1/15/2025 2:16:06 AM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
APTECH 84 | Title:
ANIMATION FOR DRAFT |
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Full Title:
Computer Animation for Drafting/Design |
Last Reviewed:10/18/2010 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 3.00 | Lab Scheduled | 3.00 | 17.5 min. | Lab Scheduled | 52.50 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 5.00 | | Contact Total | 87.50 |
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| Non-contact DHR | 2.00 | | Non-contact DHR Total | 35.00 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 192.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
39 - Total 2 Times
Also Listed As:
Formerly:
Catalog Description:
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Computer animation utilizing AutoDesk's 3D Studio Software. Topics covered will include: creating 3 Dimensional scenes, assigning and editing bitmap materials, creating and setting light sources and camera, casting shadows, and describing movement of: objects, camera, and lights to produce desired results at computer animations. The student will produce broadcast quality animations of architectural walkthroughs, flyarounds and other 3 Dimensional scenes.
Prerequisites/Corequisites:
Course Completion of APTE 57 ( or APTECH 57)
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Computer animation utilizing AutoDesk's 3D Studio Software. The student will create 3 Dimensional scenes and produce broadcast quality computer animations. Projects include architectural walkthroughs and flyarounds.
(Grade Only)
Prerequisites:Course Completion of APTE 57 ( or APTECH 57)
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:39 - Total 2 Times
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 1997 | Inactive: | Fall 2017 |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Not Certificate/Major Applicable
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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At the conclusion of this course the student will be able to:
1. Construct 3 Dimensional objects utilizing 3D Studio's, 2D Shaper,
3D Lofter, and 3D Editor.
2. Import models from AutoDesk's AutoCAD Drafting/Design Software
Program.
3. Assign bitmap materials to 3 Dimensional objects utilizing 3D Studio's
Materials Editor and Mapping Coordinates.
4. Set and adjust lighting and shadows.
5. Render 3 Dimensional Scenes.
6. Describe movement of: objects, lights, and camera at animations.
7. Produce broadcast quality animations.
Topics and Scope
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1. Review of AutoCAD's 3D Viewing, Construction, and Editing Commands.
2. Overview of the 3D Studio Software Program to include: 3D Modeling,
Material Assignment, Lighting, Camera, Rendering, and Keyframing.
3. Creating 3D Objects in 3D Studio.
a. 2D Shaper
b. 3D Lofter
c. 3D Editor
4. Importing AutoCAD files for utilization in 3D Studio.
5. Assigning bitmap materials.
6. Editing bitmap materials.
7. Mapping coordinates.
8. Setting and adjusting light sources and shadows.
9. Creating animations utilizing 3D Studio's Keyframer
a. Object movement
b. Keying cameras
c. Keying lights
d. Looping animations
10. Maneuvering links, morphing and special effects.
11. Viedo post overview.
Assignments:
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Homework: Weekly Computer Assignments (Done in Lab).
Exams: Midterm and Final
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 30 - 50% |
Homework problems | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Performance exams | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 10 - 20% |
Completion | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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AutoDesk, 3D Studio Reference Manual, AutoDesk Inc. September 1994.
Publication # 01505-010200-5030
AutoDesk, 3D Studio Tutorials, AutoDesk Inc. September 1994.
Publication # 01505-010200-5040
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