
Representative Textbooks and Materials:
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The Illusion of Life: Disney Animation; F. Thomas & O. Johnson, Hyperion,
revised ed. 1995, ISBN: 0786860707
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