12/21/2024 5:51:32 PM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
THAR 28 | Title:
COSTUME DESIGN |
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Full Title:
Introduction to Costume Design |
Last Reviewed:2/26/2018 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 17.5 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
Catalog Description:
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The fundamentals of costume design for the stage, focusing on character interpretation, script analysis, and materials.
Prerequisites/Corequisites:
Recommended Preparation:
Completion of THAR 1 and THAR 21.
Limits on Enrollment:
Schedule of Classes Information
Description:
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The fundamentals of costume design for the stage, focusing on character interpretation, script analysis, and materials.
(Grade Only)
Prerequisites:
Recommended:Completion of THAR 1 and THAR 21.
Limits on Enrollment:
Transfer Credit:CSU;UC.
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 2012 | Inactive: | |
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UC Transfer: | Transferable | Effective: | Fall 2012 | Inactive: | |
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C-ID: |
CID Descriptor: THTR 174 | Introduction to Stage Costume or Fundamentals of Costume Design | SRJC Equivalent Course(s): THAR21A OR THAR28 |
Certificate/Major Applicable:
Certificate Applicable Course
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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In order to achieve these learning outcomes, during the course the student will:
1. Identify and apply the general concepts, techniques, and terminology related
to costume design.
2. Assess the function of the Costume Designer in the creation and implementation
of a design concept for production, and discuss this function in relation to the
entire production staff.
3. Analyze a work of dramatic literature to assess its stylistic and practical
costume requirements.
4. Conduct historical and stylistic research on a work of dramatic literature.
5. Render conceptual sketches of costumed characters for a work of dramatic
literature.
6. Resource fabric and other materials for costume design and construction.
7. Demonstrate sufficient skills to draw and paint detailed costume renderings
and pattern diagrams.
8. Work cooperatively with the Costume Studio Staff in developing and
organizing schedules, plots, fittings, and budgets; employ other
communication tools as necessary for the production of costumes.
Repeating students will be able to:
1. Analyze different works of dramatic literature to assess stylistic and practical
costume requirements at increasingly complex levels.
2. Communicate a visual approach to implementing costume design for a work
of dramatic literature, through research and costume renderings, with greater
confidence and proficiency.
Topics and Scope
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I. Overview
A. Basic functions of a costume
B. Basic funtions of a costume design
C. Role of the Costume Designer
II. Script Analysis for Costume Design
A. Understanding the play
1. Forms of drama
2. Elements of drama
B. Script requirements relating to costume design
1. Period, environment, and time passage
2. Practical costume requirements
3. Costume changes, method, and flow
C. Different approaches to reading the script
III. Research
A. Setting goals for productive research
B. Sources for costume design research
IV. Conceptualization
A. Developing a design concept
B. Conceptualizing with others
V. Elements and Principals of Design
A. How design elements relate to costume design
B. How the principles of design relate to costume design
VI. Developing the Costume Design
A. Developing character concepts
B. Rough sketches
C. Planning color
D. Budget and special considerations
VII. Rendering the Costume Sketch
A. Sketching the character
1. Basic bone structure of the body
2. The balance of the body
3. Figures in action and dance
4. Figure poses through time and fashion
5. Garments and textures
B. Creating the face
1. Proportions of the head and face
2. Directing eyesight
3. Facial expression
C. Hand, feet, and accessories
D. Composition of the costume plate
E. Basics of watercolor for costume design
F. Other techniques and media
G. Painting sketches using computer software
H. Working drawings
VIII. Choosing Fabrics
A. Fabric considerations
B. Sources and swatching
C. Adapting fabrics
IX. Getting the Show Together
A. Organizing the work
B. Collaborating with the Costume Studio Staff
C. Assembling the costumes
D. Preparing for performance
Repeating students will:
1. Develop increased proficiency in each of the skill areas above.
2. Apply skills to different scripts and different design challenges each semester.
Assignments:
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1. Read 5-10 pages weekly from assigned homework.
2. Complete 8 -10 homework assignments in sketching and painting.
3. Complete 2 - 3 costume design assignments:
A. Read and analyze a different stage play or musical for each project.
B. Analyze the costume requirements for each assigned play or musical (character outline).
C. Conduct research appropriate to the historical period and style of each
play or musical and document it into a research notebook.
D. Render rough sketches and working drawings for each assigned play
or musical.
E. Swatch fabric and plan trimmings for each costume rendering.
F. Create a budget for costume designs projects.
G. Create costume plots and costume change diagrams for each project.
H. Complete 6 - 10 painted costume renderings.
I. Oral presentation of assignments and assembled materials.
4. Complete all costume designs necessary for an assigned play as a final project,
including the following:
A. One 500-word vision statement (essay format).
B. 10 - 12 rough sketches, pattern diagrams, and/or working drawings.
C. 10 - 12 finished, painted costume plates with fabric swatches and
descriptive notes.
D. Oral presentation of project and assembled materials.
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 5 - 10% |
Character outline; vision statement | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 25 - 40% |
Costume design assignments and final project: script analysis, research, budget, planning (including plots and diagrams) | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Costume design assignments and final project: sketching, rendering, painting, and fabric selection | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 0 - 0% |
None | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 20 - 40% |
Class participation; oral presentations | |
Representative Textbooks and Materials:
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Character Costume Figure Drawing: Step-by-Step Drawing Methods for Theatre Costume
Designers. Huaixiang, Tan. Focal Press: 2010.
The Magic Garment: Principles of Costume Design. Cunningham, Rebecca.
Waveland Press: 2009.
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