SRJC Course Outlines

12/3/2024 9:29:35 AMCS 74.33 Course Outline as of Fall 2024

New Course (First Version)
CATALOG INFORMATION

Discipline and Nbr:  CS 74.33Title:  MOTION GRAPHICS (RVPA)  
Full Title:  Introduction to Motion Graphics (RVPA)
Last Reviewed:1/22/2024

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled3.0017.5 max.Lecture Scheduled52.50
Minimum3.00Lab Scheduled06 min.Lab Scheduled0
 Contact DHR0 Contact DHR0
 Contact Total3.00 Contact Total52.50
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  105.00Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade or P/NP
Repeatability:  43 - No Repeats
Also Listed As: 
Formerly: 

Catalog Description:
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In this course, students will examine concepts, practices, and techniques in motion graphic design and visual effects software. Topics include digital compositing, animation, interaction design, and visual effects to produce captivating communication design for film, TV, web, and the entertainment industries.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp

Prerequisites/Corequisites:


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
In this course, students will examine concepts, practices, and techniques in motion graphic design and visual effects software. Topics include digital compositing, animation, interaction design, and visual effects to produce captivating communication design for film, TV, web, and the entertainment industries.
 
This is a Regional Virtual Production Academy (RVPA) course that is not offered at SRJC but is available through one or more of the other five participating colleges of the RVPA collaborative program. Learn more about the RVPA at https://cs.santarosa.edu/vp
(Grade or P/NP)

Prerequisites:
Recommended:
Limits on Enrollment:
Transfer Credit:CSU;
Repeatability:43 - No Repeats

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:TransferableEffective:Fall 2024Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Demonstrate competency of essential roles, phases, and tools for creating time-based motion graphics and 2D animation projects: organize, prioritize, and plan sequences of tasks related to time- based project.
2. Produce completed compositions with motion graphic/compositing software by combining
video, stills, sound, graphics, typography, video, and 3D animation. 3. Critique presented pieces in a constructive design focused way, and demonstrate ability to edit and finalize a motion graphics project based on critique.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Combine a variety of media including audio, time based media and 2D animation into comprehensive motion graphic presentations.
2. Demonstrate an understanding of the terminology and concepts of motion graphics.
3. Demonstrate the ability to create complex multi-layered animations and export projects for use in the film and broadcasting industry, Internet, UI/UX, animation, games, mobile devices and tablets.
4. Effectively solve visual communication problems by choosing materials, processes, and forms that convey specific concepts, content, and ideas.
5. Demonstrate an awareness and appreciation of the artistic and scientific contributions made by people from diverse cultures and backgrounds.

Topics and Scope
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I. Introduction to Motion Graphics
 a. History of the Visual Effects Industry (VEI)
 b. Avant garde cinema
 c. Optical, mechanical and digital effects
 d. Understanding the tools of Motion Graphics
 e. Exploring common motion graphic tasks
 f. Motion Graphics examples by artists from diverse cultural backgrounds
II. Planning Motion Graphics projects
  a. Identify audience
 b. Articulating the concept, proposal
 c. Storyboard and architecture
III. Software demonstrations and techniques
 a. Motion Graphics with video compositing software
    1. Overview of software
   2. Vector vs bitmap
   3. Digital video compositing
   4. Layers
   5. Animation
   6. Effects
   7. 3D animation
    8. Rendering
   9. Superimposition
   10. Green screen keying
    11. Transparency
   12. Procedural matte manipulation
    13. Rotoscoping
   14. Multiplaning and keyframing
  b. Visual Effects
   1. Match move
   2. Motion tracking
   3. Wire removal
  c. Digital video software
   1. Digital video capture
   2. Digital video editing (Adobe Premiere)
IV. Design and Composition
  a. Design principles
 b. History of reappropriation
  c. Style, story, character
 d. Moving type
 e. Film title design
V. Basic Drawing for storyboard
 a. Creating a storyboard with short descriptions
VI. Adobe Premiere overview
 a. Digital video capturing
 b. Digital video editing
VII. Adobe After Effects
 a. Techniques, special effects and shortcuts
 b. Practice of concepts introduced in lectures
VIII. Midterm - explainer video
 a. Create a visual ad that explains a concept
 b. Animate variety of elements including images and text
  c. Add audio to enhance the message of the project
IX. Final - VFX movie
 a. Capture footage using cameras
 b. Add visual effects elements to footage
  c. Enhance effects with audio

Assignments:
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A. Reading Assignments
  1. Assigned reading from instructor handouts, articles, and online materials.
B. Projects, Activities, and other Assignments
  1. Use Adobe After Effects to create a motion graphics self-portrait (30 seconds in duration) incorporating photos, drawings, video, visual effects, sound and text.
  2. Midterm Project: Explainer video with the use of typographic Logo animation. Use typography and motion tools to create a 20-second typographic animation. Focus is on the appropriate use of typography in relation to the theme of the animation.
  3. Final Project: Create a visual effects film for a specific movie genre. Focus is on layout, composition, complexity, organization, and production. Export project for use on the Internet, mobile devices, and tablets.
  4. Oral presentation of midterm and final project and peer critiques of presentations through collaborative dialogue.
C. Writing Assignments
  1. Proposal and storyboard for midterm and final projects.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
10 - 20%
Proposal and storyboard for midterm and final projects.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
0 - 0%
None
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
30 - 60%
Motion graphics self-portrait; Midterm Project: Explainer video; Final Project: Visual effects film
Exams: All forms of formal testing, other than skill performance exams.Exams
20 - 30%
Midterm Project: Explainer video; Final Project: Visual effects film
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
10 - 20%
Oral presentation of midterm and final project; peer critiques of presentations


Representative Textbooks and Materials:
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Instructor prepared materials

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