11/21/2024 12:33:16 AM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
CS 55.14 | Title:
MOBILE HYBRID APP DESIGN |
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Full Title:
Mobile Hybrid Application and Interaction Design |
Last Reviewed:2/10/2020 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 6 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
CS 157.12
Catalog Description:
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This course introduces core principles and techniques essential to building interactive applications for mobile devices. It includes units on content adaptation strategies, designing for mobile devices, detecting device capabilities, viewing and testing with emulators, and creating web-based mobile applications, Web technologies covered include Asynchronous JavaScript and XML (AJAX), mobile web frameworks, and other current industry standard platforms.
Prerequisites/Corequisites:
Course Completion of CS 50C OR CS 55.13
Recommended Preparation:
Eligibility for ENGL 100 or ESL 100 or equivalent
Limits on Enrollment:
Schedule of Classes Information
Description:
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This course introduces core principles and techniques essential to building interactive applications for mobile devices. It includes units on content adaptation strategies, designing for mobile devices, detecting device capabilities, viewing and testing with emulators, and creating web-based mobile applications, Web technologies covered include Asynchronous JavaScript and Extensible Markup Language (XML) (AJAX), mobile web frameworks, and other current industry standard platforms.
(Grade or P/NP)
Prerequisites:Course Completion of CS 50C OR CS 55.13
Recommended:Eligibility for ENGL 100 or ESL 100 or equivalent
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 2020 | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Not Certificate/Major Applicable
Approval and Dates
Version: | 02 | Course Created/Approved: | 2/25/2013 |
Version Created: | 3/8/2019 | Course Last Modified: | 11/14/2023 |
Submitter: | Ethan Wilde | Course Last Full Review: | 2/10/2020 |
Version Status: | Approved Changed Course | Prereq Created/Approved: | 2/10/2020 |
Version Status Date: | 2/10/2020 | Semester Last Taught: | |
Version Term Effective: | Fall 2020 | Term Inactive: | Fall 2024 |
COURSE CONTENT
Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Identify the core principles and techniques essential to building interactive web-based applications for mobile devices and apply appropriate terminology to describe these practices.
2. Demonstrate the ability to create user experiences that adhere to current mobile and responsive design standards and best practices.
3. Create web-based mobile applications using frameworks that yield a native application for platforms such as Android and iOS.
Objectives:
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Students will be able to:
1. Explain the mobile web.
2. Identify content adaptation strategies.
3. Set up a development environment.
4. Implement well-defined web standards.
5. Apply a web-based framework to build an app.
6. Describe the role of JavaScript for mobile devices.
7. Design forms for mobile devices.
8. Use device detection.
9. Work with mobile browser capabilities.
10. Create web-based apps for various devices.
11. Explain geolocation as part of the mobile experience.
Topics and Scope
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I. Understand the Mobile Web
A. Emerging trends
B. Variety of devices
C. Wireless vs. Circular Network
II. Understand Content Adaptation Strategies
A. Handheld device user experience
B. Compare and contrast desktop, tablet, and handheld user expectations
III. Set up a Development Environment
A. View and test the mobile site on device emulators
B. Set up testing servers and emulators
IV. Implement Well-Defined Web Standards
A. Define Hypertext Markup Language (HTML) and Cascading Style Sheets (CSS) standards
B. Examine browser choices
C. Work with various boilerplate templates
D. Use CSS Media Queries
V. Apply a Mobile/Web Framework to Create an App
A. Webpages vs. Apps
B. Build a first mobile web page
C. Create style sheets
D. Load external data with AJAX
VI. Understand the Role of JavaScript for Mobile Devices
A. Work with JavaScript to utilize mobile/web framework
B. Create interactive interfaces using JavaScript
C. Use JavaScript to deal with device capabilities and orientation changes
VII. Design Forms for Mobile - Compare and Contrast Purpose and Function of Forms Across
Devices
VIII. Use Device Detection
IX. Work with Mobile Browser Capabilities - Examine Default Browsers for Different Devices
X. Test and Iterate Web-Based Apps for Various Devices
A. Specify Android settings
B. Simulate the iPhone
XI. Examine Geolocation as Part of the Mobile Experience
A. Explore how geolocation is used
B. Integrate geolocation data with Google Maps
Assignments:
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1. Textbook reading per week (25 to 60 pages)
2. Quizzes and exams
3. Preview, critique and review the mobile aspects of various websites
4. Weekly homework assignments and projects that incorporate site analysis and content
development including:
a. Using well-defined web standards, build content for typical form factors
b. Set up a development environment by installing the necessary tools, installing and using
device emulators, and build a first mobile web app using a mobile/web framework
c. Adapt desktop sites for mobile devices by understanding content adaptation approaches and
using media queries
d. Create mobile-optimized pages by detecting client capabilities
e. Create and format a mobile site using responsive templates
f. Build interactivity for mobile screens using JavaScript and jQuery
5. Mid-term project and final project
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 5 - 10% |
Homework assignments | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 10 - 30% |
Homework assignments | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 40% |
Mid-term project and final project | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 30 - 40% |
Quizzes and exams | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 10% |
Attendance and participation | |
Representative Textbooks and Materials:
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High Performance Mobile Web: Best Practices for Optimizing Mobile Web Apps. Firtman, Maximiliano. O'Reilly Media. 2016
Designing Interfaces: Patterns for Effective Interaction Design. 2nd ed. Tidwell, Jennifer. O'Reilly Media. 2011 (classic)
OTHER REQUIRED ELEMENTS
Student Preparation |
Matric Assessment Required: | E | Requires English Assessment |
Prerequisites-generate description: | U | User Generated Text |
Advisories-generate description: | A | Auto-Generated Text |
Prereq-provisional: | N | NO |
Prereq/coreq-registration check: | Y | Prerequisite Rules Exist |
Requires instructor signature: | N | Instructor's Signature Not Required |
| | |
BASIC INFORMATION, HOURS/UNITS & REPEATABILITY |
Method of instruction: | 02 | Lecture |
Area department: | CS | Computer Studies |
Division: | 72 | Arts & Humanities |
Special topic course: | N | Not a Special Topic Course |
Program Status: | 2 | Not Certificate/Major Applicable |
Repeatability: | 00 | Two Repeats if Grade was D, F, NC, or NP |
Repeat group id: | | |
| | |
SCHEDULING |
Audit allowed: | N | Not Auditable |
Open entry/exit: | N | Not Open Entry/Open Exit |
Credit by Exam: | N | Credit by examination not allowed |
Budget code: Program: | 0000 | Unrestricted |
Budget code: Activity: | 0701 | Computer & Information Science |
| | |
OTHER CODES |
Disciplines: | Computer Information Systems |
Basic Skills: | N | Not a Basic Skills Course |
Level below transfer: | Y | Not Applicable |
CVU/CVC status: | N | Not Distance Ed |
Distance Ed Approved: | N | |
Emergency Distance Ed Approved: | N | |
Credit for Prior Learning: | N | Agency Exam |
| N | CBE |
| N | Industry Credentials |
| N | Portfolio |
Non-credit category: | Y | Not Applicable, Credit Course |
Classification: | Y | Career-Technical Education |
SAM classification: | C | Clearly Occupational |
TOP code: | 0707.10 | Computer Programming |
Work-based learning: | N | Does Not Include Work-Based Learning |
DSPS course: | N | NO |
In-service: | N | Not an in-Service Course |
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