SRJC Course Outlines

10/20/2021 4:43:04 PMATHL 13 Course Outline as of Fall 2011

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  ATHL 13Title:  MEN'S VARSITY BASKETBALL  
Full Title:  Men's Varsity Basketball
Last Reviewed:2/25/2019

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum1.50Lecture Scheduled017.5 max.Lecture Scheduled0
Minimum1.50Lab Scheduled3.006 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  0.00Total Student Learning Hours: 52.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  34 - 4 Enrollments Total
Also Listed As: 
Formerly:  PE 51A

Catalog Description:
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This course includes practice and participation for intercollegiate competition, emphasizing basketball skills, fundamentals, and strategies.

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:
By Tryout

Schedule of Classes Information
Description: Untitled document
This course includes practice and participation for intercollegiate competition, emphasizing basketball skills, fundamentals, and strategies.
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:By Tryout
Transfer Credit:CSU;UC.
Repeatability:34 - 4 Enrollments Total

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1981Inactive:
 
UC Transfer:TransferableEffective:Fall 1981Inactive:
 
C-ID:

Certificate/Major Applicable: Major Applicable Course



COURSE CONTENT

Outcomes and Objectives:
Upon completion of the course, students will be able to:
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Upon completion of this course, students will be able to:
  1.  Demonstrate individual fundamental skills pertaining to basketball
      in relation to:
            A.  Agility
            B.  Coordination
            C.  Reaction
            D.  Muscular strength
            E.  Muscle and cardiovascular endurance
  2.  Demonstrate and apply practical and general knowledge of the game of basketball and its rules.
  3.  Identify and analyze concepts, strategies, and personnel of opponents through film analysis and simulated game situations.
  4.  Demonstrate the ability to work with a team unit and develop team concepts.
  5.  Repeating students must demonstrate an increased depth and breadth of related skills, with new learning objectives.

Topics and Scope
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1.     Individual fundamental skills and conditioning
            A.  Agility
            B.  Coordination
            C.  Reaction
            D.  Muscular strength
            E.  Muscle and cardio vascular endurance
2.     Practical and general knowledge of the game and its rules
            A.  Practice drills
            B.  Game situations
3.     Concepts and strategies of opponent
            A.  Offensive scheme
            B.  Defensive scheme
            C.  Team personnel
4.  Team development and goals
5.  Repeating students must demonstrate increased depth and breadth of related skills, with new learning objectives.

Assignments:
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In-class work may include:
      1.  Film analysis
      2.  Note taking and developing a playbook
      3.  Physical training and conditioning
      4.  Development and demonstration of related skills including
            practice and game performance
      5.  Establishing team goals
      6.  Periodic quizzes
Fieldwork may include:
      1.  Scouting reports execution
      2.  Playbook application
      3.  Intercollegiate competition
Repeating students demonstrate an increased level of performance

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
5 - 10%
Playbooks, Notetaking
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
0 - 0%
None
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
25 - 60%
Practice and game performance
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 25%
Multiple choise/ true/false, matching items, completion, short essay
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
25 - 60%
Attendance, Participation, and Film Analysis


Representative Textbooks and Materials:
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Instructor prepared materials

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