12/30/2024 9:24:17 AM |
| New Course (First Version) |
CATALOG INFORMATION
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Discipline and Nbr:
APTECH 53 | Title:
COMPUTER ANIMATION |
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Full Title:
Computer Modeling & Animation with 3D Studio Max |
Last Reviewed:8/26/2024 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 3.00 | Lab Scheduled | 3.00 | 14 min. | Lab Scheduled | 52.50 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 5.00 | | Contact Total | 87.50 |
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| Non-contact DHR | 2.00 | | Non-contact DHR Total | 35.00 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 192.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
39 - Total 2 Times
Also Listed As:
Formerly:
Catalog Description:
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Three-Dimensional modeling, rendering, and animation using the windows-based 3D Studio Max Software program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer. Topics include: creating 3-Dimensional objects and scenes, assigning and editing bitmap materials, creating and setting light sources and camera, casting shadows, and describing movement of: objects, camera, and lights to produce desired results at computer animations.
Prerequisites/Corequisites:
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Three-Dimensional Modeling, Rendering, and Animation using the Windows-Based 3D Studio Max Software Program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer.
(Grade Only)
Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:39 - Total 2 Times
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 1998 | Inactive: | |
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UC Transfer: | Transferable | Effective: | Fall 2013 | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Not Certificate/Major Applicable
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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At the conclusion of this course the student will be able to:
1. View pre-existing 3D Models and Scenes in 3D Studio Max.
2. Create and edit 3D Models and Scenes in 3D Studio Max.
3. Assign bitmap materials to 3D objects using the material
editor and mapping coordinates.
4. Set and adjust lighting and shadows.
5. Set and adjust cameras.
6. Establish and control environmental factors at 3 Dimensional
scenes.
7. Create renderings of 3 Dimensional scenes.
8. Describe movement of: objects, lights, and camera at
animations.
9. Produce broadcast quality animations.
Topics and Scope
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1. Overview of 3D Studio Max's features and interface.
2. Overview of the Cartesian Coordinate System and viewing
of 3 Dimensional objects within 3D Studio Max's Interface.
3. Creation and editing of 3 Dimensional Objects and Scenes.
4. Assigning and editing bitmap materials.
5. Mapping coordinates.
6. Setting and adjusting light sources and shadows.
7. Establishing environmental factors at 3 Dimensional scenes.
8. Creating photo-realistic still images.
9. Creating broadcast quality animations.
A. Object movement and deformation.
B. Keying cameras.
C. Keying lights.
D. Looping animations.
Assignments:
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Homework: Weekly Computer Assignments (done in Lab).
Exams: Midterm and Final
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 30 - 50% |
Homework problems | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Performance exams | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 10 - 20% |
Completion | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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AutoDesk, 3D Studio Max User's Guide, Volumes 1 and 2,
AutoDesk Inc., June 1996. Publication #12801-000000-5021
and #12801-000000-5031.
AutoDesk, 3D Studio Max Tutorials, AutoDesk Inc., March
1996, Publication #12801-000000-5041.
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