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Upon completion of this course, students will be able to:
1. Describe the various jobs and careers available in the Digital Audio industry.
2. Demonstrate hands-on proficiency with a DAW at an advanced level.
3. Explain the critical issues in the digital recording and broadcast of the speaking voice including dialog, voice-overs, and narration.
4. Create, edit, and master digital audio content suitable for multimedia applications including video and film.
5. Create, manage, and integrate an audio asset list for interactive media and video gaming.
6. Assess and implement the technical processes involved in Internet audio delivery and podcasting.
7. Demonstrate the technical processes involved in audio postproduction.
8. Explicate the mastering process for compact disc and DVD.
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Lecture Topics:
I. Overview of the Digital Audio Industry
A. Jobs and careers in Digital Audio
B. Industry resources and organizations
II. Audio for Spoken Word
A. Sound and the speaking voice
B. Voice-overs and narration
C. Dialogue
D. Studio production: Radio and television
E. Field production: News and sports
III. Audio for Video and Film
A. Synchronization and transfers
B. Sound design
C. Sound effects (SFX)
D. Music underscoring
E. Aesthetic issues in video/film audio
IV. Audio for Interactive Media and Video Gaming
A. Linear vs. non-linear audio
B. Aesthetic issues in non-linear audio
C. Asset list creation, management, and integration
D. Use of middleware
E. Dataflow programming for Interactive Audio
V. Internet Production
A. Data transfer networks
B. Fidelity and digital file formats
C. Acoustic masking (perceptual coding)
D. Online collaborative recording
E. Podcasting
VI. Postproduction
A. Advanced editing
B. Music mixdown
C. Surround sound
D. Premixing and rerecording for TV and film
E. Mastering for CD and DVD
F. Evaluating the finished product
Laboratory Topics:
I. Advanced-Level Usage of the Digital Audio Workstation (DAW)
II. Creating, Managing, and Integrating Audio Asset Lists for Interactive Media and Video Gaming
III. Producing a Final Mixdown for Various Applications
IV. Digital Audio Projects (such as:)
A. Producing radio spots with music beds, voice-overs, and SFX
B. Scoring short films with music and SFX
C. Producing podcasts and preparing audio for online delivery
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1. Reading (10-20 pp. per week) from the text, handouts, and online.
2. Hands-on proficiency demonstrations (3-5) with the hardware and software.
3. Quizzes (3-5) on vocabulary and technical terminology.
4. Completion of required laboratory hours.
5. Digital audio projects based on the laboratory topics above.
6. Final digital audio project designed in consultation with the instructor.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
|
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 40 - 55% |
Digital audio projects | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 25 - 35% |
Hands-on proficiency demonstrations | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 10 - 25% |
Terminology quizzes | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 5 - 10% |
Attendance and participation, lab hours | |
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Audio in Media (9th). Alten, Stanley R. Wadsworth/Cengage: 2011
Online resources such as:
Audio Engineering Society (http://www.aes.org/)
Interactive Audio Special Interest Group (http://www.iasig.org/)
Periodicals such as:
Mix Magazine, Electronic Musician Magazine
Instructor prepared materials.