SRJC Course Outlines

3/28/2024 3:27:07 PMAPTECH 43 Course Outline as of Spring 2014

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  APTECH 43Title:  COMPUTER ANIMATION  
Full Title:  Computer Modeling and Animation with 3D Studio Max
Last Reviewed:1/25/2021

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum3.00Lab Scheduled3.008 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  APTECH 53

Catalog Description:
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Three-Dimensional (3D) modeling, rendering, and animation using the windows-based,
3D Studio Max Software program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer. Topics include: creating 3D objects and scenes, assigning and editing bitmap materials, creating and setting light sources and camera, casting shadows, and describing movement of: objects, camera, and lights to produce desired results within computer animations.  

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Three-Dimensional (3D) Modeling, Rendering, and Animation using the Windows-Based 3D Studio Max Software Program. The student will create professional quality 3D models, photo-realistic still images and film quality animation at the personal computer.  
(Grade Only)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1998Inactive:
 
UC Transfer:TransferableEffective:Fall 2013Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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At the conclusion of this course the student will be able to:
1.  Comprehend 3D Animation's role and usage in today's society
2.  Effectively interface with the 3D Studio Max software program
3.  Analyze pre-existing models and scenes
4.  Create and edit 3D models and scenes
5.  Assign bitmap materials to 3D objects
6.  Set and adjust lighting and shadows
7.  Establish and control environmental factors within 3D scenes
8.  Describe and create movement of objects, lights, and cameras
9.  Create photo-realistic renderings of 3D scenes
10. Produce broadcast quality animations
11. Repeating students will:
            a. Utilize new software releases to accomplish animation projects
            b. Interface with new options in software
           c. Utilize new tools and applications related to new software releases  

Topics and Scope
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1.  Overview of the 3D animation industry
      A.  Gaming
      B.  Motion Pictures
      C.  Architecture/Construction/Engineering
      D.  Advertising
 
2.  The 3D Studio Max software interface
      A.  Viewport navigation
      B.  Command panels
      C.  Time controls
      D.  Menus and toolbars
3.  Analysis of pre-existing models and scenes
      A.  Component identification
      B.  Critique
      C.  Evaluation
4.  Create and edit 3D models and scenes
      A.  Polygonal modeling
      B.  Surface modeling
      C.  Model deformation
5.  Bitmap material assignment            
      A.  The material editor
      B.  Mapping coordinates and parameters
6.  Lighting and shadow creation and adjustment
      A.  Omni, spot, and direct lighting
      B.  Free and target lighting
      C.  Ray traced and shadow maps
7.  Environmental factors at 3D scenes
      A.  Environment maps
      B.  Environmental effects
      C.  Exposure control
8.  Movement of objects, lights, and cameras within animations
9.  Photo-realistic renderings of 3D scenes
      A.  Image adjustments and capture
      B.  Printing
10.  Produce broadcast quality animations
      A.  Save working and rendered animation files
      B.  Compression of animation files
      C.  Post scripting
11.  Repeating students will:
       A. Utilize new software releases to accomplish animation projects
      B. Interface with new options in software
      C. Utilize new tools and applications related to new software releases  

Assignments:
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1.  Reading, approximately 20 - 30 pages per week
2.  Weekly animation  exercises in lab
3.  Homework: five (5) computer generated animations (to illustrate mastery of topics and techniques covered in class)
4. Objective and performance-based quizzes (3-4)
5. Final exam: objective and performance based
6. Repeating students will accomplish assignments utilizing new release(s) of the animation software and do projects of increasing complexity  

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 20%
Animation exercises
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
50 - 60%
Performance exams, Animations
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 30%
Multiple choice, True/false, Matching items, Completion, Computer generated animations
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks and Materials:
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Harnessing 3DS Max 8  
Aaron F. Ross, Michele Bousquet    
Autodesk Press 2006
 
 
Exploring 3D Modeling with 3DS Max 7
Steven Till     
Autodesk Press 2005
 
 
 
Instructor prepared materials  

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