1/14/2025 10:14:00 PM |
| Inactive Course |
CATALOG INFORMATION
|
Discipline and Nbr:
APTECH 84 | Title:
ANIMATION DRAFTING |
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Full Title:
Computer Animation for Drafting/Design |
Last Reviewed:10/18/2010 |
Units | Course Hours per Week | | Nbr of Weeks | Course Hours Total |
Maximum | 3.00 | Lecture Scheduled | 2.00 | 17.5 max. | Lecture Scheduled | 35.00 |
Minimum | 3.00 | Lab Scheduled | 3.00 | 8 min. | Lab Scheduled | 52.50 |
| Contact DHR | 0 | | Contact DHR | 0 |
| Contact Total | 5.00 | | Contact Total | 87.50 |
|
| Non-contact DHR | 0 | | Non-contact DHR Total | 0 |
| Total Out of Class Hours: 70.00 | Total Student Learning Hours: 157.50 | |
Title 5 Category:
AA Degree Applicable
Grading:
Grade Only
Repeatability:
00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As:
Formerly:
Catalog Description:
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Computer animation utilizing AutoDesk's 3D Studio Max Software. The student will produce broadcast quality animations of architectural interior and exterior 3-dimensional scenes.
Prerequisites/Corequisites:
Course Completion of APTE 57 ( or APTECH 57)
Recommended Preparation:
Limits on Enrollment:
Schedule of Classes Information
Description:
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Computer animation utilizing AutoDesk's 3D Studio Max Software. The student will produce broadcast quality animations of architectural interior and exterior 3-dimensional scenes.
(Grade Only)
Prerequisites:Course Completion of APTE 57 ( or APTECH 57)
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP
ARTICULATION, MAJOR, and CERTIFICATION INFORMATION
Associate Degree: | Effective: | | Inactive: | |
Area: | | |
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CSU GE: | Transfer Area | | Effective: | Inactive: |
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IGETC: | Transfer Area | | Effective: | Inactive: |
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CSU Transfer: | | Effective: | | Inactive: | |
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UC Transfer: | | Effective: | | Inactive: | |
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C-ID: |
Certificate/Major Applicable:
Not Certificate/Major Applicable
COURSE CONTENT
Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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1. Construct 3D objects utilizing the 3D Studio Max software program.
2. Import models from AutoDesk's AutoCAD drafting/design software
program.
3. Assign bitmap materials to 3D objects utilizing 3D Studio Max's
materials editor and mapping coordinates.
4. Set and adjust lighting and shadows.
5. Render 3D scenes.
6. Describe movement of objects, lights, and camera in animations.
7. Produce broadcast quality animations.
8. Repeat students will update their skills utilizing new software releases and increase the level of complexity and sophistication of their projects.
Topics and Scope
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I. Review of AutoCAD's 3D viewing, construction, and editing commands
II. Overview of the 3D Studio Max software program to include: 3D modeling,
material assignment, lighting, camera, rendering, and keyframing
III. Creating 3D objects in 3D Studio Max
A. 3D primitives
B. 2D shapes
C. Lofts
D. Booleans
E. Mesh modeling
F. Modifiers
IV. Importing AutoCAD files for utilization in 3D Studio Max
V. Assigning bitmap materials
VI. Editing bitmap materials
VII. Mapping coordinates
VIII. Setting and adjusting light sources and shadows.
IX. Creating animations utilizing 3D Studio's Max's keyframe editor
A. Object movement
B. Keying cameras
C. Keying lights
D. Looping animations
X. Maneuvering links, morphing and special effects
XI. Post production
A. Rendering
B. Video post effects
XII. With repeat:
A. New software releases
B. Project complexity and sophistication
Assignments:
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1. Reading assignments, 20-30 pages per week
2. Problem sets (1-2 per week)
3. Interior scene architectural animation (2 total)
4. Exterior scene architectural animation (2 total)
5. Quizzes (2-3), and final exam
6. Repeating students will:
a. update their skills on new software releases
b. increase the level of complexity and sophistication of their projects
Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing. | Writing 0 - 0% |
None | |
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course. |
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Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. | Problem Solving 30 - 50% |
Problem sets | |
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams. | Skill Demonstrations 30 - 50% |
Interior scene architectural animation; exterior scene architectural animation | |
Exams: All forms of formal testing, other than skill performance exams. | Exams 10 - 20% |
Quizzes, final exam | |
Other: Includes any assessment tools that do not logically fit into the above categories. | Other Category 0 - 0% |
None | |
Representative Textbooks and Materials:
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How to Cheat in 3D Studio Max 2010: Get Spectacular Results Fast, by M. Bousquet, Focal Press, 2009
Poly-modeling with 3D Studo Max, by T. Daniele, Focal Press, 2009
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