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|Discipline and Nbr:
ADVANCED C# PROGRAMMING||
Advanced C# Programming
|Units||Course Hours per Week|| ||Nbr of Weeks||Course Hours Total
|Maximum||3.00||Lecture Scheduled||3.00||17.5 max.||Lecture Scheduled||52.50
|Minimum||3.00||Lab Scheduled||0||17.5 min.||Lab Scheduled||0
| ||Contact DHR||0|| ||Contact DHR||0
| ||Contact Total||3.00|| ||Contact Total||52.50
| ||Non-contact DHR||0|| ||Non-contact DHR Total||0
Title 5 Category:
AA Degree Applicable
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
| ||Total Out of Class Hours: 105.00||Total Student Learning Hours: 157.50||
This is the second semester course in C# programming for the CIS 19A graduate or the person who has prior programming experience but has not worked with C#. Students will prepare reasonably complex programs and work with object oriented programming and features of the .Net framework class libraries. This course is taught using the current version of Visual C# from Microsoft
Completion of CIS 19A or CIS 16A or CIS 10 or CS 10
Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Schedule of Classes Information
This course is the second semester in C# for CIS 19A graduates or those who have prior programming experience but have not worked with C#. Students will prepare reasonably complex programs and work with object oriented programming and features of the .Net framework class libraries.
Prerequisites:Completion of CIS 19A or CIS 16A or CIS 10 or CS 10
Recommended:Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Certificate Applicable Course
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
|CSU GE:||Transfer Area|| ||Effective:||Inactive:
|IGETC:||Transfer Area|| ||Effective:||Inactive:
|CSU Transfer:||Transferable||Effective:||Fall 2009||Inactive:||Fall 2018
|UC Transfer:||Transferable||Effective:||Fall 2009||Inactive:||Fall 2018
Upon completion of the course, students will be able to:
1. Summarize the beginning concepts and instructions of the C# programming language.
2. Demonstrate understanding of event-driven programming and graphical user interface design.
3. Design, write, test, debug and document reasonably complex computer programs in C# using object oriented programming techniques to solve a variety of advanced problems.
4. Create, access and maintain accurate data files (text and relational database) through a C# program interface.
5. Develop programs incorporating computer graphics elements.
Topics and Scope
1. Review and Overview
a. Review of the C# programming environment, language rules and structure.
b. Review of forms and simple C# controls and their properties and methods
c. Concepts of event-driven programming
d. User interface design
2. Advanced Use of the C# Integrated Development Environment
a. Advanced environment options
b. Advanced debugging tools and techniques
3. Object Oriented Design Techniques
a. What is an object?
b. Modeling real world interaction
c. Unified modeling language
4. Object Oriented Programming
a. Classes and structures
b. Properties and methods
c. Interface programming
d. Inheritance, polymorphism
e. Information hiding and encapsulation
5. Exploring the .Net framework
a. Built-in controls
b. Built-in data types
c. The common language runtime
d. Advanced string manipulation
6. Error handling
a. Exception handling
b. User defined exceptions
7. Relational Database Programming
a. Microsoft SQL server
b. Introduction to database file concepts and operations
c. Data controls, data-bound controls and grid controls
8. Web programming
a. Creating a C# website
b. Microsoft internet information server
c. Web services
1. Read 30-50 pages from the textbook each week.
2. Write reasonably complex computer programs using the C# programming language using proper structure and style.
3. Test, detect and fix errors in computer programs.
4. Formulate accurate and descriptive program documentation.
5. Complete a team programming project.
6. Take objective examinations.
Methods of Evaluation/Basis of Grade.
Representative Textbooks and Materials:
|Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.||Writing
10 - 20%
|Written program documentation||
|Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.||Problem Solving
30 - 60%
|Homework problems, programming assignments||
|Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.||Skill Demonstrations
0 - 0%
|Exams: All forms of formal testing, other than skill performance exams.||Exams
20 - 30%
|Multiple choice, true/false, matching items, completion, design and code programming exercises.||
|Other: Includes any assessment tools that do not logically fit into the above categories.||Other Category
10 - 20%
|Team programming project||
Visual C# How to Program, (3rd Edition) by Harvey & Paul Deitel & Associates September 26, 2008