12/21/2024 8:13:54 PM |
| Changed Course |
CATALOG INFORMATION
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Discipline and Nbr:
CIS 75.31A | Title:
FLASH WEB ANIMATION |
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Full Title:
Intro to Web-Based Animation with Flash |
Last Reviewed:4/13/2015 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 3.00 | Lab Scheduled | 0 | 17 min. | Lab Scheduled | 0 |
| Contact DHR | 3.50 | | Contact DHR | 61.25 |
| Contact Total | 5.50 | | Contact Total | 96.25 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 166.25 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
CIS 84.56A
Catalog Description:
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An introduction to the use and implementation of Web-based animation tools. Students will use Macromedia Flash to create basic vector-based animations, examine the concepts that make a quality interactive animation, complete a thorough exploration of the tools, introduce and utilize basic ActionScripting, and produce animations.
Prerequisites/Corequisites:
Recommended Preparation:
Completion of CIS 73.31A, CIS 58.51A and either CIS 84.62A or CIS 84.54A, and eligibility for ENGL 100 or ESL 100.
Limits on Enrollment:
Schedule of Classes Information
Description:
Untitled document
An introduction to the use and implementation of Web-based animation tools. Students will use Macromedia Flash to create basic vector-based animations, examine the concepts that make a quality interactive animation, complete a thorough exploration of the tools, introduce and utilize basic ActionScripting, and produce animations.
(Grade or P/NP)
Prerequisites:
Recommended:Completion of CIS 73.31A, CIS 58.51A and either CIS 84.62A or CIS 84.54A, and eligibility for ENGL 100 or ESL 100.
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | Transferable | Effective: | Fall 2000 | Inactive: | Fall 2017 |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Certificate Applicable Course
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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The students will be able to:
1. Examine and report on uses of Flash on the web and in interfaces
2. Identify and apply animation/interface design principles
3. Effectively use animation interface including animation tools
4. Create different types of Flash symbols and utilize them through the
Library
5. Compare, contrast and practice different tweening and frame-based
animation techniques
6. Examine and resolve issues related to importing files and managing
content on the stage
7. Identify basic Flash actions and apply them by creating interactivity
with animations
8. Learn audio basics, its use within the Flash paradigm and apply this
knowledge by importing, editing, and controlling audio files in Flash
9. Inventory, compare and implement various Flash movie testing methods
10. Examine issues and implement effective optimization techniques for
publishing Flash sites
Topics and Scope
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1. Examples of Flash animation
a. Web-based
b. Application interfaces
2. Introduction to web-based animation software
a. Flash
b. LiveMotion2
A. Software Interface
a. Drawing tools
b. Painting tools
c. Stage
d. Timeline
e. Layers
f. Pallettes
g. Rules, guides, and grids
4. Symbols, Libraries, Instances
a. Graphic symbols
b. Button symbols
c. Movie Clip symbols
d. Library methods and control
5. Keyframe animation
a. Different types of frames
b. Frame-based animations
c. Motion tweening
d. Shape tweening
6. Importing files into Flash
a. Bitmaps
b. Audio
c. Exporting from other programs
7. Basic Actions
a. Labels
b. Actions list
c. Actions panel
d. Applying actions to symbols
i. Movie clips
ii. Buttons
8. Audio within Flash
a. File Types
b. More importing techniques and concerns
c. Compressing files
d. Editing the sound envelope
e. Playing files on the timeline
f. Looping audio
9. Testing Flash movies
a. Testing in the browser
b. Using Test movie command
c. Using Bandwidth profiler
d. Showing streaming
10. Optimization of Flash movies
a. Examine and edit publish settings
i. Flash
ii. HTML
b. Compression of images and sounds
c. Generating file size reports
d. Producing your own animations
i. Stage size
ii. Target audience
Assignments:
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1. View a variety of Flash sites and application interfaces
2. Analyze and evaluate theme based on established criteria
3. Read chapters appropriate to the topics being discussed
4. Utilize the Flash>Help>Lessons to review and practice the use of
Flash tools and program interface
5. Draw a static multi-layer scene using several of the program tools
consisting of a variety of symbol types
6. Apply knowledge of keyframe animation to create animations within the
static scene. Focus on publish settings, FTPing files
7. Create a 468X60 web banner by using several files imported and/or
created in another program - part of an electronic portfolio
8. Import and control sound within a Flash file
9. Examine labels, actions, and behaviors and apply labels, actions
and behaviors to a short animation sequence
10. Examine the use of multiple scenes within an animation and create a
short animation utilizing multiple scenes, audio and keyframe
techniques
11. Make a six-page web site, using a go to structure that will:
a. demonstrate facility with the Flash interface
b. demonstrate facility with the Drawing tools
c. demonstrate facility with keyframe animation
d. frame-by-frame walk cycle
e. motion tweening
f. effects, opacity, tint, alpha
g. guide layers
h. mask tweening
i. shape tweening-compare and contrast with motion tweening
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 5 - 10% |
Written homework | |
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 10 - 20% |
Homework problems | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Class performances, Performance exams, Production of animation | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 30 - 50% |
Multiple choice, True/false | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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1. "Foundation Flash 5", by Sham Bhangal - Friends of Ed Publishers, 2001
2. "Macromedia Flash 5 for Windows and Macintosh", by Katherine Ulrich -
Peachpit Press, 2001
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