SRJC Course Outlines

12/27/2024 7:00:32 AMART 80B Course Outline as of Summer 2005

Inactive Course
CATALOG INFORMATION

Discipline and Nbr:  ART 80BTitle:  COMPUTER ANIMAT II  
Full Title:  Computer Animation II
Last Reviewed:4/21/2005

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum1.00Lab Scheduled4.0017.5 min.Lab Scheduled70.00
 Contact DHR0 Contact DHR0
 Contact Total6.00 Contact Total105.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 175.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  22 - 4 Times in any Comb of Levels
Also Listed As: 
Formerly: 

Catalog Description:
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A studio course focusing on the creation of three dimensional animation. A continuation of Art 80A.  Introduction to more complex color and three-dimensional hardware and software. Introduction of web-based animation software.

Prerequisites/Corequisites:
Art 80A or equivalent preparation.


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
A studio course on the creation of Multimedia. A continuation of Art 80A. Introduction to more complex color and 3D modeling hardware and software. Introduction of web-based animation software.
(Grade or P/NP)

Prerequisites:Art 80A or equivalent preparation.
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:22 - 4 Times in any Comb of Levels

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of the course, students will be able to:
1.  Compare ways of showing time and movement using a variety of
   software.
2.  Become proficient transforming color and 3D ideas into real time
   animations.
3.  Develop a working vocabulary of animation, sound and video terms.
4.  Employ creative thinking skills and exercise decision making skills.
5.  Examine contemporary animations for color and 3D methods and
   processes.
6.  Practice aesthetic criticism and analysis of form by participating
   in class critiques of animations.

Topics and Scope
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1. Implied 3D page-flipping animation using Painter.
  A. Creating a simple polygon and rotating, stretching and
     distorting it for animation.
  B. Adding texture and lighting effects to increase 3D
     effect.
2. 3D modeling techniques.
  A. Wireframe construction.
  B. Simple wireframe movement tools.
  C. More complex polygon construction and manipulation tools.
3. Lighting and path tools.
  A. Lighting control tools.
  B. Path tools for movement.
4. Surface tools.
  A. Fills and gradient tools.
  B. Texture mapping tools.

Assignments:
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Various exercises which explore principles of color and 3D animation
including:
1. 3D animation using simple page flipping programs.
2. Basic 3D modeling using wireframes, simple polygons and rotation only.
3. Introduction to lighting and movement paths.
4. Surface modeling techniques.
5. A portfolio of completed work.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 30%
Homework problems
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
10 - 30%
Class performances, Performance exams
Exams: All forms of formal testing, other than skill performance exams.Exams
0 - 0%
None
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
60 - 80%
A PORTFOLIO OF COMPLETED WORK WILL BE MAJOR BASIS FOR COURSE GRADE. OTHER FACTORS: ATTENDANCE, EFFORT, GROWTH, AND CLASS PARTICIPATION.


Representative Textbooks and Materials:
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The Illusion of Life: Disney Animation; F. Thomas & O. Johnson, Hyperion,
revised ed. 1995, ISBN: 0786860707

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