SRJC Course Outlines

6/14/2024 10:58:09 AMAPGR 51 Course Outline as of Fall 1981

New Course (First Version)

Discipline and Nbr:  APGR 51Title:  COMPUTER DESIGN  
Full Title:  Computer Related Design Basics and Application
Last Reviewed:11/24/2003

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum2.50Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum2.50Lab Scheduled2.0017 min.Lab Scheduled35.00
 Contact DHR0 Contact DHR0
 Contact Total4.00 Contact Total70.00
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 140.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 

Catalog Description:
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This course provides the graphic design student with introductory history, information, skills, and material relevant to basic graphic design communication.  The basic principles of design and specific problem solving skills are applied for production on the computer.

Course Completion or Current Enrollment in APGR 52A ( or APGR 91)

Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
A preliminary course with focus on the history, basic prinicples of graphic design communication and visual problem solving to enable the student in producing producing projects on the computer.
(Grade Only)

Prerequisites:Course Completion or Current Enrollment in APGR 52A ( or APGR 91)
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP


Associate Degree:Effective:Inactive:
CSU GE:Transfer Area Effective:Inactive:
IGETC:Transfer Area Effective:Inactive:
CSU Transfer:TransferableEffective:Fall 1981Inactive:Spring 2011
UC Transfer:Effective:Inactive:

Certificate/Major Applicable: Certificate Applicable Course


Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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The students will:
1.  interpret and comprehend the history of graphic design communication
as it relates to the contemporary and current design field.
2.  discern the basic principles of design as they refer to the field of
graphic communication.
3.  demonstrate skills in exercising design principles as they relate to
visual and conceptual problem solving/creativity.
4.  produce assignments and projects which contribute to the realization
of relevant design basics as applied to the computer.

Topics and Scope
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1.  Receive information describing the history of Graphic Design and
Visual Communication.
2.  Understand Intellectual/Socially Relevant Communication.
3.  Investigate Current Design and Visual Communication.
4.  Learn the Basic Principles of Design.
5.  Discern through continual examples, the Basics of Successful Design.
6.  Understand Traditional Design Terms/Methodology and Tools.
7.  Realize Computer Capabilities.
8.  Integrate Traditional and Digital Applications.
9.  Develop use of Typography as a Superior Medium.
10. Study and employ the design of Logos/Trademarks.
11. Understand and utilize the Design Format as it relates to specific
purposes: business systems, signage, retail advertising, brochures,
12. Attend guest lectures on the topics of Professional Design,
Production, Layout, Lettering, Printing, Paper and Materials.
13. Understand the Applications to Camera-ready Artwork.
14. Review the relevance of the History of Graphic Design and Visual
15. Investigate Intellectual/Socially Relevant Communication.
16. Explore Current Design and Visual Communication.
17. Review Basic Principles of Design.
18. Discern Successful Design.
19. Understand Computer Capabilities.
20. Integrate Traditional and Digital Applications.
21. Apply Typography as a Superior Medium.
22. Design projects and assignments.
23. Develop creative, conceptual, problem solving visual skills.
24. Create comprehensive artwork.
25. Apply designs to computer output.

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1.  Using examples from the history of design, students apply visual/
intellectual relevance to contemporary applications.
2.  Utilize black and white format to visually describe Principles of
3.  Contrast inaccurate to successful design by contributing weekly
examples of each.
4.  Develop identity/logo for fictitious non-profit organization.
5.  Design and Apply logo for business system design format in
comprehensive format.
6.  Redesign unsuccessful retail ad.
7.  Create hand rendered successful typographic example with principles of
letter and word spacing, leading, line length, contrast/texture.
8.  Develop design format explicitly designating emphasis/focal point.
9.  Utilizing the Gestalt Theory, develop a cohesive design format,
utilizing all principles of design in unison.
10. Design of familiar nursery rhyme.
11. Design and produce two-color contemporary wedding announcement,
untilizing current typography, format, and message.
12. Design and produce black and white flyer utilizing figure/ground
relationship emphasizing typography.
13. Design and produce two-color identity/logo for fictitious non-profit
14. Design, produce and apply logo to business system design format as
comprehensive artwork.
15. Production of redesign of unsuccessful retail ad.
16. Design and produce the front page of a newsletter with logo masthead,
emphasizing text to include successful letter and word spacing, leading,
line length, contrast/texture.
17. Design and produce a one-color magazine advertisement to explicitly
designate emphasis/focal point.
18. Utilizing the Gestalt Theory, develop a self promotional design piece
utilizing all principles of design in unison.
1.  Principles of Design.
2.  Computer generated two-color brochure.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 40%
Homework problems, Field work, Lab reports, Exams
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
20 - 40%
Class performances
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 25%
Multiple choice, True/false, Completion
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
20 - 25%
Participation in Class

Representative Textbooks and Materials:
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Class Syllabus

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