12/21/2024 6:28:46 AM |
| Inactive Course |
CATALOG INFORMATION
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Discipline and Nbr:
CS 74.31B | Title:
INTERMEDIATE FLASH |
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Full Title:
Intermediate Concepts and Action Scripting with Flash |
Last Reviewed:2/1/2010 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 3.00 | 17.5 max. | Lecture Scheduled | 52.50 |
Minimum | 3.00 | Lab Scheduled | 0 | 4 min. | Lab Scheduled | 0 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 3.00 | | Contact Total | 52.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 105.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade or P/NP
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
CIS 75.31B
Catalog Description:
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This class will focus on intermediate and advanced topics in Flash including an ActionScript, a thorough programming overview, properties, methods, events, display list, document and custom classes, bitmap and vector drawing, working with sound, video, and XML [Extensible Markup Language]. Students will create a project that incorporates many of these elements.
Prerequisites/Corequisites:
Course Completion of CS 74.31A ( or CIS 75.31A or CIS 84.56A)
Recommended Preparation:
Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Schedule of Classes Information
Description:
Untitled document
This class will focus on intermediate and advanced topics in Flash including an ActionScript, a thorough programming overview, properties, methods, events, display list, document and custom classes, bitmap and vector drawing, working with sound, video, and XML [Extensible Markup Language]. Students will create a project that incorporates many of these elements.
(Grade or P/NP)
Prerequisites:Course Completion of CS 74.31A ( or CIS 75.31A or CIS 84.56A)
Recommended:Eligibility for ENGL 100 or ESL 100
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | | Effective: | | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Both Certificate and Major Applicable
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon completion of this course, students will be able to:
1. Review and assess Flash terminology and concepts.
2. Summarize and apply basic and intermediate level ActionScript programming concepts.
3. Construct ActionScripts with various levels of complexity.
4. Implement ActionScripts enabling them to control sound, video, and other objects (MP3 player).
5. Examine and use various text types and methods to control text.
6. Design and create a series of preload sequences.
7. Inspect, analyze, and implement a variety of special effects.
8. Inspect, compare, and employ a variety of interactive techniques.
9. Design and create a project incorporating the elements learned throughout class.
Topics and Scope
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1. Inventory basic Flash terminology and concepts
a. Animation overview
b. Understanding symbols and instances
c. Editing symbols and instances
d. Creating a shared external library
e. Creating buttons
f. Using the Movie Explorer
g. Using the stop and goto actions
h. Using the Loader class
2. Examine ActionScript concepts
a. OOP (object oriented programming) Language
b. ActionScripting categories
c. The Display List
d. Document class
e. Dot syntax and other punctuation
f. Movie clips
1. Instantiating
2. Methods
g. Objects and Classes
h. Properties
i. Methods
j. Variables and data types
1. Objects
2. Numbers
3. Strings
4. Boolean data
k. Conditional Statements
l. Arrays
m. Constructors
n. Concatenating strings
3. Construct complex ActionScripts
a. Working with the Loader class
b. Load video and sound
c. Using the addChild method
d. Testing information with conditional statements
1. if...then
2. else
e. Working with form fields and variables
f. Using ActionScript to set variables and input different data types
g. Using string operators to format a variable display
h. Evaluating and dynamically setting object properties
i. OnScreen text fields
j. Using loop statements
4. Controlling sound
a. Creating sound objects
b. Modifying sounds
c. Transforming sounds
5. Controlling text
a. Input text
b. Dynamic text
c. Concatenating text
d. Manipulating and analyzing strings of text
6. Creating pre-load sequences
a. Examine Flash's streaming capabilities
b. Create a Flash pre-loader
7. Creating animated effects
a. Creating text effects
b. Stimulating transitions using masks
c. Spotlight and magnification effects
8. Interactive techniques
a. Interface design issues
b. Custom buttons
c. Text field elements
d. Drag and drop behaviors
e. Menus
f. Sliding button controls
9. Creating Flash-based websites
a. Optimization
b. Publishing
c. Extensions to detect plug-ins
d. Size considerations
e. Accessibility issues
Assignments:
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1. Complete worksheet demonstrating understanding of basic flash elements reviewed
2. Create a basic pre-loader and test it using the bandwidth profiler
3. Apply targeting through dot syntax
4. Apply a variety of loader class techniques to load objects in Flash movie
5. Create a sound object and control the object properies
6. Control text by utilizing dynamic and input text options
7. Create an advanced pre-loader and test it using the bandwidth profiler
8. Use and modify variables to control information flow
9. Create a dynamic navigation bar
10. Create an MP3 player
11. Create a dynamic video player
12. Read 20 to 30 pages per week
13. 2 to 4 quizzes
14. Final Exam or Project
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 20 - 40% |
Homework problems | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 40 - 60% |
Class performances, final project, production of animation | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 20 - 40% |
Multiple choice, true/false and final exam or project | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 10% |
Attendance and participation | |
Representative Textbooks and Materials:
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Learning ActionScript 3.0, Rich Shupe, O'Reilly Publishing, 2008.
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