SRJC Course Outlines

3/28/2024 2:21:34 AMAPGR 53B Course Outline as of Fall 1981

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  APGR 53BTitle:  ADV DESIGN GRAPHIC  
Full Title:  Advanced Design Graphics
Last Reviewed:3/4/2002

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum4.00Lecture Scheduled2.0017.5 max.Lecture Scheduled35.00
Minimum4.00Lab Scheduled6.0017.5 min.Lab Scheduled105.00
 Contact DHR0 Contact DHR0
 Contact Total8.00 Contact Total140.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  70.00Total Student Learning Hours: 210.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly: 

Catalog Description:
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Theory and practice of graphic design in a project oriented atmosphere. Student will be exposed to the design process, camera ready art preparation, four-color process, basic color rendering techniques, principles of the business of graphic design, and digital imaging and production.

Prerequisites/Corequisites:
Applied Graphics 53A


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
Preq: Ap Gr 53A. Practical survey of graphic design emphasizing hands-on skills development in a project oriented atmosphere. (Grade only)
(Grade Only)

Prerequisites:Applied Graphics 53A
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 1981Inactive:Spring 2011
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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The students will demonstrate:
1.  A knowledge of the principles of design and how they relate to
   practical design problems by applying them to projects.
2.  A basic knowledge of typograpic design by applying it to design
   projects.
3.  An ability to put together a mechanical in a manner acceptable to
   a high quality printer.
4.  An ability to operate a stat camera and produce quality stats and
   halftones.
5.  A practical knowledge of basic color comping techniques-markers
   particularly.
6.  An understanding of the four color process.
7.  An understanding of the business of graphic design.
8.  A knowledge of portfolio design by creating a well-designed
   and organized student portfolio.
9.  A knowledge of digital imaging and production.

Topics and Scope
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1.  Introduction to advanced design graphics II.
2.  Package design.
3.  Record albumn covers.
4.  Self-promotions packet.
5.  Portfolio design.
6.  Final group presentation project.
LECTURE SCHEDULE:
1.  Package design.
2.  Introduction to the business of graphic design.
3.  Leases and other legalities.
4.  Digital pre-press concerns.
5.  Estimating your costs.
6.  Proposals contracts and letters of agreement.
7.  Sales and marketing.
8.  The presentation.
9.  Using File Maker Pro.
10. Managing projects.
11. Managing people.
12. Managing time and paper.
13. Managing money.
14. Advanced color manipulation.
15. Record albumn covers.
16. Portfolio designs.
17. Self promotions.
18. The creative resume.
19. Advanced digital production.
20. Informational interviewing.
21. Dress for success.
22. The portfolio review.
23. Working in a group situation.

Assignments:
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PROJECTS:
1.  Package design comp and mechanical.
2.  Albumn cover and mechanical.
3.  Self-promotions packet: resume, cover letter, business card, slide
   sheet, self-promotions mailer.
4.  Student portfolio in professional case.
5.  Group presentation.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 50%
PROJECTS
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
40 - 50%
Class performances, PROJECTS
Exams: All forms of formal testing, other than skill performance exams.Exams
0 - 0%
None
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
10 - 30%
PORTFOLIO AND GROUP PRESENTATION, GROUP PARTICIPATION


Representative Textbooks and Materials:
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A DESIGNER'S GUIDE TO PRINT PRODUCTION.

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