SRJC Course Outlines

3/29/2024 1:51:33 AMAPTECH 84 Course Outline as of Fall 2005

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  APTECH 84Title:  ANIMATION FOR DRAFT  
Full Title:  Computer Animation for Drafting/Design
Last Reviewed:10/18/2010

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum3.00Lab Scheduled3.0017.5 min.Lab Scheduled52.50
 Contact DHR0 Contact DHR0
 Contact Total5.00 Contact Total87.50
 
 Non-contact DHR2.00 Non-contact DHR Total35.00

 Total Out of Class Hours:  70.00Total Student Learning Hours: 192.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  39 - Total 2 Times
Also Listed As: 
Formerly: 

Catalog Description:
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Computer animation utilizing AutoDesk's 3D Studio Software.  Topics covered will include: creating 3 Dimensional scenes, assigning and editing bitmap materials, creating and setting light sources and camera, casting shadows, and describing movement of: objects, camera, and lights to produce desired results at computer animations.  The student will produce broadcast quality animations of architectural walkthroughs, flyarounds and other 3 Dimensional scenes.

Prerequisites/Corequisites:
Course Completion of APTECH 57


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Computer animation utilizing AutoDesk's 3D Studio Software.  The student will create 3 Dimensional scenes and produce broadcast quality computer animations.  Projects include architectural walkthroughs and flyarounds.
(Grade Only)

Prerequisites:Course Completion of APTECH 57
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:39 - Total 2 Times

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1997Inactive:Fall 2017
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Not Certificate/Major Applicable



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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At the conclusion of this course the student will be able to:
1.  Construct 3 Dimensional objects utilizing 3D Studio's, 2D Shaper,
   3D Lofter, and 3D Editor.
2.  Import models from AutoDesk's AutoCAD Drafting/Design Software
   Program.
3.  Assign bitmap materials to 3 Dimensional objects utilizing 3D Studio's
   Materials Editor and Mapping Coordinates.
4.  Set and adjust lighting and shadows.
5.  Render 3 Dimensional Scenes.
6.  Describe movement of: objects, lights, and camera at animations.
7.  Produce broadcast quality animations.

Topics and Scope
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1.  Review of AutoCAD's 3D Viewing, Construction, and Editing Commands.
2.  Overview of the 3D Studio Software Program to include:  3D Modeling,
   Material Assignment, Lighting, Camera, Rendering, and Keyframing.
3.  Creating 3D Objects in 3D Studio.
   a.  2D Shaper
   b.  3D Lofter
   c.  3D Editor
4.  Importing AutoCAD files for utilization in 3D Studio.
5.  Assigning bitmap materials.
6.  Editing bitmap materials.
7.  Mapping coordinates.
8.  Setting and adjusting light sources and shadows.
9.  Creating animations utilizing 3D Studio's Keyframer
   a.  Object movement
   b.  Keying cameras
   c.  Keying lights
   d.  Looping animations
10. Maneuvering links, morphing and special effects.
11. Viedo post overview.

Assignments:
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Homework:  Weekly Computer Assignments (Done in Lab).
Exams:  Midterm and Final

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
30 - 50%
Homework problems
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
30 - 50%
Performance exams
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 20%
Completion
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 0%
None


Representative Textbooks and Materials:
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AutoDesk, 3D Studio Reference Manual, AutoDesk Inc. September 1994.
 Publication # 01505-010200-5030
AutoDesk, 3D Studio Tutorials, AutoDesk Inc.  September 1994.
 Publication # 01505-010200-5040

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