SRJC Course Outlines

9/12/2025 7:07:22 AMGD 51 Course Outline as of Fall 2026

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  GD 51Title:  INTRO TO GRAPHIC DESIGN  
Full Title:  Introduction to Graphic Design
Last Reviewed:5/12/2025

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled04 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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In this course, students will be introduced to visual communications in the field of graphic design. The course includes concept development, the creative design process, production, and presentation techniques through the development of design projects on various media, including beginning computer software skills. Emphasis will be placed on the application of basic design principles to graphic design problems in visual communications.

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
In this course, students will be introduced to visual communications in the field of graphic design. The course includes concept development, the creative design process, production, and presentation techniques through the development of design projects on various media, including beginning computer software skills. Emphasis will be placed on the application of basic design principles to graphic design problems in visual communications.
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2009Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable

Approval and Dates
Version:06Course Created/Approved: 4/13/2009
Version Created:11/4/2024Course Last Modified:5/13/2025
Submitter:Stephanie ClarkCourse Last Full Review:5/12/2025
Version Status:Approved Changed CoursePrereq Created/Approved:5/12/2025
Version Status Date:5/12/2025Semester Last Taught:
Version Term Effective:Fall 2026Term Inactive:


COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Analyze the effectiveness of visual communications on graphic design projects utilizing the
critique process.
2. Create original design projects that define, analyze, and solve problems in visual  communication.
3. Demonstrate knowledge of basic vocabulary related to the graphic design field.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Evaluate graphic design career options and identify areas that match the student's interests, personality, and skills.
2. Demonstrate and employ conceptual thinking as the basis of the design process.
3. Analyze professional graphic design pieces and explain how design elements, principles, and techniques covered in the course have been applied.
4. Review and employ the fundamental theories and methodologies of visual communication.
5. Integrate design elements with an understanding of the intention with which elements are chosen, organized and created.
6. Demonstrate proficiency in the use of digital and traditional tools and techniques for design and production.
7. Critique their own and the work of others, offering constructive suggestions; while demonstrating knowledge of design vocabulary as well as the elements and principles of design composition through the critical evaluation process.

Topics and Scope
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I. Design Process
    A. Understanding project and client requirements
    B. Brainstorming
    C. Thinking conceptually
    D. Research
         1. Strategies for organizing design examples for later reference
         2. High quality design blogs and design forums
         3. Commercial and free graphics/stock photo sites on the web
    E. Executing effective basic visual communications
    F. Thumbnail, rough, comprehensive presentation skills
    G. Production and presentation skills
II. Principles of Design
    A. Unity
    B. Balance/harmony
    C. Rhythm
    D. White space/negative space
    E. Lines and shapes
    F. Simplicity
    G. Proximity
    H. Alignment
    I. Repetition
    J. Contrast
    K. Hierarchy/flow/focal point
    L. Grid/composition
    M. Characteristics of color in additive and subtractive color systems
    N. Typography terms, classification, and application considerations. For example: fonts, style, size, placement, case, alignments, and attributes.
    O. Graphic Resonance. Use of tone and denotative & connotative communications in graphic design.
III. Graphic Design and the Computer
    A. Tools in industry standard design software
    B. Traditional and digital roles in the design process
    C. Introduction to production best practices
         1. Use of menus and windows to create, store and retrieve documents
         2. Document management
         3. Input and output procedures
    D. File Management
IV. Analyzing Graphic Design career options
    A. Overview of Graphic Design business
    B. Career and education resources
V. Industry standards and best practices
VI. Resources for Designers
    A. General introduction to Graphic Design resources and online tools (including plug-ins, tutorials, and online bookmarking sites)
    B. Software sites on the web:
         1. Freeware
         2. Shareware
         3. Commercial
    C. Portfolio sites and design galleries valuating the quality of online information
VII. History and Contemporary Trends
VIII. Class Critiques

Assignments:
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1. Written career paper and/or presentation with notes
2. In class exercises (6-16), such as:
    a. Worksheets, exercises, or assignments that explore the fundamental design principles and elements
    b. Hands-on visual communications problem solving and process for projects including: research, strategy, objectives, concept and design development, production and implementation.
    c. Create a human color wheel used to explore a variety of color schemes and color principles: each participant represents 1 -2 colors on the wheel
3.  Graphic design project(s) (1-4), such as:
    a. Creating graphic design projects from concept to a finalized design that are effective visual communications
    b. Assignments focusing on the conceptual development in project-based digital images and/or time-based works
    c. Creation of designs through various digital media input and output methods using vector or raster-based software
    d. Using client criteria, design a icon that effectively communicates to a specific target audience
4. Class participation and attendance, such as
    a. Group and individual critiques in oral and written formats
    b. Participating in, in-class learning activities   
5. Quizzes and/or exams

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
5 - 20%
Written career paper and/or presentation with note
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
5 - 40%
In class exercises
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
40 - 60%
Graphic design project(s)
Exams: All forms of formal testing, other than skill performance exams.Exams
5 - 15%
Quizzes and/or exams
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
5 - 15%
Class participation and attendance


Representative Textbooks and Materials:
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Graphic Design School: The Principles and Practice of Graphic Design (7th). Dabner, David; Stewart, Sandra; Vickress, Abbie. Wiley: 2020. (classic).
Instructor prepared materials

OTHER REQUIRED ELEMENTS

Student Preparation
 Matric Assessment Required:XExempt From Assessment
 Prerequisites-generate description:NPNo Prerequisite
 Advisories-generate description:NANo Advisory
 Prereq-provisional:NNO
 Prereq/coreq-registration check:NNo Prerequisite Rules Exist
 Requires instructor signature:NInstructor's Signature Not Required
   
BASIC INFORMATION, HOURS/UNITS & REPEATABILITY
 Method of instruction:02Lecture
 71Internet-Based, Simultaneous Interaction
 72Internet-Based, Delayed Interaction
 Area department:CSComputer Studies
 Division:72Arts & Humanities
 Special topic course:NNot a Special Topic Course
 Program Status:1Both Certificate and Major Applicable
 Repeatability:00Two Repeats if Grade was D, F, NC, or NP
 Repeat group id:  
   
SCHEDULING
 Audit allowed:NNot Auditable
 Open entry/exit:NNot Open Entry/Open Exit
 Credit by Exam:NCredit by examination not allowed
 Budget code: Program:0000Unrestricted
 Budget code: Activity:0702Graphic Design
   
OTHER CODES
Disciplines:Graphic Arts
 Basic Skills:NNot a Basic Skills Course
 Level below transfer:YNot Applicable
 CVU/CVC status:YDistance Ed, Not CVU/CVC Developed
 Distance Ed Approved:YEither online or hybrid, as determined by instructor
 Emergency Distance Ed Approved:YFully Online
Partially Online
Online with flexible in-person activities
 Credit for Prior Learning:NAgency Exam
NCBE
NIndustry Credentials
NPortfolio
 Non-credit category:YNot Applicable, Credit Course
 Classification:YCareer-Technical Education
 SAM classification:CClearly Occupational
 TOP code:1030.00Graphic Art and Design
 Work-based learning:NDoes Not Include Work-Based Learning
 DSPS course:NNO
 In-service:NNot an in-Service Course

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