SRJC Course Outlines

12/21/2024 3:53:24 AMAPGR 51A Course Outline as of Spring 2011

Terminated Course
CATALOG INFORMATION

Discipline and Nbr:  APGR 51ATitle:  INTRO GRAPH DES & PROD  
Full Title:  Introduction to Graphic Design & Production Fundamentals
Last Reviewed:11/24/2003

UnitsCourse Hours per Week Nbr of WeeksCourse Hours Total
Maximum3.00Lecture Scheduled2.5017.5 max.Lecture Scheduled43.75
Minimum3.00Lab Scheduled1.5017.5 min.Lab Scheduled26.25
 Contact DHR0 Contact DHR0
 Contact Total4.00 Contact Total70.00
 
 Non-contact DHR0 Non-contact DHR Total0

 Total Out of Class Hours:  87.50Total Student Learning Hours: 157.50 

Title 5 Category:  AA Degree Applicable
Grading:  Grade Only
Repeatability:  00 - Two Repeats if Grade was D, F, NC, or NP
Also Listed As: 
Formerly:  APGR 51

Catalog Description:
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This course provides the graphic design student with introductory history, information, skills, and material relevant to basic graphic design communication.  The basic principles of design offset printing and specific problem solving skills are applied to production on the computer.

Prerequisites/Corequisites:
Course Completion or Current Enrollment in APGR 52A ( or APGR 91)


Recommended Preparation:

Limits on Enrollment:

Schedule of Classes Information
Description: Untitled document
An introductory course with focus on the history, basic principles of graphic design communication, and visual problem solving to enable the student to produce projects on the computer.
(Grade Only)

Prerequisites:Course Completion or Current Enrollment in APGR 52A ( or APGR 91)
Recommended:
Limits on Enrollment:
Transfer Credit:
Repeatability:00 - Two Repeats if Grade was D, F, NC, or NP

ARTICULATION, MAJOR, and CERTIFICATION INFORMATION

Associate Degree:Effective:Inactive:
 Area:
 
CSU GE:Transfer Area Effective:Inactive:
 
IGETC:Transfer Area Effective:Inactive:
 
CSU Transfer:Effective:Inactive:
 
UC Transfer:Effective:Inactive:
 
C-ID:

Certificate/Major Applicable: Certificate Applicable Course



COURSE CONTENT

Outcomes and Objectives:
At the conclusion of this course, the student should be able to:
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Upon successful completion of this course, the student will be able to:
1.  Describe the values, themes, methods, and history of graphic design
   communication and explain their relationship to the contemporary
   design field.
2.  Examine the offset printing workflow in detail and explain the process
   from start to finish.
3.  Evaluate the basic principles of design as they refer to the field of
   graphic communication.
4.  Apply design principles to visual communications using conceptual
   problem solving, creativity, strategic thinking and consumer based
   marketing techniques.
5.  Produce simple computer generated projects that demonstrate an
   integration of design basics with application techniques.
6.  Demonstrate a knowledge of basic print production by setting up a file
   that separates correctly and runs correctly to a Raster Image
   Processor at a service bureau.
7.  Use marketing strategies to develop useful design solutions.
8.  Identify and evaluate various graphic design careers.

Topics and Scope
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1.  History of graphic design and visual communication.
2.  The offset print workflow.
3.  Intellectual/socially relevant communication.
4.  Current design and visual communication.
5.  Basic principles of design.
6.  The basics of successful design.
7.  Traditional design terms/methodology and tools.
8.  Using Gestalt theory for design solutions.
9.  Computer capabilities.
10. Traditional and digital applications.
11. Typography as a superior medium.
12. The design of logos/trademarks.
13. Design format as it relates to specific purposes: business systems,
   signage, retail advertising, brochures, and reports.
14. How to set up print ready files.
15. Approaching design solutions with a consumer based marketing approach.
16. Graphic design career options.

Assignments:
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Assignments may include the following:
1.  Using examples from the history of design, apply visual/
intellectual elements to contemporary applications.
2.  Utilize black and white format to describe visually the principles of
design.
3.  Contrast unsuccessful and successful design by contributing weekly
examples of each.
4.  Develop identity/logo for fictitious non-profit organization.
5.  Design and apply logo for business system design format in
comprehensive format.
6.  Redesign unsuccessful retail ad.
7.  Create hand-rendered successful typographic example with principles of
letter and word spacing, leading, line length, contrast/texture.
8.  Develop design format, explicitly designating emphasis/focal point.
9.  Utilizing the Gestalt Theory, develop a cohesive design format,
utilizing all principles of design in unison.
10. Develop a design for a familiar nursery rhyme.
11. Design and produce two-color contemporary wedding announcement,
utilizing current typography, format, and message.
12. Design and produce black and white flyer utilizing figure/ground
relationship emphasizing typography.
13. Design and produce two-color identity/logo for fictitious non-profit
organization.
14. Design, produce and apply logo to business system design format as
comprehensive artwork.
15. Produce redesigned unsuccessful retail ad.
16. Design and produce the front page of a newsletter with logo masthead,
emphasizing text to include successful letter and word spacing, leading,
line length, contrast/texture.
17. Design and produce a one-color magazine advertisement to designate
explicitly the emphasis/focal point.
18. Utilizing the Gestalt Theory, develop a self promotional design piece
demonstrating all principles of design in unison.

Methods of Evaluation/Basis of Grade.
Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.Writing
0 - 0%
None
This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments and skill demonstrations are more appropriate for this course.
Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills.Problem Solving
20 - 40%
Homework problems, Lab reports
Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Skill Demonstrations
20 - 40%
Class performances
Exams: All forms of formal testing, other than skill performance exams.Exams
10 - 25%
Multiple choice, True/false, Completion
Other: Includes any assessment tools that do not logically fit into the above categories.Other Category
0 - 15%
Attendance and participation.


Representative Textbooks and Materials:
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Instructor prepared handouts.

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