SRJC Course Outlines

12/27/2024 6:39:30 AMAPTECH 65 Course Outline as of Spring 2011

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  APTECH 65Title:  ADV. 3D ANIMAT. WKSHP.  
Full Title:  Advanced 3D Animation Workshop
Last Reviewed:10/8/2018

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled3.5017.5 max.Lecture Scheduled61.25
Minimum4.00Lab Scheduled1.5017.5 min.Lab Scheduled26.25
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  122.50Total Student Learning Hours: 210.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  39 - Total 2 Times
Also Listed As: 
Formerly: 

Catalog Description:
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This class focuses on animation production for professional portfolio development using Autodesk 3ds Max and other complementary software. Students work individually or collaboratively to develop complex 3D (three dimensional) models, textures, visual effects and animations. This course also includes an investigation of career options, and enables students to produce demonstration reels showcasing their specific skills.

Prerequisites/Corequisites:
Course Completion of APTE 64 ( or APTECH 64)


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
This class focuses on animation production for professional portfolio development using Autodesk 3ds Max and other complementary software. Students work individually or collaboratively to develop complex 3D (three dimensional) models, textures, visual effects and animations. This course also includes an investigation of career options, and enables students to produce demonstration reels showcasing their specific skills.
(Grade or P/NP)

Prerequisites:Course Completion of APTE 64 ( or APTECH 64)
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:39 - Total 2 Times

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Spring 2011Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Not Certificate/Major Applicable



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of the course, students will be able to:
1. Prepare a list of desired jobs and provide relevant supporting materials (e.g. renderings, model sheets, etc.) to qualify for animation production in these areas.
2. Present class project proposals in a simulated professional environment.
3. Develop production schedules, prioritize tasks, and adhere to deadlines.
4. Produce character sheets, storyboards, animatics and other project development materials specific to a chosen project and/or area of specialization.
5. Use appropriate software to fulfill  individual and group project functions (e.g. modeling, rigging, texturing, animating, etc.).
6. Participate in class critiques of student work.
7. Incorporate appropriate suggestions to improve work.
8. Conduct animation industry job searches and identify potential employers.
9. Use video editing and DVD authoring software to create demonstration reels of work.
10. Prepare additional application materials (resumes, shot breakdowns, etc.) to complete a self-promotion package.
11. Participate in a final portfolio review event.
12. Repeating students will:
      a. Expand portfolios to include additional areas of expertise.
      b. Develop projects with new application features and toolsets related to new software releases.
      c. Increase the level of complexity and sophistication of projects.

Topics and Scope
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I. 3D animation industry analysis
      A. Job titles and responsibilities
      B. Company size: generalists vs. specialists
      C. Demo reel survey: appropriate elements for specific jobs
II. Class pipeline overview
      A. Design visualization
      B. Pre-production
      C. Production
      D. Post-production
      E. Production break down and scheduling      
III.  Survey of available software: appropriate uses and best practices
      A. 3ds Max
      B. Mudbox
      C. Motion Builder
      D. After Effects
      E. Premiere Pro
      F. Photoshop
      G. Plugins
IV. Project categories and guidelines
      A. Visual Development
            1. Character and set design
            2. Layout/scene design
            3. Lighting design
            4. Visual effects design
            5. Storyboarding/animatics
      B. Modeling/Texturing
            1. Organic
            2. Hard-surface
            3. Characters
                      4. Architectural and environmental
                      5. Product
      C. Rigging and controls
            1. Biped and plugins
            2. Custom rigs and user interfaces
            3. Maxscript
      D. Animation
            1. Character
                  a. animating to storyboards and video reference
                  b. lip-synching to dialogue tracks
            2. Environments and motion graphics
      E. Visual effects and compositing
            1. Multipass rendering
            2. Greenscreen compositing
            3. Motion matching and tracking
            4. Real-time compositing
V. Project development presentations
      A.  Pitch sessions
      B. Classroom job interviews and team selection
      C. Ongoing project critiques
VI. Vocational preparation
      A. Survey of employment opportunities
      B. Application materials development
      C. Demo reel design and execution
            1. Editing basics
            2. DVD authoring
VII. Final Portfolio Review
 
Repeating students will expand focus on topics IV, V, or VI in order to:
      a. Expand portfolios to include additional areas of expertise.
      b. Develop projects with new application features and toolsets related to new software releases.
      c. Increase the level of complexity and sophistication of projects.

Assignments:
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1. Job application class project: Students submit an application, including samples of their work, for typical 3D animation job titles (e.g. modeler, animator, etc.).
2. Develop and pitch a project proposal.
3. Project development materials/elements (e.g., storyboards, animatics, meshes, character test, test animations/renderings, etc.).
4. Project reviews: ongoing class critiques of project development materials.
5. Vocational survey of job opportunities.
6. Develop and create a demo reel.
7. Employment application package, including cover letter, resume, demo reel, shot breakdown sheet and other supplemental materials.
8. Final Project: the completed group and/or individual projects will be screened at a final portfolio review event.
9. Repeating students will:
      a. Expand their portfolios to include additional areas of expertise.
      b. Develop projects with new application features and toolsets related to new software releases.
      c. Increase the level of complexity and sophistication of their projects.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Project proposal, employment application package & vocational survey
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
10 - 20%
Project development materials/elements
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
60 - 80%
Project reviews of development materials/elements; final project, demo reel, employment package
Exams: All forms of formal testing, other than skill performance exams.Exams
0 - 0%
None
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks and Materials:
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Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia, Course Technology, Inc. 2004
The Animator's Survival Kit, Revised Edition, Richard Williams, Faber & Faber Limited 2009
Instructor prepared materials

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