SRJC Course Outlines

11/21/2024 2:34:22 AMAPTE 162 Course Outline as of Summer 2025

Changed Course
CATALOG INFORMATION

Discipline and Nbr:  APTE 162Title:  3D ANIM: VISUAL FX, COMP  
Full Title:  3D Animation: Visual Effects and Compositing
Last Reviewed:8/28/2023

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum2.00Lecture Scheduled1.7517.5 max.Lecture Scheduled30.63
Minimum2.00Lab Scheduled.756 min.Lab Scheduled13.13
 Contact DHR0 Contact DHR0
 Contact Total2.50 Contact Total43.75
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  61.25Total Student Learning Hours: 105.00 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  APTECH 162

Catalog Description:
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In this course, students will explore a range of three-dimensional (3D) digital visual effects (VFX) in applications such as Autodesk 3ds Max and Adobe After Effects. Students will apply particle systems and dynamic simulations and will composite computer-generated (CG) and real-world imagery. Topics include basic motion capture, matchmoving, and multipass rendering workflows.

Prerequisites/Corequisites:
Course Completion of APTE 43


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
In this course, students will explore a range of three-dimensional (3D) digital visual effects (VFX) in applications such as Autodesk 3ds Max and Adobe After Effects. Students will apply particle systems and dynamic simulations and will composite computer-generated (CG) and real-world imagery. Topics include basic motion capture, matchmoving, and multipass rendering workflows.
(Grade Only)

Prerequisites:Course Completion of APTE 43
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Both Certificate and Major Applicable



COURSE CONTENT

Student Learning Outcomes:
At the conclusion of this course, the student should be able to:
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1. Create dynamic simulations and particle-based visual effects for 3D scenes.
2. Integrate multiple software applications to create complex visual effects.
3. Composite real-world and computer-generated imagery.
 

Objectives: Untitled document
At the conclusion of this course, the student should be able to:
1. Create and modify particle systems.
2. Use physics simulation tools.
3. Generate and apply matchmoving and motion capture data.
4. Integrate visual effects and 3D modeling and animation workflows.
5. Manipulate and combine real-world and computer-generated imagery.

Topics and Scope
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I. VFX Overview
    A. Special effects versus visual effects
    B. History of VFX
    C. Computer-generated imagery and compositing
II. Particle Systems
    A. Non-event-driven particle systems
    B. Event-driven systems
         1. Particle system interfaces
         2. Operators
         3. Tests, forces, space warps, and deflectors
    C. Advanced particle flow effects
         1. Material-driven particle emission
         2. Splitting flows
III. Dynamic Simulations
    A. Forces, volumes, mass, and density
    B. Rigid body dynamics
    C. Soft body dynamics
    D. Constraints
    E. Physics-based particles
IV. Motion Capture
    A. Overview of motion capture systems
    B. Application of motion capture data
V. Compositing in 3D Modeling and Animation Application
    A. Composite maps
    B. Combining live action with CG objects and visual effects
         1. Animated environment backgrounds
         2. Lighting and environment matching
VI. Compositing in Visual Effects Application
    A. Application overview
         1. Standard workspace
         2. Project setup
         3. Basic tools
         4. Compositions and layers
         5. Basic effects
    B. Compositing multi-pass renders
    C. Camera and motion tracking workflows
    D. Combining pre-rendered and stock footage with CG animation
         1. Chromakey
         2. Background plates
         3. 3D character image sequences
         4. Pre-keyed action footage such as pyrotechnics
    E. Audio mixing and synchronizing
    F. Media export formats and procedures
 
The above topics and scope apply to both lecture and lab in an integrated format.

Assignments:
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Lecture and Lab-Related Assignments:
1. Weekly reading
2. VFX and compositing exercises (8-16)
3. Quizzes (2-3)
4. Final Project

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
45 - 60%
VFX and compositing exercises
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
0 - 0%
None
Exams: All forms of formal testing, other than skill performance exams.Exams
5 - 20%
Quizzes
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
25 - 35%
Final project


Representative Textbooks and Materials:
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Compositing Visual Effects: Essentials for the Aspiring Artist. 2nd ed. Wright, Steve. Taylor and Francis. 2011 (classic).
Instructor prepared materials

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