SRJC Course Outlines

5/14/2025 12:01:52 PMCS 77.12 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  CS 77.12Title:  VIRTUAL PROD 2 (RVPA)  
Full Title:  Virtual Production 2 (RVPA)
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled08 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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In this course, students will explore 3D Virtual Film and TV Production: Motion Capture, Cinematography, Lighting, Props, Art Direction, Technical and Visual aspects of Virtual Production, including pre-production, storyboards, blocking, lighting, locations and props; technical skills, including Realtime 3D engines, workflows, camera functions and movement, safe use of equipment, on-set protocol, industry terminology, duties; responsibilities of the camera, lighting, motion, and art teams.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp

Prerequisites/Corequisites:
Course Completion of CS 77.11


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
In this course, students will explore 3D Virtual Film and TV Production: Motion Capture, Cinematography, Lighting, Props, Art Direction, Technical and Visual aspects of Virtual Production, including pre-production, storyboards, blocking, lighting, locations and props; technical skills, including Realtime 3D engines, workflows, camera functions and movement, safe use of equipment, on-set protocol, industry terminology, duties; responsibilities of the camera, lighting, motion, and art teams.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade or P/NP)

Prerequisites:Course Completion of CS 77.11
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course

Approval and Dates
Version:01Course Created/Approved: 1/22/2024
Version Created:9/13/2023Course Last Modified:2/27/2024
Submitter:Ethan WildeCourse Last Full Review:1/22/2024
Version Status:Approved New Course (First Version)Prereq Created/Approved:1/22/2024
Version Status Date:1/22/2024Semester Last Taught:
Version Term Effective:Fall 2024Term Inactive:


COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Design and create a virtual production project from concept to final product.
2. Collaborate effectively with production team.
3. Adapt professional skills to most current virtual production technology industry standards.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Develop and implement advanced virtual production aesthetics.
2. Implement advanced virtual production content development.
3. Develop an advanced functioning virtual production prototype.
4. Explain software technologies including virtual production platforms, stagecraft, virtual production sets and environments.

Topics and Scope
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I. Introduction: Origins of the real-time revolution, definition of virtual production
II. Virtual production in detail: Virtual production types
III. Virtual production in action: Key features and benefits by department
IV. Realtime content engine virtual production basics
V. Pre-viz: Designing the scene: Location, props, costumes
VI. Pre production: Planning the scene, storyboards, blocking, staging
VII. Motion capture + face capture
VIII. Virtual production: Stagecraft cinematography, lighting, sound
IX. Post production final frames
X. What's next for virtual film and tv production?
XI. Game engine set-up & workflow
XII. Advanced storytelling & environment
XIII. Advanced world building, maps & environments
XIV. Advanced design document
XV. 3d virtual set/environment
XVI. Polish & light your project scene
XVII. Crew your virtual scene
XVIII. Advanced cinematography
XIX. Dialogue: Animating & recording
XX. Action: animating & recording

Assignments:
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1. Researching and reading virtual production theory assignments
2. Viewing and critiquing virtual production content
3. Hands on projects
4. Individual and peer reviews
5. Virtual production topic document creation

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 30%
Virtual production topic document creation; Viewing and critiquing virtual production content
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 40%
Hands on projects
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
25 - 55%
Hands on projects
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 30%
Hands on projects
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
5 - 10%
Individual and peer reviews; Researching and reading virtual production theory assignments


Representative Textbooks and Materials:
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Christopher Kenworthy. Master Shots: v. 2: 100 Ways to Shoot Great Dialogue Scenes. 1st Michael Wiese Productions, 2011 (Classic).
 
Christopher Kenworthy. Master Shots Vol 3: The Director's Vision: 100 Setups, Scenes and Moves for Your Breakthrough Movie. 1st Michael Wiese Productions, 2013 (Classic).
 
Kevin Mack, Robert Ruud. Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints. 1st Packt Publishing, 2019.
 
Mark Sawicki, Juniko Moody. Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot. 1st Routledge, 2020.

OTHER REQUIRED ELEMENTS

Student Preparation
 Matric Assessment Required:ERequires English Assessment
 Prerequisites-generate description:AAuto-Generated Text
 Advisories-generate description:NANo Advisory
 Prereq-provisional:NNO
 Prereq/coreq-registration check:YPrerequisite Rules Exist
 Requires instructor signature:NInstructor's Signature Not Required
   
BASIC INFORMATION, HOURS/UNITS & REPEATABILITY
 Method of instruction:02Lecture
 Area department:CSComputer Studies
 Division:72Arts & Humanities
 Special topic course:NNot a Special Topic Course
 Program Status:1Certificate Applicable Course
 Repeatability:00Two Repeats if Grade was D, F, NC, or NP
 Repeat group id:  
   
SCHEDULING
 Audit allowed:NNot Auditable
 Open entry/exit:NNot Open Entry/Open Exit
 Credit by Exam:NCredit by examination not allowed
 Budget code: Program:0000Unrestricted
 Budget code: Activity:0701Computer & Information Science
   
OTHER CODES
Disciplines:Computer Information Systems
 Basic Skills:NNot a Basic Skills Course
 Level below transfer:YNot Applicable
 CVU/CVC status:NNot Distance Ed
 Distance Ed Approved:N
 Emergency Distance Ed Approved:N
 Credit for Prior Learning:NAgency Exam
NCBE
NIndustry Credentials
NPortfolio
 Non-credit category:YNot Applicable, Credit Course
 Classification:YCareer-Technical Education
 SAM classification:CClearly Occupational
 TOP code:0614.10Multimedia
 Work-based learning:NDoes Not Include Work-Based Learning
 DSPS course:NNO
 In-service:NNot an in-Service Course

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